Overall, this is quite a satisfying game to play. The amount of cars available is much larger than the first Juiced, and there is a lot more in the way of customisation options.
The decal editor is very similar in style to the one from Forza Motorsport, and can seem overwhelming or even restrictive to those people who aren't used to it.
It is, however, one of the most customisable types of decal editor available, if you've got the knowledge of how to use it.
The main thing that ticked me off about the PS2 version is that it doesn't have some of the things the next-gen console versions do.
Namely, you can't customise the interior of your cars with racing seats and steering wheels, you can't see your body kit being added to the car in the shop and Paris isn't available as a city.
If you're looking for any of these things, then go for either the PS3 or XBox 360 version.
The gameplay is tolerable once you get the hang of it. It may seem oversensitive at first, but it's not unbearable...
...until you get to the drift events.
It feels like you're constantly driving on black ice. The drift sections change the car's dynamics drastically, as some of the Need for Speed games do in their drift modes. Only, with this game, it's 10 times worse.
The drift events where you have to stay in front of the pack make this flaw glaringly obvious as it's nigh impossible to drive in a straight line in drift mode, therefore making leading the pack totally impossible except for the very skilled. Cars labelled as ideal for drifting (ie. RWD models) are even worse to try and control in drift modes. In the hands of a skilled player, however, RWD cars can be lethal in drifts.
As a result, I got stuck with the game because I need to complete drift events to continue. I've since lost interest in the game apart from to play about with the customisation part.
In the end, I'd only recommend this game to skilled veterans of games such as Gran Turismo, Forza Motorsport and the drift events of the Need for Speed series, or if you're a hardcore petrolhead with the patience to master the game.