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Judge Dredd-The Hundredfold Problem Paperback – 18 Aug 1994


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Product details

  • Paperback: 272 pages
  • Publisher: Virgin Books (18 Aug 1994)
  • Language: English
  • ISBN-10: 0352329424
  • ISBN-13: 978-0352329424
  • Product Dimensions: 1.9 x 11.4 x 18.4 cm
  • Average Customer Review: 2.0 out of 5 stars  See all reviews (2 customer reviews)
  • Amazon Bestsellers Rank: 690,701 in Books (See Top 100 in Books)

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1 of 1 people found the following review helpful By Topcat on 7 May 2012
Format: Paperback
I've finally finished book, over 4 months since I got it for Christmas. It was so tedious, and so lacking of the title character, I could hardly bring myself to read it.

WARNING - This is not really a Judge Dredd book. He is hardly in it, merely relegated to being a bit player in his own book. It's like John Grant had a sci-fi book he couldn't get published, so he sandwiched Judge Dredd in just to sell it to the publishers. Dredd's character is split into 100 versions of himself, and appears now and again in the story slowly being reconstituted. Even when he is in it, he's not acting like his usual self. The main story is about a scantily clad (why?) xenotheologist with a big gun (why?) getting all gooey-eyed over the natives and their god.

Avoid this book like the plague. It's not really a Judge Dredd novel, it's not a good sci-fi novel, it's not even a good story.
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1 of 2 people found the following review helpful By Jane Aland VINE VOICE on 8 Aug 2007
Format: Paperback
This 7th in Virgin Books short-lived range of Judge Dredd novels (and kudos to them for at least avoiding the obvious 'HunDreddFold' title pun for once) sees Judge Dredd being sent offworld to a recently rediscovered Earth colony, only to find himself split into 100 different Dredds by errors in the transmatting process...

'The Hundredfold Problem' initially feels refreshing different, as author John Grant takes us away from the familiar setting of Mega-City One to the new creation of the 'Big Dunkin Donut', a Dyson sphere created by artificial intelligences inhabited by distant relatives of mankind. Unfortuntately however Grant then takes things too far, as thanks to being divided into 100 fragments Judge Dredd himself (in any recognisable form) is virtually absent from the majority of the novel.

There is still some interest to be found in the novel, with musings on the the dependance of Gods on faith, and echoes of high concept science fiction from the likes of Iain M Banks (the Dyson sphere and machine intelligences of The Culture novels) and Arthur C Clarke (the aliens aiding evolution aspects of '2001: A Space Odyssey') but it has to be said that a lot of the novel consists of a woman wearing a skimpy outfit (for reasons never explained) running around shooting things with a ridiculously powerful gun, and the finale when Dredd confront's the novels 'bad guy' is frankly a massive let down.

Some pleasantly oddball (if not outright crazy) characters in the best Judge Dredd tradition keep 'The Hundredfold Problem' readable, and its attempt to mix high concept science fiction with more familiar comicbook-style action adventure is admirable, but it's ulimately not a particularly sucessful experiment. 'The Hundredfold Problem' isn't a bad book, but it is sadly the least enjoyable read in Virgin's Judge Dredd range.
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Most Helpful Customer Reviews on Amazon.com (beta)

Amazon.com: 3 reviews
1 of 1 people found the following review helpful
Timeless Tales 3 Star Review 5 Feb 2004
By "tteditor" - Published on Amazon.com
Format: Paperback
by Kassandra Washington
THE HUNDREDFOLD PROBLEM by John Grant is an interesting science fiction novel that begins millions of years in the past. Electronic sentient beings search the universe for intelligent and organic life worthy of their assistance in climbing the evolutionary ladder. On one such planet, the leader of these beings, called Persons, choses a child to be re-planted in an artificially created world, granted immortality and set up as the deity of her people. She is named after the Persons leader, LoChi.

The novel then fast-forwards to the future, where a scantily clad woman, bearing a very big gun called the Multigob, is sent to the world named the Donut; a name coined by the Terries, no less. Her name is Petula McTavish and she's sent to investigate the sudden change in stability of the Donut. Her employers are concerned that any instability may result in financial loses to their interests. The instability seems to involve the introduction of two other religious factions into a native society of Skysouls that previously only worshipped the Girl-Child LoChi.

Then there is evidence that there's a gangster type, Dennis the Complete Bloody Sadist, attempting to gain control. If that's not enough problems, when Petula's partner, the muscle backup, is transported to the planet, he ends up in exactly one hundred pieces, literally! Now McTavish has to round up these hundred killing machines and reintegrate them back into one Knuckle. Without Knuckle, Petula doesn't have a chance of stabilizing the Donut.

THE HUNDREDFOLD PROBLEM provides amusing entertainment. However, the jargon, reminiscent of gangster style of talking, is heavy at times and a little confusing, if not disconcerting. Otherwise the plot is a completely different approach to a science fiction novel. The author successfully focuses on the interaction between two societies in which one considers the other subhuman and man's inhumanity to his neighbors. The fastpaced novel that brandishes outrageous dangers around every corner will keep the reader wondering what could possibly happen next.
This is the non-Dreddd edition 29 July 2012
By Richard75 - Published on Amazon.com
Format: Paperback
This book was first published in 1994 as a Judge Dredd novel, but Dredd was removed from the 2003 edition.
0 of 1 people found the following review helpful
A message from the author 18 Jun 2003
By A Customer - Published on Amazon.com
Format: Paperback
This is the "director's cut" of a book that was first published in 1994 in a very different form. Here is the blurb from the back of the new -- and, by me, vastly preferred -- edition.

Please accept no substitutes!

-- John Grant

The story begins several million years ago, when sentient machines from an alien civilization build a Dyson Sphere around the sun's Red Dwarf companion star (which is why we've never seen it) and seed the Sphere with Neanderthals . . .

Or maybe it begins in the future, after terrestrial humanity has discovered the Sphere (now called the Big Dunkin Donut), colonized it, and enslaved the natives.

Whatever ... the Donut is in peril.

Atheist fundamentalist preachers - Rev Rick "The Man" Hamfist and Rev Bo "No Messin" Fingers - inspired by dastardly Dennis the Complete Bloody Sadist, are waging an evangelical war there with the aim of destroying the local, very real, goddess LoChi.

Using a matter transmitter, Earth sends holochips of two plucky adventurers to sort this out: heavy-weapons-toting xeno-anthropologist and scantily clad babe Petula McTavish; and by-the-rules supercop Dave Knuckle. But Knuckle's holochip is accidentally shattered on arrival into one hundred fragments, which are reconstituted to form one hundred lethally diverse partial versions of the supercop.

McTavish now has a hundredfold problem to solve. Actually a one-hundred-and-one-fold problem, but that wouldn't have made as good a title.

And that's before she falls in love . . .

The Hundredfold Problem is that rarest of things - a gloriously funny romp, populated by outrageous, larger-than-life characters, that's also an extremely imaginative, challenging sf novel.
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