The Death in question is, of course, Dredd's dimension-hopping evil nemesis who, along with his fellow dark judges, has popped over to Mega-City One to, well, kill everyone. There's also been a nasty outbreak of vampirism, which means that Dredd has been working overtime. Although it's an FPS, there's more storyline here than normal and Dredd has the option to arrest perps instead of just shooting them dead with his lawgiver--indeed, if he doesn't get the balance right between lenience and severity he'll be in trouble with his superiors.
The world of Dredd vs Death looks exactly like the comics books and all of Dredd's equipment, from the lawmaster motorbike to the multiple-warhead lawgiver, are in full effect; there is however less of the trademark dark humour than many fans would wish. It's a good buy for fans of ol' stony face, but by no means one of the best first-person shooters available. --David Jenkins
I think that the lawmeter is a great touch to the game, the more arrests you make (as opposed to killing the perps) is well thought out. I also like the fact that if the perps resist arrest, then a quick burst from your lawgiver can have them throwing down their guns and assuming the position.
Haven't finished the game yet, so there may be some vehicle features in here, but I would have liked to have seen some maybe a couple of levels on the lawmaster or in a prowl tank or zipper bike would have been nice.
The graphics are smooth enough, and Mega City One is brought to life well, with some nice graphical touches (look up when it's raining and watch the drops run off your visor). But, for me, it was weak in just about every area.
Firstly, the missions are very repetitive and extremely linear. There aren't enough of a variety of sub plots, and nowhere near enough variety of perps. Each mission basically boils down to you making your way - in very linear fashion - through a map in order to ultimately take down one of the four Dark Judges. To do this you get health, ammo and a law meter. The health you lose by getting hit (obviously), the ammo you expend by shooting zombies and vampires (and there ain't enough of the stuff) and the law meter you must keep filled by making arrests.
Now, I don't remember zombies or vampires being a particular problem in the comics, however, they make up about 70% of the action in the missions. There's just a never-ending wave of pointless zombies and vampires. It's extremely tedious, and just not representative or evocative of the superb comics. The only other bad guys you're going to come across are perps and cult members. These you ask to surrender...which they never do willingly - so you then have to kill or at least wing one or two, then ask them to surrender again, this time they do.Read more ›