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Judge Dredd: Complete Case Files v. 3 Paperback – 4 Apr 2006

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Product details

  • Paperback: 240 pages
  • Publisher: 2000 AD Graphic Novels (4 April 2006)
  • Language: English
  • ISBN-10: 1904265871
  • ISBN-13: 978-1904265870
  • Product Dimensions: 18.7 x 1.9 x 25.8 cm
  • Average Customer Review: 4.6 out of 5 stars  See all reviews (37 customer reviews)
  • Amazon Bestsellers Rank: 35,130 in Books (See Top 100 in Books)

Product Description

About the Author

Pat Mills is the creator and first editor of 2000 AD. For the Galaxy's Greatest Comic, he is the writer and co-creator of ABC Warriors, Finn, Flesh, Nemesis the Warlock, Slaine, M.A.C.H 1, Harlem Heroes and Savage. Outside 2000 AD he is the writer and co-creator of the long-running classic anti-war story Charley's War, as well as Marshal Law. He has also written for the Batman, Star Wars and Zombie World series for the US market. Currently Mills is writing the best-selling series Requiem -- Vampire Knight for Editions Nickel of France with artist Olivier Ledroit, and a spin-off series, Claudia -- Vampire Knight, with artist Frank Tacito. Two further French series are in production. John Wagner is, to many fans, the very heart of 2000 AD. Involved from the earliest days of the Galaxy's Greatest Comic, he co-created Judge Dredd, as well as a whole cast of other memorable characters. His Paradox Press graphic novel A History of Violence was made into a major film by director David Cronenberg, and Judge Dredd adapted into a film twice, most recently in DREDD by Alex Garland and Pete Travis.Perhaps the most popular 2000 AD artist of all time, Brian Bolland's clean-line style and meticulous attention to detail ensure that his artwork on strips including Dan Dare, Future Shocks, Judge Dredd and Walter the Wobot looks as fresh today as it did when first published. Co-creator of both Judge Anderson and The Kleggs, Bolland's highly detailed style unfortunately precluded him from doing many sequential strips -- although he found the time to pencil both Camelot 3000 and Batman: The Killing Joke for DC Comics. Although Mike McMahon may not have illustrated as many strips as other 2000 AD creators, his importance to the comic cannot be overstated. It was McMahon who co-created perennial classics A.B.C. Warriors and The V.C.'s, and it was also McMahon who gave Judge Dredd his classic, defining, "big boots" look. McMahon has also illustrated One-Offs, Ro- Busters, and provided a classic run on Slaine. Outside of the Galaxy's Greatest Comic, he has pencilled Batman: Legends of the Dark Knight and The Last American, which he co-created with John Wagner.

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Most Helpful Customer Reviews

21 of 22 people found the following review helpful By Dark Jimbo on 5 July 2007
Format: Paperback
A much shorter book of early Dredd adventures than volumes 1 and 2, but no less essential for that.

Having established a lot of the history and set-up of Dredd's world in book 2, building a more solid world around him than the often naive and slapdash environment seen in Book 1, the strip really starts to take off here. It's as though, having realised just what possibilities Dredd's world offered during the course of writing the Cursed Earth and Judge Cal epics, writer John Wagner decides to really start pushing some boundaries and having fun.

After his 'baptism of fire' during book 2's twin epics, Dredd himself emerges here as a character really worth reading - beginning the move away from the frankly childish figure of the strip's first year to the fascinatingly flawed and layered lawman we know and love today. And his city, Mega-City One, starts to take on a shape of its own. We find out where citizens live, what they do for fun, where they work, what they drive - gameshows, fashion trends, food brands, it's all explored here - and all with typically madcap future twists. In short, the book is in effect an exercise in worldbuilding. It may be short, but there are far more of the staples of Dredd's oddball enviroment created here than in both the previous volumes.
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22 of 24 people found the following review helpful By Dark Jimbo on 5 July 2007
Format: Paperback
If you've been following the series thus far, you'll know that a lot of Dredd's early stories - even as late as Book 3 - simply weren't very good. Having not read any of these the first time around I'm free of rose-tinted glasses, and can readily admit it. Book 1 was riddled with them; Book 2 had one or two sneak into the back; and while Book 3 on the whole managed to avoid them, it's Book 4 that is entirely free of the blighters.

Seriously - I dare you to find a single outright clunker in this volume - and considering the pagecount, that's no mean feat. This book represents a creative team hitting their peak. Finally at ease with both the character of Dredd and the world he inhabits (boy, this strip sure did take a long time to find its feet) John Wagner, joined here by writing partner Alan Grant, really goes to town. So comfortable have they become with Mega-City One that they start off instead by shining a light into a previously unexplored area of his universe - quite literally, as they send Dredd off on a galaxy-spanning space odysessy. Classic villians aplenty are thrown into the mix to test their wits against him - murderous Texan hillbillies the Angel gang in particular emerge as brilliant creations - and, in the same way that we were introduced to Anderson for the first time last volume, Dredd's supporting cast gets several more noteworthy additions. At times it's difficult to believe that only two men wrote this book, so bursting with ideas is it. Horror, out-and-out sci-fi, comedy, adventure - the stories cover everything.

The art team hits a peak here, too. The bulk of the art chores are handled by Bolland, McMahon and realtive Dreddworld newcomer Ron Smith - between them, these three giants of Dredd's early years show that no-one can draw Dredd quite like they can. You simply can't fault it. There were even better things on the imminent horizon, but this could quite rightly be considered the start of Dredd's golden years.
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17 of 19 people found the following review helpful By Sam Woodward TOP 500 REVIEWER on 2 Aug. 2006
Format: Paperback Verified Purchase
The collected volumes in this series certainly demonstrate how the most influential UK comic book character developed over time. I deliberately didn't buy the first volume because I remember the early Dredd stories as being not as interesting or well-written as the later ones - this feeling was confirmed when reading the Cursed Earth storyline in volume 2 for the very first time.

With volume 4, however, the series becomes a lot more interesting. The first half of this collection consists of The Judge Child Quest, while the second half is assorted shorter storylines involving Dredd cracking heads on the streets.

Frankly, I had forgotten how good the Judge Child Quest was. I had forgotten how charismatic the Angel Gang were & how very, very alien the aliens are. Forget Star Trek & its people with prosthetic lumps on their heads acting like humans - here we have a surreal Monty Python-esque world where illegal 'aliens' stay in a building shaped like a giant foot & the human Dredd seeks is literally disappearing one piece at a time. Then there's the planet where the rich have their minds stored in biochips & hire other peoples' bodies & a world where every day a new war is fought & televised, purely for entertainment. The choice of artists is well thought-out, too - his imagination & attention to background detail make Bolland perfect for The Jigsaw Man whereas McMahon's moodier style suits the gothic horror of the oracle spice plot arc.

While The Judge Child Quest focuses on Dredd the action hero, 'Alone In The Crowd' is a critique of Mega-City One's totalitarian society. A citizen keeps his head down while muggers attack another passer-by.
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2 of 2 people found the following review helpful By M. Crossman on 11 Sept. 2012
Format: Paperback Verified Purchase
After a low key volume 3 Judge Dredd: The Complete Case Files kicks back into high gear with volume four.
Starting the book off is the classic mega epic "The Judge Child". This runs for 26 chapters and is a major keystone story in the Judge Dredd mythos.
The artwork and writing in this volume is top notch from start to finish and is, for me, part of the 'golden era' of Judge Dredd.
Absolutely unmissable for any Judge Dredd fan.
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