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Swing is completely written in Java to avoid platform dependencies and is designed to make interfaces to Java programs easy to create; but in itself it's complex. The authors take 1200 pages to explain it all, beginning with an apology for any confusion on version numbering and availability - Swing is still a moving target.
Java Swing starts by describing changes from the AWT classes. It also introduces, describes and provides usage examples of the new Swing classes and interfaces. Along with the basics are a number of complete Swing applications, including a text editor. By the time you reach the end of the book you're already modifying the basic interface to provide a customised look and feel for applications.
The authors claim there will be a new version when Swing settles down with final package names and a "finished" release for JDK 1.1. Don't wait. You need Java Swing now. --Steve Patient --This text refers to an out of print or unavailable edition of this title.
Swing is a fully-featured user interface development kit for Java applications. Building on the foundations of the Abstract Window Toolkit (AWT), Swing enables cross-platform applications to use any of several pluggable look-and-feels. Swing developers can take advantage of its rich, flexible features and modular components, building elegant user interfaces with very little code.
This second edition of Java Swing thoroughly covers all the features available in Java 2 SDK 1.3 and 1.4. More than simply a reference, this new edition takes a practical approach. It is a book by developers for developers, with hundreds of useful examples, from beginning level to advanced, covering every component available in Swing.
All these features mean that there's a lot to learn. Even setting aside its platform flexibility, Swing compares favorably with any widely available user interface toolkit--it has great depth. Swing makes it easy to do simple things but is powerful enough to create complex, intricate interfaces.
Java Swing, 2nd edition includes :
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NOT a book for the Java beginner, as it assumes a solid grounding in the language and at least a basic familiarity with the AWT, but a MUST HAVE for anyone involved with developing or maintaining Swing applications.
The authors have written a book for someone who wants to understand how Swing works. To this end, every element of the language is investigated, with significant emphasis being placed on understanding the Model-View-Controller pattern underlying the architecture.
The examples almost all work ( need to show() internal frames but that's the only bug I found ) and really help in clarifying the subject matter, and there's plenty of them.
Everything from labels to creating your own components / Look and Feel is covered.
Just maybe it might be worth reading Chapters 26 and 28 early on ( Look and Feel / Swing under the Hood ) as you have to wait for these before you find out how rendering works, and how the UIDelegate fits into the picture.
Overall though, a very good tutorial, and an excellent reference work.
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