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The book focuses on the built-in Java look-and-feel (called Metal). Early sections discuss the philosophy of Java user interfaces, which include excellent support for different languages and accessibility, keeping disabled users in mind.
Much of this text covers Java UI elements offering advice on creating more intuitive interfaces. Sections of the book look at the rudimentary, visual sensibilities needed for using colours and text appropriately, including how to design artwork (like icons and graphics) that fits in with the rest of the JFC interface. One example shows the step-by-step creation of a proper Java icon. Other sections propose standards for the number of pixels that should be used to separate onscreen elements. Sections on mouse, keyboard and drag-and-drop user operations make clear how your Java programs should handle user actions.
Later this text surveys JFC components beginning with basic windows, dialogue boxes, menus and toolbars. Next it's on to individual components from basic controls (like buttons, checkboxes and text controls) to more advanced components (like tables and tree controls). (This section, which lists the extensive options for selecting data and resizing table columns, shows the real sophistication of today's JFC package.)
Though it contains no actual Java code, Java Look and Feel Guidelines defines the visual design standard for the next generation of Java programs. It will useful for anyone who builds user interfaces during the software design process. --Richard Dragan, Amazon.com --This text refers to an out of print or unavailable edition of this title.
"Great book! Fills a void in the Java world. Necessary reading for all Java developers, designers, and interface designers."
--Theo Mandel, Ph.D., author of The Elements of User Interface Design
The adoption of the Java Look and Feel Design Guidelines has contributed to a consistent user interface that gives Java applications a recognizable, uniform design. However, the distinctions between interface designers and developers in today's Internet application development environment are increasingly blurred. Most developers also design applications, though few are solely dedicated to interface design tasks. With this situation in mind, the second edition of this award-winning book includes:
The Java Look and Feel Design Guidelines, Second Editioncontinues to be an invaluable resource for creating cross-platform Java applications and applets with JFC components. The book covers design concepts underlying the Java look and feel and techniques for managing cross-platform delivery, applets, accessibility, and internationalization. It introduces the visual design and behavior provided with the Java look and feel and provides instruction in the design of application graphics. Reference chapters discuss windows, dialog boxes, menus, toolbars, basic controls, text components, tables, and tree components.
This book fills the gap admirably.
It provides a comprehensive set of guidelines on the use of the various components of an internet application (windows, dialogs, menus, buttons and so on), with detailed descriptions of their appearance and behaviour.
As with any set of guidelines, there are individual elements and recommendations with which one could disagree.
This is an eminently practical and useful book, and I believe it should be on the bookshelf of every developer of internet applications - whether using Java or another tool.
- The book's approach is VERY useful and appropriate for the intended audience
- Programmers, developers, designers, user interface professionals, graphic designers, technical writers, and managers.
- It is a needed book in the Java world. There are no competitors in the Java platform. Similar books are the Microsoft "Windows Interface Guidelines - A guide for Designing Software" for the DOS, OS/2 and Windows platform, and the Apple "Mac OS Human Interface Guidelines" for the Mac platform.
- This book fills a void in the Java world. The Windows and Macintosh platforms both have industry guidelines documents that serve as the seminal reference books for developers on each platform.
- This book is necessary reading for all Java developers, designers, and interface designers. - I would recommend this book to my many colleagues who are developing Java applets and applications. It is a critical addition to our programming library and list of programming and design books.