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Java All-in-One For Dummies [Paperback]

Doug Lowe
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Table of Contents

Introduction 1 Book I: Java Basics 7 Chapter 1: Welcome to Java 9 Chapter 2: Installing and Using Java Tools 21 Chapter 3: Working with TextPad 35 Book II: Programming Basics 43 Chapter 1: Java Programming Basics 45 Chapter 2: Working with Variables and Data Types 65 Chapter 3: Working with Numbers and Expressions 97 Chapter 4: Making Choices 125 Chapter 5: Going Around in Circles (Or, Using Loops) 147 Chapter 6: Pulling a Switcheroo 173 Chapter 7: Adding Some Methods to Your Madness 185 Chapter 8: Handling Exceptions 203 Book III: Object–Oriented Programming 223 Chapter 1: Understanding Object–Oriented Programming 225 Chapter 2: Making Your Own Classes 237 Chapter 3: Working with Statics 253 Chapter 4: Using Subclasses and Inheritance 261 Chapter 5: Using Abstract Classes and Interfaces 281 Chapter 6: Using the Object and Class Classes 293 Chapter 7: Packaging and Documenting Your Classes 319 Book IV: Strings, Arrays, and Collections 335 Chapter 1: Working with Strings 337 Chapter 2: Using Arrays 355 Chapter 3: Using the ArrayList Class383 Chapter 4: Using the LinkedList Class 395 Chapter 5: Creating Generic Collection Classes 407 Book V: Programming Techniques 421 Chapter 1: Programming Threads 423 Chapter 2: Network Programming 451 Chapter 3: Using Regular Expressions 475 Chapter 4: Using Recursion 491 Book VI: Swing 505 Chapter 1: Swinging into Swing 507 Chapter 2: Handling Events 523 Chapter 3: Getting Input from the User 541 Chapter 4: Choosing from a List 569 Chapter 5: Using Layout Managers 593 Book VII: Web Programming 615 Chapter 1: Creating Applets 617 Chapter 2: Creating Servlets 625 Chapter 3: Using JavaServer Pages 647 Book VIII: Files and Databases 661 Chapter 1: Working with Files 663 Chapter 2: Working with File Streams 685 Chapter 3: Database for $100, Please 713 Chapter 4: Using JDBC to Connect to a Database 729 Chapter 5: Working with XML 747 Book IX: Fun and Games 765 Chapter 1: Fun with Fonts and Colors 767 Chapter 2: Drawing Shapes 781 Chapter 3: Using Images and Sound 803 Chapter 4: Animation and Game Programming 817 Bonus Chapters on the Companion Web Site .... Bonus Chapter 1: Using Eclipse Bonus Chapter 2: Using BigDecimals Bonus Chapter 3: Twiddling Your Bits Bonus Chapter 4: Making Menus Bonus Chapter 5: Using JavaBeans Index 835

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