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In terms of gameplay though Everything or Nothing is far less extravagant. In contrast to previous Bond games it's viewed from a third-person perspective and looks and plays not unlike a more action-packed version of Splinter Cell. There are problems with the entirely manual camera system though--particularly the lock-on for the aiming system, which is frustratingly random in choosing which bad guy you target.
The vehicle sections, which use the same graphics engine as Need for Speed Underground, are less obstreperous and offer some of the most genuinely enjoyable moments as you hurtle in pursuit of bad guys riding heavily armed cars, motorbikes and helicopters. Additionally, both on foot and when driving, the game gives you the chance to trigger "Bond moments" when you find shortcuts or dispatch bad guys in particularly imaginative ways.
Everything or Nothing is perhaps the ultimate example of style over substance in video games, but there's just enough of the latter to ensure that everyone but the most pernickety of gamers will find something to enjoy. --David Jenkins
Returning as James Bond is Pierce Brosnan, who will lend his cyberscanned likeness and voice to the character. The rest of the cast will include new Bond girls as well as old and new Bond villains. The original script will take players through exciting locales in four continents including the Valley of the Kings in Egypt and the French Quarter in New Orleans.
To play out the challenge of thinking and acting like Bond, players will make choices ranging from direct confrontation to subtle misdirection when interacting with enemies. When it comes time for combat, Bond can engage in hand-to-hand fighting, using objects from game environments as weapons, as well as accessing a guns and gadgets. The discerning player, however, may find a multitude of different options ranging from disguise to distracting guards to using cover--and using these Bond-style tactics to outsmart the bad guys will reward the player with special enhancements including Q-Lab gadgetry. Other new features include two-player coop missions and four-player multi-player arena modes, all set in third person views and featuring multiple playable characters.
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Most Helpful Customer Reviews
11 of 12 people found the following review helpful:
5.0 out of 5 stars
Brilliant bond game, but not for the casual gamer,
This review is from: James Bond 007: Everything or Nothing (GameCube) (Video Game)
The old Goldeneye format has got increasingly stale with every outing for 007. This new fresh 3rd person aspect to the series offers much more oppotunities and aspects for the game to take. Unlike in the other 007 games, you can now take part in fist fights with your enemies. This is one for the hardcore gamer, though. The missions are no longer linear, boring affairs where you are guided by hand through the levels - you can now take whatever routes you want through the missions and objectives offering hours and hours of replay value.The presentation to the game is stunning. The cast includes many worldwide stars such as Pierce Brosnan, Judi Dench, John Cleese, Richard Kiel and Willem Dafoe. The music for the game, composed by Sean Callery of real time drama 24 fame, is also a high point, mixing orchestral and techno elements into a soundtrack that rivals the bond film series' current composer David Arnold's efforts. Overall, this is a great, fresh new take on a tiring series that I would reccomend to anyone interested in either Bond or action games in general.
3 of 3 people found the following review helpful:
5.0 out of 5 stars
very much improved,
This review is from: James Bond 007: Everything or Nothing (GameCube) (Video Game)
the new james bond game is really good lots of gadgets ect the lock on can be a bit annoying as sometimes it doesnt work as well as it should i am about half way through at the moment it is poles apart from the last to E.A games very much improved and worth the money i am really enjoying this one and there arenearly a lot more missions to do as well so the game last alot longer
2 of 2 people found the following review helpful:
4.0 out of 5 stars
James Bond 007: Everything or nothing review (Gamecube version),
By
= Fun:4.0 out of 5 stars
This review is from: James Bond 007: Everything or Nothing (GameCube) (Video Game)
Ever since the success of Nintendo and Rare's take on the James Bond film GoldenEye, the world's most famous secret agent has been cast in first-person shooter after first-person shooter. It seems as though Electronic Arts has been trying, with varying degrees of success, to recapture the magic of Rare's classic Nintendo 64 game. But for an agent as versatile as James Bond, casting him into a shooter has always felt a little limiting. There's certainly much, much more to the character than just running around with a gun. Electronic Arts has finally come to this conclusion, it seems. Its latest Bond game, Everything or Nothing, is a third-person action game that blends shooting, driving, and other types of action together in a seamless fashion, delivering an awesome experience that puts you in 007's shoes better than any game to come before it.
Though Everything or Nothing isn't based directly on a James Bond movie, the way the story is presented makes it feel every bit as authentic as one of the films. For the first time, actor Pierce Brosnan lends his voice to a Bond game, which lends additional authenticity to Everything or Nothing. In addition, the cast of the game includes John Cleese, Dame Judi Dench, Richard Kiel, Willem Dafoe, Shannon Elizabeth, Heidi Klum, and singer Mya, who both performs the game's main theme and appears in the game as an NSA agent. While using Hollywood talent in games is nothing new, EA has actually based the looks of the characters on their real-life counterparts. So, for instance, Q has not only John Cleese's voice, but also his likeness. All of this combines to make the game feel like a very big production that exceeds what's been done in past Bond games. The storyline also matches up with the Bond legacy quite well. Willem Dafoe plays the heavy in the story, an ex-KGB agent named Nikolai Diavolo. To tie him in to the Bond franchise, Diavolo is said to have worked with former Bond supervillain Max Zorin, whom fans of the films will remember as the bad guy played by Christopher Walken in A View to a Kill. Further tying the game to past Bond activities is the appearance of Jaws, the metal-mouthed tough guy from Bond's past. The plot of the game centers on nanobot technology--Diavolo wants to use microscopic machines for evil, and it's up to 007 to stop him. Along the way, you'll save the girl, give a massage, break the necks of some henchmen, and blow up as many things as you possibly can. The majority of the action in Everything or Nothing consists of third-person action with a heavy emphasis on shooting and hiding behind cover. One button lets you lock your aim onto an enemy. From there, you can use the right analog stick to further refine your aim--which is largely important for lethal headshots. Enemies generally take cover once they've spotted you, but they'll occasionally pop their heads out for a look at the action. That, as you might imagine, is the perfect time to strike. From either a ducking position or from hiding around a corner, you can simply hit the fire button to have James pop out, fire off a shot or two, and then get right back into hiding. This mechanic, which shares a bit of the same tactical significance as the hide-and-shoot gameplay of Namco's kill.switch, is fun and works well. However, it tends to work a little too well at times, as Bond's aim is perfect. This means you can line up headshots like there's no tomorrow and simply dispatch 85 percent of your enemies with one shot, regardless of which weapon you're toting. The remaining 15 percent require some slightly closer action. In these cases, you can resort to fisticuffs, throws, or, if you're stealthy, sneaking up behind guards and breaking their necks. In the navigation department, 007 is armed with a rappelling device, and you'll be doing a lot of climbing on the sides of buildings. But on-foot action isn't all you'll be doing. Everything or Nothing also contains a fairly robust driving engine, and you'll be in control of a few different vehicles over the course of the game. Most of the driving missions center on giving you a destination and leaving the route up to you. Most of the driving levels have a few different paths, and, more importantly, a lot of the driving feels very open-ended. Early on, you'll be on a motorcycle, trying to catch up with a train. Here you get a lot of different paths to choose from, but you're rarely left wondering if maybe another path would have been quicker or better. Some of your vehicles are armed in true James Bond fashion, so you'll be firing rockets from your Porsche or shooting flames out of the sides of your Q-Bike. It's all very cool and very well done. When it comes to cool, James Bond is certainly one of "cool's" classic definitions. There's a lot more to the suave secret agent than just shooting people and driving cars. Everything or Nothing tries to capture this additional level of the character with what the game calls "Bond moments." Each level has a few Bond moments that you can trigger. Some of them are as simple as making a rooftop-to-rooftop jump on your motorcycle. In one case, you'll find a woman lying on a massage table, and if you pause for a second to give her a rubdown, you'll see a cutscene you wouldn't have seen normally. In one bar sequence, you can find a switch to drop a lighting rig from the ceiling onto your enemies instead of just taking them out with your shotgun. Some of these optional sequences are cooler than others, and some in particular stand out as just awe-inspiring. You will get additional points for finding and pulling off the Bond moments. Points are tallied at the end of every mission, and each level has a point goal that, when satisfied, gives you a gold rating for the mission. Additional factors in your score are the game's three difficulty settings. Once you've beaten a mission on the "00 Agent" setting, you can go back for a platinum challenge. Getting gold on a mission helps you unlock extras like production stills and weapon upgrades. Scoring platinum unlocks cheats, such as slow-motion driving, a golden gun power-up, and more. In addition to a stellar single-player game that will take you in the neighborhood of 10 to 15 hours to complete, the game has a very interesting multiplayer component. With the exception of the competitive arena mode, the game's multiplayer is cooperative. So your team of two will have to work together to achieve the goals. Some of this is as simple as hitting two buttons simultaneously to open a door or gate, but it gets more complex as you move along. This definitely adds a very different aspect to the game, and it works really, really well. The co-op game can be played in three different modes. Cooperative mode is the basic "finish the mission" mode. Race puts your mission up against a clock. Scramble puts a score into the mix, and though you're still cooperating with the other players, you're also trying to achieve the highest score. Arena is a pure competitive mode that pits you against your fellow agents and allows up to four players. It's a nice addition, though the co-op is really much, much better. On top of that, the arena missions are locked initially, and you'll have to play the cooperative mode to unlock arena levels. The split-screen multiplayer works very well, but the PlayStation 2 version goes the extra mile and offers online play too. Since communication and timing are key to the game's co-op levels, you'll really need to use a headset to relay information to the other players. The online play option is a really nice touch that adds a little more replay depth to an already option-heavy game. Graphically, James Bond has never looked better. Though previous games have gotten Pierce Brosnan's likeness, this rendition of the actor looks more lifelike. Even the PlayStation 2 version has a crispness to its textures and models that you don't normally expect from the system. The other platforms, as you might expect, look a little bit cleaner, but the differences between versions are really quite minimal. The game moves at a good, smooth speed and frame rate, with the lone exception being a few of the game's effects-heavy cutscenes. Specifically, when you see Bond jumping a motorcycle through a waterfall or riding while things are exploding around him, the frame rate and movement are less than optimal. And you'll occasionally see some weird movement or clipping when using the rappel device. But these are minor things in light of how great the rest of the game looks. The voice acting, most of which is provided by the aforementioned voice talent, is nicely done, particularly from the seasoned actors and actresses of the bunch. Since some of them are reprising characters they've played on the big screen, that's not a huge surprise, but it's always nice to hear quality voice acting. The music, complete with a theme song from Mya and yet another new take on the famous Bond music, fits the action like a glove and really gives the game part of its cinematic feel. Finally, the game's sound effects are also well done, from rocket launches to dramatic explosions to the sounds of motorcycles racing up the road. When you add it all up, Everything or Nothing isn't without a few faults, but it's still a really great game--perhaps the best James Bond game ever made. While some may still hold nostalgia-filled memories for the classic first-person shooting of GoldenEye, Everything or Nothing does an amazing job of including a lot of different gameplay elements and making them work. It also does a fantastic job of capturing the different sides of the James Bond character, which a lot of the previous games have either overlooked or simply tacked on in the cutscenes. If you've ever wanted to spend a day in 007's shoes, Everything or Nothing is about as close as you can get.
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