This is a decent overview of what happened to magazine design when desktop publishing became mainstream in the '90s. Each of the book's five sections are preceded by a pretty decent 2-page introduction to the various elements (format, covers, pace, words, pictures) and are inset with a section highlighting particular magazines (Blow, Vanidad, 2wice, Speak, Econy). The lessons learned aren't particularly shocking: indie magazines have more flexibility of format, the excesses of Raygun designer David Carson led to a backlash of formalism, sometimes less is more, etc. The book is chock full of examples of covers and spreads (mostly from European fashion and style magazines), which is all very nice and most designers will find inspiration here and there. My own favorites are the vertical format of Spanish magazine In Juve and the covers of the magazine produced by British newspaper The Independent. However, like almost every design book about magazines, it's not particularly practical for the average designer (eg. the constraints imposed by advertising are glossed over), but serves more as design porn. And while it's kind of interesting to see how some designers push the envelope on format, examples like the $425 issue 24 of Visionaire are more alienating than inspiring. Finally, Leslie apparently thought it would be interesting or "designery" to run all the captions perpendicular to the the rest of the contents, forcing one to turn the book 90 degrees every spread. That's not interesting, it's just stupid and annoying.