I wish I had enjoyed this book more, but although it didn't work for me, I'm sure many readers will find much to enjoy here. The first novel in the trilogy Scar Night was an unexpected delight and one of the best fantasy books I've read in the last few years. Admittedly in parts it was messily written, and it had some characters I didn't care for, and it was far-fetched both in the setting and the way many of the characters acted. But that didn't matter as I enjoyed the tale. Gormenghast with action one review said, and that summed it up nicely making me feel that the genre had gained an original and entertaining voice. I enjoyed it right up until the last 50 pages where most of the mysteries were resolved. I didn't need answers as I could have happily read a whole trilogy in the style of the bulk of the book, and worse it destroyed the carefully created gothic mood. I was therefore disappointed that the sequel continues the themes introduced in the last 50 pages and largely ignores the rest of the book to the extent that I wonder why the trilogy is even called The Deepgate Codex.
This time round the story follows the further adventures of Dill after he was killed in the first book (yeah, the story is that bizarre) along with some new characters, and gods. Nearly everybody who was in the first book fails to re-appear, or if they do it's a walk-on part. I wanted to enjoy this change of direction as middle volumes of fantasy trilogies are often weak as you can usually predict everything that'll happen. Finding a book that contains nothing I expected was therefore interesting, but sadly what replaces the intriguing and involving life in Deepgate is a slight tale involving big battles, plodding quests, powerful gods, and a weird world where anything can happen. Worse, for me anyhow, a huge chunk of the story is set in Hell. Hundreds of pages devoted to describing bizarre types of existence left me cold. Added to that god-like beings feature heavily and that's not my thing. In fantasy I like to read about real people with only the occasional interlude from a god, rather than the other way round.
There's plenty of interesting imagery. For instance the god who dominates the early sections with his massive fog-bound airship and chained champion is a glorious vision, but he doesn't do anything. With the first book, having provided the chained city over Hell, the story then does something with the creation, but not here. It's a world where death has no meaning and people can transform into anything, so it's hard to get involved in anybody's plight or problems. And not knowing what's at stake and where the story is heading doesn't help to generate any tension. Scenes come over as being invention for the sake of invention. Occasionally there are great moments such as a meeting with the infamous Soft Men, something that was worth more than the couple of pages devoted to it. But time and again I felt there was an interesting story going on somewhere in this universe, but unfortunately it was happening elsewhere and the story that appears on the pages wasn't it.
Sadly, although the final section creates an intriguing situation, the journey to get there was a slog to wade through. I hope that in future the author devotes as much time to creating an involving story as he does on dreaming up original imagery. As it is, I'm not sure I'll read the final book now.