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Introduction to Game Programming with C++ (Wordware Game Developer's Library)
 
 
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Introduction to Game Programming with C++ (Wordware Game Developer's Library) [Paperback]

Alan Thorn
4.0 out of 5 stars  See all reviews (2 customer reviews)
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Product details

  • Paperback: 367 pages
  • Publisher: Wordware Publishing Inc.; illustrated edition edition (11 July 2007)
  • Language English
  • ISBN-10: 1598220322
  • ISBN-13: 978-1598220322
  • Product Dimensions: 22.8 x 16 x 2 cm
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (2 customer reviews)
  • Amazon Bestsellers Rank: 928,791 in Books (See Top 100 in Books)
  • See Complete Table of Contents

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Alan Thorn
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Product Description

Product Description

"Introduction to Game Programming with C++" explores the world of game development with a focus on C++. This book begins with an explanation of the basics of mathematics as it relates to game programming, covers the fundamentals of C++, and describes a number of algorithms commonly used in games. In addition, it discusses several libraries that can help you manage graphics, add audio, and create installation software so you can get started on the path to making both 2D and 3D games.With this book: understand the basics of programming in C++, including working with variables, constants, arrays, conditional statements, pointers, and functions; learn how to use the ClanLib library to make 2D games; discover how the OGRE graphics library can be used to implement particle systems and other effects in 3D games; and, find out how to integrate sound and music into your game. --This text refers to an alternate Paperback edition.

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Front Cover | Copyright | Table of Contents | Excerpt | Index | Back Cover
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Most Helpful Customer Reviews
For Beginers Only 23 Feb 2010
Format:Paperback
Having only started learning C++ and already read a hefty 600 page book on C++ i was looking for something that was more game orientated especially in regards to graphics (2D or 3D) and the processes around making games. The book was a grat introduction and refreshed many topics and was very concise. Good if you want to experiment as no example programs combining different programming problems/objectives/topics.

The only thing was that it shows you how to use 3rd party libraries to implement the graphics and sound. Which is good if you want to program that way. I wanted to be able to create my own graphics and move on from console c++ programs which this does not show.

All in all I wish i read this first as a very good concise introduction to C++ and concepts. Very much for the begginer as some very good points and ideas for progression. If you are past this level then I would go for a more in-depth book or if you want more examples or refernece material. As myself, I found it a good read but lacking adding anything substantial for the price unless it had been my first book on C++.
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By U. Sule
Format:Paperback|Amazon Verified Purchase
If your comfortable with your programming in C++ or any other language this book is a perfect addition and starting point or reference for learning games programming both concepts and how to go about it.

There are no code tutorial examples, so if you want a book that steps you through games programming giving you code to accompany it look elsewhere.

This book is great. It contains great mathematics required for games, a list of software available (IDE's for game programming) and talks about the differences for developing 2D and 3D games.

If you already know how to program this book is all you need to guide you to games programming.
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Most Helpful Customer Reviews on Amazon.com (beta)
Amazon.com:  8 reviews
6 of 8 people found the following review helpful
Games programming if you've never coded before 17 Sep 2008
By Prasad Gunatunga - Published on Amazon.com
Format:Paperback
With my programming background, often friends and colleagues would like to try their hand at writing a computer game and ask me if it was beyond their realm of achievement. If they didn't have any previous programming knowledge or experience, the quick answer was "no"......Up until now.
This book really is for those who've no or limited programming skills. In fact the first two thirds of the book is dedicated to teaching the reader basic and intermediary programming. I was actually quite impressed at how well the author does this and would even go as so far as to say that this book is quite good as a programming primer in its own right.
Once the reader has the foundations of programming down pat, the book goes on to describe using a few select c++ libraries and how to utilise them for writing games.
I'd summarise by saying if you're already adept at coding then you should look for something a little more advanced, as only one third of this book would be any use to you. On the other hand if you're just starting out, have a killer idea for a game in your head but have never programmed before, then this book is perfect for you.
1 of 1 people found the following review helpful
Terrible C++ primer 19 Aug 2011
By B. Greeson - Published on Amazon.com
Format:Paperback
This book is mostly just a C++ primer, but even at that it does a terrible job. The book hardly discusses any sort of game programming, and has no real content.... I would NOT RECOMMEND this book to any audience. Whoever made the decision to publish this should lose their job....Waste of paper, and I'm sure the author knows this. I'm sick of books that exist solely to make money, and do not fulfill any goal related to actually conveying good information.
22 of 33 people found the following review helpful
Rant about a deceiving book 26 July 2007
By mrfatpockets - Published on Amazon.com
Format:Paperback|Amazon Verified Purchase
"All books have an intended audience... most likely to benefit from this text are perhaps students taking courses in computer science or software engineering... someone focusing on the game industry to work freelance or to run his or her own business making games... I have attempted to keep the reader in mind and the chapter content based upon those assumptions." - Utter Crap

Chapter Review:
-----------------------------------------------------------------------------
Chapter 1 - 3
If you have taken a math class or watched Sesame Street when you were little, skip these chapters.
Chapter 4 - 12
If you are taking a course in C++ then you don't need these chapters of the book.
Chapter 13
If you have taken and passed a beginning course in C++ you can throw out this chapter unless you want to refresh you memory.
Chapter 14
Good descriptions of certain software and resources and the best chapter so far.
Chapter 15 - 17
If your not an expert developer then don't bother with these because getting ClanLib to run is one of the hardest things I have tried to do, due in part to the poor documentation on how to install the SDK. I found one link that showed me what to do but I still got an error and couldn't install it.
Chapter 18 - 20
If you still want this book I can't help you.
------------------------------------------------------------------------------

He says clearly that the intended focus is game development on the windows platform. Really what he should have said is that the book intends to glance over everything from, what a number is to particle systems. For Christ's sake if I can understand the use of constructors and destructors without and example why the hell would I need to know what division is. Literally he explains what division is.

"There are no real requirements as to what sort of knowledge is necessary to understand this book." - Utter Crap

He really should have said, "You must what to know everything but desire to understand nothing." It is kind of Zen if you think about it. In my travels I have heard of this thing you call a "number" and something called a "pointer" but could you explain them to me in the same amount of detail?

Plus...
While glancing over sections I already knew enough about I found errors in the explanations of code. Not good for a beginner.

DO NOT BUY THIS BOOK!
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