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Introduction to 3D Game Programming with DirectX 9.0 (Wordware Game and Graphics Library) [Paperback]

Frank D. Luna
5.0 out of 5 stars  See all reviews (3 customer reviews)

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Product details

  • Paperback: 388 pages
  • Publisher: Wordware Publishing Inc. (30 May 2003)
  • Language: English
  • ISBN-10: 1556229135
  • ISBN-13: 978-1556229138
  • Product Dimensions: 2.2 x 14.4 x 21.9 cm
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (3 customer reviews)
  • Amazon Bestsellers Rank: 619,538 in Books (See Top 100 in Books)

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Product Description

Synopsis

This title is available in a book and CD format. This book provides a thorough tutorial of the DirectX 2002 API and a solid introduction to 3D programming concepts. Special effects and useful algorithms are discussed and implemented. The book also covers specifics like DirectInput, integrating DirectAudio, key components of the D3DX utility library, and more. By the end of the book the reader will have a powerful class library that can be reused again and again in future 3D applications.

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12 of 13 people found the following review helpful
5.0 out of 5 stars Amazing introduction book 16 Nov 2004
Format:Paperback
This book takes the starter programmer to a decent level of knowledge in a few pages.
Nice chapter about 3d math that bring you the basis needed to fully understand what you (will) do and don't spoil the whole book.
Another perfect chapter is the one about pixel / vertex shaders, clear and consise.
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10 of 12 people found the following review helpful
Format:Paperback
When I started reading this book, I immediately skipped part I, because it's a pure mathematical part. 30 Pages wasted for me, but probably because I have the basic mathematical knowledge.
Part II gets to the point. You set up a 3D environment with all the tricks basically available. After having done part II, you'll be able to set up a scene with lighting and texturing, and stencilling (shadows and mirrors)
Part III goes into the additions of Microsoft in DirectX. These were not that interesting for me, because I'm a low-level kinda guy but I got a lot of tips from that chapter on how to improve things.
Part IV then gives you all the information you need about shaders. It even shows you how the built in shaders of rendering works by showing you examples of where you program to do the same! That's really interesting if you wish to understand more about the pipeline!

Short: this book helped me a LOT to make me set up a great foundation of a 3D engine. Now I'm looking for a book that helps me with effects and stuff like that. This book helped me create a game with basic graphics (which means, the graphics are great (I mean, detail's ok, framerate's ok, base is ok), but the lack of effects make the graphics look old) (http://www.tears-of-betrayal.com if you wish to see what this book made me create)

Really! Buy this book and with the right spirit, you'll do it!

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5.0 out of 5 stars One of the BEST! 18 Sep 2006
Format:Paperback
this Series of books is the best DX9 book i read, it covers all the bits with good examples of a large proportion of the graphics needed to make wonderfull games.

You should get the Advanced book of this as well, its just as good as this one.
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