Start reading on your Kindle in under a minute. Don't have a Kindle? Get your Kindle here or start reading now with a free Kindle Reading App.

Deliver to your Kindle or other device


Try it free

Sample the beginning of this book for free

Deliver to your Kindle or other device

Sorry, this item is not available in
Image not available for
Image not available

An Introduction to 3D Computer Graphics, Stereoscopic Image, and Animation in OpenGL and C/C++ [Kindle Edition]

Fore June

Print List Price: £12.89
Kindle Price: £8.27 includes VAT* & free wireless delivery via Amazon Whispernet
You Save: £4.62 (36%)
* Unlike print books, digital books are subject to VAT.

Free Kindle Reading App Anybody can read Kindle books—even without a Kindle device—with the FREE Kindle app for smartphones, tablets and computers.

To get the free app, enter your e-mail address or mobile phone number.


Amazon Price New from Used from
Kindle Edition £8.27  
Paperback £12.89  
Earn a Free Kindle Book
Earn a Free Kindle Book
Buy a Kindle book between now and 31 March and receive a promotional code good for one free Kindle book. Terms and conditions apply. Learn more

Book Description

The development of computer graphics has made computers easier to interact with, to understand and to interpret different types of data. Developments in computer graphics have made profound impact on many types of media and have revolutionized the film, video game and publishing industries. This book discusses the fundamentals of computer graphics, including 3D transformations, projections, animations, colors, and creating stereoscopic images. It illustrates the concepts by presenting example programs written in C/C++ with OpenGL.

Product details

  • Format: Kindle Edition
  • File Size: 3043 KB
  • Print Length: 486 pages
  • Publisher: Create Space; Fore June edition (2 Nov. 2011)
  • Sold by: Amazon Media EU S.à r.l.
  • Language: English
  • ASIN: B008WD20VE
  • Text-to-Speech: Enabled
  • X-Ray:
  • Word Wise: Not Enabled
  • Amazon Bestsellers Rank: #585,492 Paid in Kindle Store (See Top 100 Paid in Kindle Store)
  •  Would you like to give feedback on images?

More About the Author

Discover books, learn about writers, and more.

Customer Reviews

There are no customer reviews yet on
5 star
4 star
3 star
2 star
1 star
Most Helpful Customer Reviews on (beta) 4.2 out of 5 stars  10 reviews
6 of 6 people found the following review helpful
4.0 out of 5 stars the passord provided in Kindle Edition seems not working. 10 Oct. 2013
By Daisuke - Published on
the content is awesome as everyone says. I bought kidle edition. but I can not download sample source code from book site with provided password. please fix it as soon as possible. Or give us much clearer instruction to download it. thank you.

2013/10/10 added
Now, I found a way to correct the password on kindle edition. chage "space inside password" into "_"(underbar). just it.
3 of 3 people found the following review helpful
5.0 out of 5 stars Highly recommended. 15 Dec. 2013
By Panagiotis Papasotiriou - Published on
Format:Paperback|Verified Purchase
This is a very good book; topics are presented in the right order and chapters are well written. The book is not an OpenGL manual (and it couldn't be, as OpenGL documentation is very long). Instead, essential OpenGL commands for each topic are mentioned, always with one or more small examples, which I found very useful. I would prefer a few sub-topics to be more emphasized, but this is a minor remark.
Small program chunks, aiming to emphasize on details or surprising results are often included, and help the reader understand the topic more deeply. Longer examples, usually one or two pages long (and well commented), are also included. In general, the book is full of examples with high educational value.

The book is written in such a way that It is quite possible to read only the chapters you are interested, skipping others. However, I would recommend not to skip Chapter 3, which introduces essential information concerning modeling and viewing transformations; this requires some decent knowledge of vector algebra, but it is inevitable if you really want to understand OpenGL.
The book uses a "moderate" level of C/C++, avoiding very complex features of the language, which makes the numerous examples in the book easy to understand. As a plus that may or may not count for you, Open Source software is the driving force behind this book. Also, the book is considerably cheaper than most of the books concerning OpenGL.

It is nor easy for me to rate a book with 5 stars, as I expect a lot from a book. In fact, this is the first time I rate a book with 5 stars, and there is a good reason for that. All in all, I would highly recommend it. If you can't understand OpenGL after reading parts of this book, I doubt you will ever understand OpenGL.
3 of 3 people found the following review helpful
5.0 out of 5 stars 3D Computer Graphics programming in OpenGL and C/C++ 23 Mar. 2013
By yong v - Published on
The book presents a wide range of 3D graphics topics with easy approaches from
concepts to practical examples with codes written in C/C++ and OpenGL API.
It is nice that each chapter has a set of codes to illustrate contents of graphics math with real coding. The book also provides a helpful step-by-step guide to readers who are interested in developing apps for Android devices. It is an interesting book to start learning about graphics programming.
5 of 6 people found the following review helpful
2.0 out of 5 stars Good content, but very outdated 13 Dec. 2013
By 3D Developer - Published on
Format:Paperback|Verified Purchase
This book is well written and interesting, but with the exception of some mentions in the appendices it's presenting old, fixed-function, OpenGL code that would be appropriate ten years ago but not today. When I first started reading this I actually thought it was a reprinting of an older textbook, since the code it presents is deprecated in the current OpenGL. The theory presented is still useful, but I wouldn't recommend this to beginners since they could be unaware of how outdated it is.
2 of 2 people found the following review helpful
5.0 out of 5 stars Great Book!! 23 April 2013
By Ihab - Published on
I would recommend this book for people who are new to 3D graphics and for those who want to expand their knowledge even more.
The author covers both theoretical and practical aspects of 3D programming with a lot of examples and code samples in OpenGL and C/C++.
The book is easy to read and understand and yet scientifically thorough and complete.
It is also a good introduction to open source graphical tools and libraries and a nice guide for developers who want to create their own apps for Android.
Were these reviews helpful?   Let us know

Customer Discussions

This product's forum
Discussion Replies Latest Post
No discussions yet

Ask questions, Share opinions, Gain insight
Start a new discussion
First post:
Prompts for sign-in

Search Customer Discussions
Search all Amazon discussions

Look for similar items by category