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Introduction to 3D Game Programming with Directx 11 Paperback – 21 Apr 2012


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Product details

  • Paperback: 600 pages
  • Publisher: Mercury Learning & Information; Pap/DVD edition (21 April 2012)
  • Language: English
  • ISBN-10: 1936420228
  • ISBN-13: 978-1936420223
  • Product Dimensions: 5.1 x 17.8 x 22.9 cm
  • Average Customer Review: 4.3 out of 5 stars  See all reviews (7 customer reviews)
  • Amazon Bestsellers Rank: 152,351 in Books (See Top 100 in Books)
  • See Complete Table of Contents

Product Description

About the Author

FRANK D. LUNA is a software engineer for medical devices. He has been programming interactive 3D graphics for more than ten years and has been using DirectX since v5. He is the author of three bestselling books on DirectX and lives in San Diego.

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Customer Reviews

4.3 out of 5 stars
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Most Helpful Customer Reviews

Format: Paperback Verified Purchase
This is a very good book on Direct3D 11. I have used Direct3D 9 in the past and have been struggling for a while to understand how Direct3D 11 works. The 2 APIs are quite different and this book helped a lot. The author does a great job at explaining 3D concepts in a very clear manner. You should definitely buy it if you are new to Direct3D or if you have used another version of the API in the past!

Great job!
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Format: Paperback Verified Purchase
Guides through all new features of D3D11 with an emphasis on the most commonly used parts of the graphics pipeline.
Maintains an excellent balance of depth and completeness of explanation.
Highly recommended for programmers new to D3D11 and especially for amateurs in graphics who want to use the latest version of DirectX.
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Format: Kindle Edition Verified Purchase
I'm fairly new to C++ but still found this book great; a no nonsense guide to getting started with 3D graphics. It assumes no prior knowledge of gpu programming and takes the reader from the basics of device initialization up to more fancy Directx 11 features such as tessellation and direct compute. A basic knowledge of C++ is essential - though I've never worked with COM objects I got along just fine. It helps if your linear and vector algebra is up to scratch, but there are a couple of refresh chapters if you are rusty. There are nicely illustrated diagrams throughout the book to help visualize the effects of some of the algorithms. All the example code is well commented, clean and compiles successfully under the free version of Visual studio 2010 (Remember to get the microsoft windows sdk, it is not included in the free version).
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I wanted a book specific on DX11 and I found the Mr Luna had a long history in DX books, reading the comment on the previous editions of his books I bought it and I reccomend it as well organized manual about DX11. It also covers some basic concepts related with Computer Graphic. It requires a basic knowledge of C++ but if you are familiar with COM, it's better.
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