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Introduction to 3D Game Programming with Direct 3D 10: A Shader Approach (Wordware Game and Graphics Library)
 
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Introduction to 3D Game Programming with Direct 3D 10: A Shader Approach (Wordware Game and Graphics Library) (Paperback)

by Frank D. Luna (Author)
5.0 out of 5 stars  See all reviews (3 customer reviews)
RRP: £41.99
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  • This item: Introduction to 3D Game Programming with Direct 3D 10: A Shader Approach (Wordware Game and Graphics Library) by Frank D. Luna

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Product details

  • Paperback: 500 pages
  • Publisher: Wordware Publishing Inc.,U.S. (1 Oct 2008)
  • Language English
  • ISBN-10: 1598220535
  • ISBN-13: 978-1598220537
  • Product Dimensions: 22.6 x 15.2 x 3 cm
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (3 customer reviews)
  • Amazon.co.uk Sales Rank: 67,633 in Books (See Bestsellers in Books)

    Popular in these categories:

    #1 in  Books > Computing & Internet > Programming > Introduction to Programming > Game Programming
    #2 in  Books > Computing & Internet > Programming > Graphics & Multimedia > Graphics
    #2 in  Books > Computing & Internet > PC & Video Games > Programming > Direct

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Product Description

Synopsis

This book presents an introduction to programming interactive computer graphics, with an emphasis on game development, using Direct3D 10. It teaches the fundamentals of Direct3D and shader programming, after which the reader will be prepared to go on and learn more advanced techniques. The book is divided into three main parts.Part I explains the mathematical tools that will be used throughout this book. Part II shows how to implement fundamental tasks in Direct3D, such as initialisation, defining 3D geometry, setting up cameras, creating vertex, pixel, and geometry shaders, lighting, texturing, blending, and stenciling. Part III is largely about applying Direct3D to implement a variety of interesting techniques and special effects, such as working with meshes, terrain rendering, picking, particle systems, environment mapping, normal mapping, shadows, and rendering to textures. The book is designed for intermediate-level C++ programmers who are completely new to Direct3D and game programming, 3D programmers experienced with an API other than Direct3D (eg: OpenGL), and programmers experienced with previous versions of Direct3D wishing to learn the latest version - Direct3D 10.

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Customer Reviews

3 Reviews
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Average Customer Review
5.0 out of 5 stars (3 customer reviews)
 
 
 
 
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3 of 3 people found the following review helpful:
5.0 out of 5 stars Very good, 18 May 2009
By G. Gray (UK) - See all my reviews
(REAL NAME)   
I bought this as I was a bit rusty on DirectX in general, and was hoping for some better examples of how to use DirectX 10.

An excellent book so far, I'm only about half way through but it's managed to clear up questions I still had remaining from using the SDK, along with refreshing some old info I had forgotten.

There is no page filling "How to create a project section", descriptions are through, the writing style is easy to follow and there are examples at the end of the chapters to try.

I also like the shape and size of the book! It's a reasonably small paperback (around A5 size) rather than the more typical larger computer books which most people publish. It just seems to make it easier to hold and read.

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5.0 out of 5 stars Clear and Queer., 16 Oct 2009
I am a software developer (C++) working in the defense industry, and I decided to start game development as a second part time career.In short, this book is fantastic. Crystal clear and very very explanatory. I will briefly give the advantages of the book:

1. Very good introduction to 3D maths.
2. A very good Win32 for beginners appendix.
3. A very good reference to the HLSL.
4. Very explanatory (as I said).
5. You will understand how to correctly set and create a 3D game.
6. Very good bibliography and nice recommendations for further reading.

The last bullet (6) is overly very important as you will come to understand. Game development is
a very broad concept and it involves a variety of technologies and frameworks (C++/C#/..., D3D/OpenGL, HLSL, maths, input, sound, physics, AI and the list goes one and on...). If you are serious about game programming, I advise to start building your library...
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5.0 out of 5 stars There is no competition, 15 Oct 2009
By Joe Best (Kent, UK) - See all my reviews
(REAL NAME)   
This is the only DirectX 10 introduction that is worth buying, and it really is worth buying. The author covers all the topics thoroughly, and it is paced well. There is even a maths primer, and an appendix on windows programming for anyone new to it. Lastly, Luna fairly often even explains the mathematical principles behind what DirectX does under the hood, you don't need to know a lot of these things but it's fascinating stuff for nerds like me!

Don't expect to come out of this book with a full game.. However you will be fully equipped to take a game engine you previously wrote (or pick up a new book) and port its DirectX 9/OpenGL rendering to DirectX 10.
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