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Introduction to 3D Game Programming with Direct 3D 10: A Shader Approach (Wordware Game and Graphics Library)
 
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Introduction to 3D Game Programming with Direct 3D 10: A Shader Approach (Wordware Game and Graphics Library) (Paperback)

by Frank D. Luna (Author)
5.0 out of 5 stars See all reviews (1 customer review)
RRP: £33.50
Price: £28.48 & this item Delivered FREE in the UK with Super Saver Delivery. See details and conditions
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Introduction to 3D Game Programming with Direct 3D 10: A Shader Approach (Wordware Game and Graphics Library) + Beginning DirectX 10 Game Programming + Advanced 3D Game Programming with DirectX 10.0 (Wordware Game and Graphics Library)
Price For All Three: £80.83

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Product Description

Product Description
This book presents an introduction to programming interactive computer graphics, with an emphasis on game development, using Direct3D 10. It teaches the fundamentals of Direct3D and shader programming, after which the reader will be prepared to go on and learn more advanced techniques. The book is divided into three main parts.Part I explains the mathematical tools that will be used throughout this book. Part II shows how to implement fundamental tasks in Direct3D, such as initialisation, defining 3D geometry, setting up cameras, creating vertex, pixel, and geometry shaders, lighting, texturing, blending, and stenciling. Part III is largely about applying Direct3D to implement a variety of interesting techniques and special effects, such as working with meshes, terrain rendering, picking, particle systems, environment mapping, normal mapping, shadows, and rendering to textures. The book is designed for intermediate-level C++ programmers who are completely new to Direct3D and game programming, 3D programmers experienced with an API other than Direct3D (eg: OpenGL), and programmers experienced with previous versions of Direct3D wishing to learn the latest version - Direct3D 10.

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5.0 out of 5 stars Very good, 18 May 2009
By G. Gray (UK) - See all my reviews
(REAL NAME)   
I bought this as I was a bit rusty on DirectX in general, and was hoping for some better examples of how to use DirectX 10.

An excellent book so far, I'm only about half way through but it's managed to clear up questions I still had remaining from using the SDK, along with refreshing some old info I had forgotten.

There is no page filling "How to create a project section", descriptions are through, the writing style is easy to follow and there are examples at the end of the chapters to try.

I also like the shape and size of the book! It's a reasonably small paperback (around A5 size) rather than the more typical larger computer books which most people publish. It just seems to make it easier to hold and read.

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