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Introduction to 3D Game Programming with Direct 3D 10: A Shader Approach (Wordware Game and Graphics Library) [Paperback]

Frank D. Luna
4.7 out of 5 stars  See all reviews (6 customer reviews)
Price: 60.99 & FREE Delivery in the UK. Details
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Introduction to 3D Game Programming with Direct 3D 10: A Shader Approach (Wordware Game and Graphics Library) + C++ for Game Programmers (Charles River Media Game Development)
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Product details

  • Paperback: 502 pages
  • Publisher: Wordware Publishing Inc. (1 Oct 2008)
  • Language: English
  • ISBN-10: 1598220535
  • ISBN-13: 978-1598220537
  • Product Dimensions: 22.7 x 16.1 x 2.7 cm
  • Average Customer Review: 4.7 out of 5 stars  See all reviews (6 customer reviews)
  • Amazon Bestsellers Rank: 497,502 in Books (See Top 100 in Books)

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Product Description

Synopsis

This book presents an introduction to programming interactive computer graphics, with an emphasis on game development, using Direct3D 10. It teaches the fundamentals of Direct3D and shader programming, after which the reader will be prepared to go on and learn more advanced techniques. The book is divided into three main parts.Part I explains the mathematical tools that will be used throughout this book. Part II shows how to implement fundamental tasks in Direct3D, such as initialisation, defining 3D geometry, setting up cameras, creating vertex, pixel, and geometry shaders, lighting, texturing, blending, and stenciling. Part III is largely about applying Direct3D to implement a variety of interesting techniques and special effects, such as working with meshes, terrain rendering, picking, particle systems, environment mapping, normal mapping, shadows, and rendering to textures. The book is designed for intermediate-level C++ programmers who are completely new to Direct3D and game programming, 3D programmers experienced with an API other than Direct3D (eg: OpenGL), and programmers experienced with previous versions of Direct3D wishing to learn the latest version - Direct3D 10.

Inside This Book (Learn More)
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Front Cover | Copyright | Table of Contents | Excerpt | Index
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Most Helpful Customer Reviews
5 of 5 people found the following review helpful
5.0 out of 5 stars Very good 18 May 2009
By G. Gray
Format:Paperback|Verified Purchase
I bought this as I was a bit rusty on DirectX in general, and was hoping for some better examples of how to use DirectX 10.

An excellent book so far, I'm only about half way through but it's managed to clear up questions I still had remaining from using the SDK, along with refreshing some old info I had forgotten.

There is no page filling "How to create a project section", descriptions are through, the writing style is easy to follow and there are examples at the end of the chapters to try.

I also like the shape and size of the book! It's a reasonably small paperback (around A5 size) rather than the more typical larger computer books which most people publish. It just seems to make it easier to hold and read.
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4 of 4 people found the following review helpful
5.0 out of 5 stars Clear and Queer. 16 Oct 2009
Format:Paperback
I am a software developer (C++) working in the defense industry, and I decided to start game development as a second part time career.In short, this book is fantastic. Crystal clear and very very explanatory. I will briefly give the advantages of the book:

1. Very good introduction to 3D maths.
2. A very good Win32 for beginners appendix.
3. A very good reference to the HLSL.
4. Very explanatory (as I said).
5. You will understand how to correctly set and create a 3D game.
6. Very good bibliography and nice recommendations for further reading.

The last bullet (6) is overly very important as you will come to understand. Game development is
a very broad concept and it involves a variety of technologies and frameworks (C++/C#/..., D3D/OpenGL, HLSL, maths, input, sound, physics, AI and the list goes one and on...). If you are serious about game programming, I advise to start building your library...
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2 of 2 people found the following review helpful
3.0 out of 5 stars Incomplete book 3 Nov 2010
By TJR
Format:Paperback
The book is good. However, it requires the previous book (concerning DirectX 9) before a lot of it can be understood. The author says so inside the book. I ordered both books from Amazon at the same time, but after a lot of delays Amazon have now told me that it is unavailable.

So, as the DirectX 9 book is required, and it is no longer available, I'd strongly suggest looking elsewhere, until/unless the author makes it a complete book, not dependent on other books in the series..
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