From the Back Cover
FROM CONCEPTS TO FULLY RIGGED CHARACTERS
Find source files for the tutorials in the book, useful Blender links, and much more on the companion website.
Tap the power of Blender, blend in your creativity, and build memorable animated characters with this practical guide from Blender guru Tony Mullen. Covering the new Blender 2.5, this book offers clear, step–by–step tutorials, a complete discussion of all tools, and illustrations that will both enlighten and inspire you.
Follow all the projects and you′ll soon have the skills you need to build and animate a well–modeled, fully–rigged character of your own. A full–color insert presents dazzling examples from some of the most talented artists in the Blender community.
Get up to speed on Blender 2.5′s extensively redesigned user interface
Master organic mesh modeling tools and build a complex character mesh
Fashion skin, hair, and clothing with material shaders, textures, and slots
Use Blender′s new Rigify add–on to create complete, professional–quality character rigs with ease
Learn to sync lip movements with a sound file
Understand function curves, keyframes, and the basics of animating
Learn to link assets and use Armature proxies to organize your productions
Analyze the Blender short film, Sintel, and read what its creators have to say
Animate a rigged character to get him running
Use particles and subsurface scattering to create hair and skin
Explore open content from the Blender Foundation Open Movie Projects
About the Author
Tony Mullen, PhD, has a broad background in CG–related work. He teaches at Tsuda College and Musashino Art University, where his courses have included modeling and animation with Blender and programming with Python. Mullen has been a cartoonist and an illustrator; his screen credits include writer, codirector, and lead animator on several short films, including the award–winning, live–action/stop–motion film Gustav Braustache and the Auto–Debilitator. He is the author of Blender Studio Projects: Digital Movie–Making; Mastering Blender; and Bounce, Tumble and Splash!: Simulating the Physical World with Blender 3D, all from Sybex.