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Introducing Character Animation with Blender Paperback – 21 Apr 2011

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Product details

  • Paperback: 480 pages
  • Publisher: Sybex; 2nd Edition edition (21 April 2011)
  • Language: English
  • ISBN-10: 047042737X
  • ISBN-13: 978-0470427378
  • Product Dimensions: 18.8 x 2.4 x 23.4 cm
  • Average Customer Review: 4.8 out of 5 stars  See all reviews (5 customer reviews)
  • Amazon Bestsellers Rank: 379,534 in Books (See Top 100 in Books)
  • See Complete Table of Contents

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Product Description

From the Back Cover

FROM CONCEPTS TO FULLY RIGGED CHARACTERS

Companion WebSite

Find source files for the tutorials in the book, useful Blender links, and much more on the companion website.

www.sybex.com/go/introducingblender

Tap the power of Blender, blend in your creativity, and build memorable animated characters with this practical guide from Blender guru Tony Mullen. Covering the new Blender 2.5, this book offers clear, step–by–step tutorials, a complete discussion of all tools, and illustrations that will both enlighten and inspire you.

Follow all the projects and you′ll soon have the skills you need to build and animate a well–modeled, fully–rigged character of your own. A full–color insert presents dazzling examples from some of the most talented artists in the Blender community.

  • Get up to speed on Blender 2.5′s extensively redesigned user interface

  • Master organic mesh modeling tools and build a complex character mesh

  • Fashion skin, hair, and clothing with material shaders, textures, and slots

  • Use Blender′s new Rigify add–on to create complete, professional–quality character rigs with ease

  • Learn to sync lip movements with a sound file

  • Understand function curves, keyframes, and the basics of animating

  • Learn to link assets and use Armature proxies to organize your productions

  • Analyze the Blender short film, Sintel, and read what its creators have to say

Animate a rigged character to get him running

Use particles and subsurface scattering to create hair and skin

Explore open content from the Blender Foundation Open Movie Projects

About the Author

Tony Mullen, PhD, has a broad background in CG–related work. He teaches at Tsuda College and Musashino Art University, where his courses have included modeling and animation with Blender and programming with Python. Mullen has been a cartoonist and an illustrator; his screen credits include writer, codirector, and lead animator on several short films, including the award–winning, live–action/stop–motion film Gustav Braustache and the Auto–Debilitator. He is the author of Blender Studio Projects: Digital Movie–Making; Mastering Blender; and Bounce, Tumble and Splash!: Simulating the Physical World with Blender 3D, all from Sybex.


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Most Helpful Customer Reviews

4 of 4 people found the following review helpful By Simon Rowi on 20 Jan. 2013
Format: Paperback Verified Purchase
Blender is a brilliant program but really you need some expert guidance and this book is just that. I had been learning Blender from the .org and a number of You-Tube videos, they all left me with questions, this book filled in the gaps. It's easy to read and follow, the tutorials make sense and are in a logical order. It's my second Blender book but easily the best. I would recommend this book to all having their first stab at character animation, I didn't use the supplied character, mainly as I wanted to exoeriment with my own. No book will be quick from opening to having your finl animated model, this one took some getting through, but worth it in the end. Easy to dip back into for reference as well, enjoy.
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3 of 3 people found the following review helpful By Mr Stern on 17 Jun. 2014
Format: Paperback Verified Purchase
Not for beginners, but It's a great book, it covers hair, sub surface scatter for making skin and delves quite deeply into materials. By the time I was half way though this book, I felt I could model anything. I came across several problems... probably because I didn't follow it to the letter. Even with this amazing book (and doing as your told), Blender is still a very complex program, with loads of setting trying to do the same things, and if they aren't all correct it wont do what you want it to, and you'll be scratching your head. I used youtube videos as well as this book. I can't say I'm good at character design, as I still struggle to get them to deform to my satisfaction in animation. But this is certainly a good start.
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By P. Bradley on 9 Jun. 2015
Format: Paperback Verified Purchase
Very useful and covers a lot of ground. I think it's more useful than a Beginner's Guide because it is focused on a goal. And that goal is obviously character animation, something that a lot of people getting into Blender are interested in.
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2 of 5 people found the following review helpful By rarebit on 2 Oct. 2011
Format: Paperback
Having been asked a question today, I realise how far i've come since reading the first edition of this book and where its led me. Having also learnt new tricks from the Sintel training video, which I see are written about here too, i've just put in an order for this second edition. A real from novice to pro type book.
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0 of 1 people found the following review helpful By josephine lynch on 17 Oct. 2014
Format: Paperback Verified Purchase
great
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