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Video game and feature–film artists have used 3ds Max to create characters and effects in Halo 2, King Kong, Gears of War, and more. Now you can harness this popular animation software with this sophisticated yet easy–to–follow guide.
Introducing 3ds Max 2008 breaks down the complexities of 3D modeling, texturing, animating, and visual effects. You′ll jump right into the 3ds Max pipeline from preproduction through postproduction with clear–cut explanations, tutorials, and hands–on projects to build your skills. A special color insert includes real–world examples from talented 3ds Max beginners. From immediately creating your first animation to mastering poly modeling techniques and lighting final renders, you′ll get a solid grounding in 3ds Max 2008.
Build the knowledge you need for game, film, and TV production
Master modeling from simple and complex polygon mechanical models to organic character modeling
Assign texture effects and texture maps using UV
Create walk cycles and simple character animations with Character Studio
Explore lighting, rendering, and raytracing concepts
Discover simple rigid body dynamics and Max′s particle systems
Valuable companion CD
The CD includes all the image files, scenes, and support materials needed to create the tutorials in the book as well as a demo version of 3ds Max.
Randi Lorene Munn is a staff instructor with The Art Institute of California at Los Angeles. She began working with computer graphics in 1992, and she was hired by her instructor to work at Sony Pictures Imageworks, where she developed her skills with 3ds Max and Shake, among many other programs. A teacher since 1999, Randi enjoys sharing her wisdom with young talent and watching them develop at The Art Institute, as well as at the UCLA Extension. Currently, she teaches a wide range of classes from Autodesk 3ds Max to compositing with Apple Shake and Adobe After Effects. Juggling her teaching activities with caring for a little baby boy makes Randi a pretty busy lady.