- Hardcover: 550 pages
- Publisher: Pearson; 1 edition (1 Oct. 1996)
- Language: English
- ISBN-10: 0201855712
- ISBN-13: 978-0201855715
- Product Dimensions: 2.5 x 19.7 x 24.1 cm
- Average Customer Review: 3.2 out of 5 stars See all reviews (6 customer reviews)
Amazon Bestsellers Rank:
5,243,524 in Books (See Top 100 in Books)
- #6821 in Books > Computers & Internet > Computer Science > Programming > Graphics & Multimedia
- #8281 in Books > Computers & Internet > Software & Graphics > Graphics & Multimedia > Image Manipulation & Creation
- #14843 in Books > Computers & Internet > Computer Science > Networking & Security > Network Topics
- See Complete Table of Contents
Interactive Computer Graphics: A Top-Down Approach with OpenGL Hardcover – 1 Oct 1996
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More About the Author
From the Back Cover
This introductory text recognizes that beginners learn computer graphics more quickly by doing it. Taking a top-down approach, the book gets you started early writing interesting 3D graphics programs. Each chapter is built around a non-trivial application program. In this programming context, key principles and techniques are explained as needed and in increasing detail.
To enable this approach, the book first describes an important application programmer's interface-OpenGL-a graphics library now available on most platforms, from high-end graphics workstations to PCs. This high-level interface, plus a basic knowledge of C programming, allows you to generate complex interactive applications, even applications involving 3D viewing and event-driven input. OpenGL's well-defined architecture also facilitates the book's technical discussions of algorithm implementations.
Professor Angel has based this text on his extensive experience teaching computer graphics to students and professionals in computer science, engineering, and other fields. In emphasizing applications programming, his presentation is both practical and enjoyable. At the same time, he covers all the topics required for a fundamental understanding of computer graphics, such as light-material interactions, shading, modeling, curves and surfaces, antialiasing, texture mapping, and compositing, as well as important hardware issues.
The four images that appear on this cover are from a computer-generated video created by University of New Mexico students James Pinkerton and Brian Jones, and artists Thomas Keller andJohn Bell. The story of a robot named Ed and his discovery of self, the video was produced with a variety of graphics and robotic software, including OpenGL, Alias, WaveFront, Igrip, and ProEngineer. The images here show Ed in his work cell, the factory where robots work, a flower that Ed finds, and Ed's reassembly.
About the Author
Edward Angel is professor of computer science and electrical and computer engineering at the University of New Mexico (UNM), where he has also been department chair and graduate advisor. He is the first UNM Presidential Teaching Fellow. Professor Angel holds a Ph.D. from the University of Southern California.
Top Customer Reviews
Most Recent Customer Reviews
I don't know what the first few reviewers were looking for in a computer graphics book, but this gives great background information and is definitely geared to people who know what... Read morePublished on 14 May 2000
I have to use this text for a graphics course at my university. I was expecting a good introduction on how to create graphics, but this book doesn't do that. Read morePublished on 19 April 1999