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Interactive Computer Graphics: A Top-Down Approach with OpenGL
 
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Interactive Computer Graphics: A Top-Down Approach with OpenGL [Hardcover]

Edward Angel
3.2 out of 5 stars  See all reviews (6 customer reviews)

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Hardcover, 16 July 2002 --  
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There is a newer edition of this item:
Interactive Computer Graphics: A Top-Down Approach with Shader-based OpenGL Interactive Computer Graphics: A Top-Down Approach with Shader-based OpenGL
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Product details

  • Hardcover: 719 pages
  • Publisher: Addison Wesley; 3 edition (16 July 2002)
  • Language English
  • ISBN-10: 0201773430
  • ISBN-13: 978-0201773439
  • Product Dimensions: 24.1 x 20.6 x 3.4 cm
  • Average Customer Review: 3.2 out of 5 stars  See all reviews (6 customer reviews)
  • Amazon Bestsellers Rank: 2,101,229 in Books (See Top 100 in Books)
  • See Complete Table of Contents

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Edward Angel
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Product Description

Product Description

Interactive Computer Graphics features a top-down, programming-oriented approach to computer graphics. Capitalizing upon this top-down and hands-on approach, the text quickly gets students writing interesting 3D graphics programs. Angel uses OpenGL, a graphics library supported by most workstations, and the C++ programming language, allowing students to be aware of what is happening at the lowest levels of computer-graphics programming.

Each chapter is built around applications, with key principles and techniques explained as needed and in increasing detail, teaching students by example and by practice. While emphasizing applications programming, the book covers all topics required for a fundamental courses in computer graphics, such as light-material interactions, shading, modeling, curves and surfaces, antialiasing, texture mapping, and compositing, as well as hardware issues. The top-down approach taken in this book enables students studying computer science and engineering to generate complex interactive applications by the end of their first course, and will give them a solid background for future work or study in computer graphics.

From the Back Cover

This introductory text recognizes that beginners learn computer graphics more quickly by doing it. Taking a top-down approach, the book gets you started early in writing interesting 3D graphics programs. Each chapter is built around a nontrivial application program. In this programming context, key principles and techniques are explained as needed and in increasing detail. Coverage includes all the topics required for a fundamental understanding of computer graphics, such as light-material interactions, shading, modeling, curves and surfaces, anti-aliasing, texture mapping, and compositing, as well as important hardware issues.

To enable this top-down approach, the book first describes an important application programmer's interface, OpenGL, a graphics library available on most platforms, from high-end graphics workstations to PCs. This high-level interface and a basic knowledge of C programming allow you to generate complex interactive applications, even applications involving 3D viewing and event-driven input. OpenGL's well-defined architecture also facilitates the book's technical discussions of algorithm implementations.

The Second Edition of this widely used book features enhanced discussion of hierarchy and object orientation, visualization, interaction, and projection; includes additional code examples, such as two new variants of the Sierpinski gasket, display of hierarchical models, shadow generation, and visualization; and covers functionality added to OpenGL 1.1, including vertex arrays.



020138597XB04062001 --This text refers to an out of print or unavailable edition of this title.

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Customer Reviews

Most Helpful Customer Reviews
1 of 1 people found the following review helpful
By A Customer
Format:Hardcover
This is a terrible textbook to get if you want to actually learn something. I had the bad luck of having to use this as the text for a class and am thankful that I had Foley & Van Dam for a backup. Get that if you want a book that talks in depth(and with authority) about graphics.
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1 of 1 people found the following review helpful
By A Customer
Format:Hardcover
I used this book for a 400 level computer graphics course and found it to be very worthwhile. This book provides an introduction to 3D programming using OpenGL. It is not a book on OpenGL programming. The author assumes the reader has a good background in programming, at least senior level in college, and understands the basics of linear algebra such as matrix multiplication, etc. If you are a hobbiest or novice programmer, look for another book. If you are a student of computer science and mathematics, this book is an excellent introduction. Computer graphics is a complex and highly technical topic and any book that tries to hold your hand is probably not worth reading. I would recommend this book to anyone interested in Computer Graphics.
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By A Customer
Format:Hardcover
I don't know what the first few reviewers were looking for in a computer graphics book, but this gives great background information and is definitely geared to people who know what there talking about, not first year students wanting an easy ride. It is fairly mathematically intensive but easy to follow and I would definitely recommend it for areas such as texturing and scan conversion.
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