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Interactive Computer Graphics: AND OpenGL, a Primer (International Edition): A Top-down Approach Using OpenGL Paperback – 27 Jul 2005


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Product details

  • Paperback
  • Publisher: Pearson Education; 4 edition (27 July 2005)
  • Language: English
  • ISBN-10: 1405826002
  • ISBN-13: 978-1405826006
  • Product Dimensions: 19.6 x 4.4 x 23.2 cm
  • Average Customer Review: 3.5 out of 5 stars  See all reviews (4 customer reviews)
  • Amazon Bestsellers Rank: 6,635,901 in Books (See Top 100 in Books)

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Product Description

From the Back Cover

FIFTH EDITION

Interactive Computer Graphics: A Top-Down Approach Using OpenGL®

Edward Angel, University of New Mexico

 

This book introduces students to the core concepts of computer graphics with full integration of OpenGL and an emphasis on application-based programming. using C and C++, the top-down, programming-oriented approach allows students to quickly begin creating their own 3D graphics. Low-level algorithms, such as those for line drawing and filling polygons, are presented after students learn to create interactive graphics programs.

 

This book covers all the topics in a fundamental course, including lighe-material interactions, shading, modeling, curves and surfaces, antialiasing, rasterization, texture mapping, and compositing.

 

KEY FEATURES

  • NEW! Up-to-date coverage on the newest texturing techniques, such as multi-texturing and bump mapping.
  • NEW! Expanded coverage of modeling and procedural methods, including procedural noise.
  • NEW! Expanded coverage of scene graphs and real time.
  • NEW! Expanded coverage of programmable shaders.
  • Revised treatment of demo programs.

Edward Angel is Professor Emeritus of Computer Science, Electrical and Computer Engineering, and Media Arts at the University of New Mexico where he was the first Presidential Teaching Fellow. He holds a PhD from the University of Southern California and a BS in Engineering from the California Institute of Technolgy. He is also the director of Art, Research, Technology, and Science Laboratory (http://artslab.unm.edu) at the University of New Mexico.

--This text refers to an out of print or unavailable edition of this title.

About the Author

Edward Angel is currently a professor of Computer Science, Electrical and Computer Engineering and Media Arts at the University of New Mexico. He was recently named the Director of the Art Tech Center at UNM in the College of Fine Arts.

Professor Angel received his Ph.D. in electrical engineering from the University of Southern California in 1968 and has since held visiting positions in Sweden, India, and England. His present research interests focus on computer graphics and scientific visualization.

--This text refers to an out of print or unavailable edition of this title.

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Most Helpful Customer Reviews

2 of 2 people found the following review helpful By Andy on 7 Sep 2007
Format: Paperback
I am new to computer graphics and used this book as a general introduction to openGL and computer graphics in general. Theory is well presented and explained throughout. Unfortunately, I couldn't get any of the example programs to compile without a little modification and the example code printed in the book is littered with mistakes (especially in the programmable shaders section. The GLSL code does not compile). I also felt that the example programs failed to emphasize several important concepts and were limited in their use as an educational tool.
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Format: Hardcover
This book serves as a modern version of Foley's old bible on Computer Graphics. If you are looking for a solid and in-depth introduction to computer graphics with a focus on real-time aspects then this book is recommendable. It is more accessible than Foley's both due to the lower page count and the lower math requirements. With that said, this is at times a little too long and in other places it is still quite demanding in terms of math knowledge.

What it does well is that it combines the theoretic foundation of computer graphics with practical implementations in OpenGL. It should be noted that while this book does cover a significant amount of OpenGL then it is not recommendable without any other resources if you are just looking at doing some OpenGL programming.

In relation to game engines then this book is useful, although this is not in anyway it's sole purpose. As an engine programmer I could have wished for an even more modern, readable and sharply focused book around interactive computer graphics for games, but this is simply still the book on the market that currently gets closest to those needs.
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1 of 2 people found the following review helpful By Leonardos Mageiros on 1 Dec 2009
Format: Paperback
Very good book. Easy to read if you know programming basics. Only drawback is that examples are written for C++. So of you prefer java try something else!
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0 of 6 people found the following review helpful By Ricardo Bernardino on 2 Feb 2010
Format: Paperback
It never arrived but I was quickly refunded.
I am almost sure that it wasn't Amazon's fault.
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Most Helpful Customer Reviews on Amazon.com (beta)

Amazon.com: 9 reviews
14 of 17 people found the following review helpful
Great for a class 29 Sep 2007
By Andrew Polack - Published on Amazon.com
Format: Hardcover
This text is great for a class on graphics. The reader may find it challenging to do a self-study however as it assumes a lot of prior mathematics... some of which the reader would not have unless he/she has studied the field of graphics before. While the book does cover most of the math in it either directly or in an appendix in the back, the book's treatment of the material is decidedly utilitarian and lacks the depth or breadth that a true mathematical text would have on such material. It is for this reason that it receives only 4 out of 5 stars. As an aid to lectures in class, this book is very good, provided one's professor covers the requisite math needed in order to understand it.
good 19 April 2014
By zhumingyao - Published on Amazon.com
Format: Hardcover Verified Purchase
i love this product its great quality and very worth the money .
I hope to buy more of them thx
0 of 1 people found the following review helpful
beautiful and understandable 22 Sep 2012
By Opengl - Published on Amazon.com
Format: Hardcover Verified Purchase
the book has some pages damaged but
generally, the condition is not that bad
the content is the most important thing
i enjoy this book a lot with pictures
0 of 1 people found the following review helpful
A nice book 16 Mar 2012
By pen name - Published on Amazon.com
Format: Hardcover Verified Purchase
This is a nice book. I got an A in the computer graphics course and then sold it to a classmate.
6 of 11 people found the following review helpful
Very good book 4 May 2009
By Amazon Customer - Published on Amazon.com
Format: Hardcover Verified Purchase
This is an excellent textbook. I've just completed an undergraduate course in computer graphics using this text and it made the course much easier and more interesting. It clearly explains the content using appropriate examples. However, this book is for an upper level college course and is not suitable for beginners.
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