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Inside 3D Studio Max 3: Modeling, Materials and Rendering v. 2 [Paperback]

Jeremy Hubbell , Ted Boardman
3.0 out of 5 stars  See all reviews (3 customer reviews)

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Book Description

27 Sep 1999 0735700850 978-0735700857 1

Inside 3D Studio MAX 3 Modeling, Materials, and Rendering is the only in-depth guide dedicated to modeling, materials, and rendering with 3D Studio MAX. You go inside the advanced modeling, texturing, and rendering features of 3D Studio MAX and learn how to use these features to get professional results. Real-world tutorials, advanced tips, and insider tricks take you beyond the basics and help you master high-end techniques. The CD-ROM is loaded with MAX and AVI files, models, materials, and textures for polishing your skills with the book's tutorials.


Product details

  • Paperback: 736 pages
  • Publisher: New Riders; 1 edition (27 Sep 1999)
  • Language: English
  • ISBN-10: 0735700850
  • ISBN-13: 978-0735700857
  • Product Dimensions: 18.7 x 3.7 x 23.2 cm
  • Average Customer Review: 3.0 out of 5 stars  See all reviews (3 customer reviews)
  • Amazon Bestsellers Rank: 3,714,939 in Books (See Top 100 in Books)
  • See Complete Table of Contents

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From the Back Cover

Inside 3D Studio MAX 3 Modeling, Materials, and Rendering is the only in-depth guide dedicated to modeling, materials, and rendering with 3D Studio MAX. You go inside the advanced modeling, texturing, and rendering features of 3D Studio MAX and learn how to use these features to get professional results. Real-world tutorials, advanced tips, and insider tricks take you beyond the basics and help you master high-end techniques. The CD-ROM is loaded with MAX and AVI files, models, materials, and textures for polishing your skills with the book's tutorials.

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Customer Reviews

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Most Helpful Customer Reviews
1.0 out of 5 stars Big heavy book, small content and value! 6 Nov 2000
By "jf_t"
Format:Paperback
What you find in the book: - Many commercial comments. something like "the version 3 of 3DS max was designed to boost your productivity". - General and boring examples. What you won't find: - A description of the 3DS max interface. - Where are the tools, how they work. - How to work with 3DS max. The book is big and heavy, and I said to myself: "this is the one to buy if you want to become a master with 3DS max!" How disappointed I am! To be honest I have not read all the book. I went through the chapters looking for valuable information. I found hardly nothing of some interest. Nowhere, the author describes, even briefly, the 3Ds max interface. He seems to consider this as a perequisite (why should we need the book then?). He gives general examples about modelling operations or tools without explaining carefully how to perform a particular operation, or at least where is the tool he used to achieve it. If you already know something about 3D animation, this book is not for you. The user manual and your experience will do more. If you are a novice, this book is not for you either. You won't really learn anything valuable with this one. I just found myself frustrated after having spent a few hours reading this big heavy book.
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4.0 out of 5 stars A Review of Inside 3d Studio MAX 3 29 Oct 2000
By A Customer
Format:Paperback
The book is a weighty tome, comprising of 17 hefty chapters going into the basics and the advanced aspects of of the 3 areas in the title, the modelling section is huge and could be easily expanded to fit an entire book, and therefore pales somewhat in the face of the excellent materials and rendering sections of the book. The rendering and materials sections go sometimes into extreme detail and sometimes only scratch the surface of some topics. One of the more highly detailed areas are the the pages covering the rather bewildering MAX 3 raytrce engine and its myriad of confusing options. You are also taught how to texture realistically and non-so, also it covers animated, fictional and special fx textures. It finishes up with a fairly straightforward look at glows, lens flare, focus, depth, and so on and so forth.
Overview: Thilst the examples aren't exactly inspiring, rather more practical than gob-smacking, there is a lot of info in this book. In my humble opinion it give the best discission of the Material Editor I've seen. A fine book with something for all the family .. of levels .. of users, err ok ... (!)
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4.0 out of 5 stars good all round... 26 Feb 2001
By A Customer
Format:Paperback
There are 1 or 2 errors in the book, and the odd error with some of the cd-files (i.e incorrect naming) however this book has a lot to offer.
The coverage of the Material Editor is top. Some of the moderling tutorials are a bit dull.
The CD also is quite limited, it has the tutorial files and thats about it. The Clip art is totaly useless.
If you have a good overview of the MAX interface but need help with making your models then get this..
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Most Helpful Customer Reviews on Amazon.com (beta)
Amazon.com: 3.3 out of 5 stars  10 reviews
21 of 22 people found the following review helpful
4.0 out of 5 stars A must buy - But not a FIRST buy if you're a dummie. 12 Jan 2000
By A Customer - Published on Amazon.com
Format:Paperback
If you have experience with earlier 3D Studio MAX versions (or with any other 3D application - which is always helpful), you can't find any dificulties to follow this book. But don't buy it as your first 3D Studio MAX book. First, this book is directed for the Modeling, Material and Rendering concepts. Sometimes it make some references to commands and terms that you can't understand or just don't know were to find it if you don't have any previous MAX experience. I'm a great 3D enthusiast but I've never found the time to make anything serious (but I would love to - perhaps when I consolidate my MSCE+I carreer, I'll follow some 3DS MAX serious studies =). I've bought this book first and found it a bit dificult to follow. Sometimes I've spent more than 5 minutes to figure out we're this xxxx command or what does it mean by xxx? So, I've bought the "Inside 3d Studio MAX 3" (ISBN 073570905X) and all becames clear. They really complement each other. Of course, you can then follow other books like "3D Studio MAX R3 f/x and design", "3D Studio MAX R3 in depth" and the great "3D Studio MAX 3 Media Animation".. Although I don't have them yet, I'm planning to buy all them and I've heard browsed them and have heard many good words and reviews about them. Most Newsriders books (at least the ones about 3DS MAX) are great books, by the exception of "3DS Max 3 Fundamentals", which I dislike A LOT.
19 of 20 people found the following review helpful
1.0 out of 5 stars Dont Waste Your Money 28 Oct 1999
By Wade E. Solowoniuk - Published on Amazon.com
Format:Paperback
Disjointed, confusing, hard to follow tutorials. I purchased this book so i could learn modeling in 3D Studio Max 3.0. I had assumed from the title that this book would be in depth study of modeling, boy was i wrong. The author touches briefly upon different modeling creation from games to cad model creation, nothing was in depth. Black and White Photographs that were extremely hard to see. My advice, STAY AWAY from this book and study the Tutorials inside 3DS MAX 3.0 you will have saved your self 50 bucks and much frustration.
10 of 10 people found the following review helpful
4.0 out of 5 stars Book-Good, CDrom-Bad 9 Dec 1999
By jd@earthlink.net - Published on Amazon.com
Format:Paperback
I'm a fairly advanced user of 3D Studio. I wanted info and practice on three topics; patches, NURBS, and raytracing. Of the 3 books I looked at (at a bookstore), this one had the best info on these topics. Reviewers sometimes mention a lack of depth; there's only one place to get really in-depth info on Max features, and that's the on-line help. This book is as in-depth as most, and offers what the on-line help doesn't- some insight into HOW to use settings, not just a description of the settings. My big complaint is with the CD. The exercises are misnumbered. Exercise 7.3 isn't there at all. The sample bitmaps are mostly stock photos of scenes, people, etc, not textures that will be useful in modeling.
If you're fairly new to Max, this is a good book to go through after you do the book that ships with Max. It does assume a bit of prior knowledge, so it's not for a real beginner. If you're an advanced user looking for a good intro to some new areas of Max, it's certainly worth the money. If you need detailed, exhaustive info on certain topics, take a class.
6 of 6 people found the following review helpful
2.0 out of 5 stars Too general to be of use -- not enough examples. 23 Oct 1999
By A Customer - Published on Amazon.com
Format:Paperback
This update to Inside Studio Max 2 is simply not worth its hefty price. The book does not go into enough detail on any of the tools it covers. Further, it has striking omissions of tools that other books cover. There are few tutorials and they are poorly explained. My best advice is to buy Inside Studio Max 2 Vol. I as it is more complete and useful.
4 of 4 people found the following review helpful
2.0 out of 5 stars Not so professional 10 July 2000
By Benjamin Schupp - Published on Amazon.com
Format:Paperback
If you send a CD along with a book - the files you claim to be on the CD should actually be on it! If you spend some time with the 3D Studio MAX 3 Reference Volumes, you will learn a lot more than you'll ever learn from this book, wich basically only repeats the same things found in the Reference Volumes. There are much better books on MAX out there - so this is not a good choice.
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