Trade in your item
Get a £3.44
Gift Card.
Have one to sell?
Flip to back Flip to front
Listen Playing... Paused   You're listening to a sample of the Audible audio edition.
Learn more
See this image

Inside UFO 54-40 (Choose Your Own Adventure) Mass Market Paperback – Mar 1983

See all 3 formats and editions Hide other formats and editions
Amazon Price New from Used from
Mass Market Paperback
"Please retry"
£71.13 £13.77

Trade In this Item for up to £3.44
Trade in Inside UFO 54-40 (Choose Your Own Adventure) for an Amazon Gift Card of up to £3.44, which you can then spend on millions of items across the site. Trade-in values may vary (terms apply). Learn more

Product details

  • Mass Market Paperback: 118 pages
  • Publisher: Bantam USA (Mar. 1983)
  • Language: English
  • ISBN-10: 0553231758
  • ISBN-13: 978-0553231755
  • Product Dimensions: 17.5 x 0.7 x 10.6 cm
  • Average Customer Review: 4.7 out of 5 stars  See all reviews (3 customer reviews)
  • Amazon Bestsellers Rank: 445,541 in Books (See Top 100 in Books)

More About the Author

Discover books, learn about writers, and more.

What Other Items Do Customers Buy After Viewing This Item?

Customer Reviews

4.7 out of 5 stars
5 star
4 star
3 star
2 star
1 star
See all 3 customer reviews
Share your thoughts with other customers

Most Helpful Customer Reviews

2 of 2 people found the following review helpful By r0ng0r0ng0 VINE VOICE on 19 Nov. 2009
Format: Mass Market Paperback Verified Purchase
These days we are surrounded by hypertext links which offer us a set of options: your television, your camera, your ATM or this page can each offer enough to keep you busy all day. So it is easy to forget that in the early 80s that sort of choice was a novelty and the mechanisms involved tended to be completely different.

For me the "choose your own adventure series" was my introduction to "interactive narrative" when I read them as a kid. I remembered this one by Edward Packard in particular because the book featured a passage about the planet "Ultima" - which was a sort of paradise. In fact (as the introduction of the book warns) there was no way to get to Ultima by following any of the 30 other storyline options in the rest of the text. But of course the only way to find this out was to spend ages trying to find one.

The book itself asks the reader to become a kid who is then abducted by aliens while flying in Concorde. It is a well told and illustrated story and would probably still appeal a contemporary 9-12 audience. Adult collectors who are interested in narrative tricks or who remember the book from when they were children would also be satisfied buyers.
Comment Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback. If this review is inappropriate, please let us know.
Sorry, we failed to record your vote. Please try again
Format: Mass Market Paperback
not the usual sort of thing i read/review, but... saw this by accident and it was blast X past time. one of the first books i remember reading, and even now, having re-read it, i can't believe how amazing it was; one of the endings, when the 4th wall is kicked down, is still a headtrip today. colour me nostalgic. (kids these days etc. etc.)
Comment Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback. If this review is inappropriate, please let us know.
Sorry, we failed to record your vote. Please try again
By Mr. Amj Craven on 27 Feb. 2015
Format: Mass Market Paperback Verified Purchase
happy as, thanks
Comment Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback. If this review is inappropriate, please let us know.
Sorry, we failed to record your vote. Please try again

Most Helpful Customer Reviews on (beta) 11 reviews
21 of 21 people found the following review helpful
Rules are made to be broken 17 Oct. 2003
By Clark S. Coffey - Published on
Format: Mass Market Paperback
I was in third grade when I stumbled upon my teacher's (Mrs. Smith) copy of this book in our classroom. It was the first time I had ever seen a "Choose Your Own Adventure" book. I was enthralled from the get go. As a young child, the ability to choose your path through the story made reading more immediately interactive (as video games purport to be today) and allowed someone (me) with a very low level of patience and attention span to learn to love to read. Above this, there is one very interesting fact about this book. There is an ending that cannot be reached by following the very foundational rules of the book. It must either be found on accident (by turning to the wrong page) or by systematically breaking down the book's paths and realizing one page has no connection to any of the others. It seems very elementary to anyone of any age and experience today, but it struck home to me then a very important lesson - follow your own path, break rules, don't accept anything as fact, dance to the beat of your own drum. Pretty empowering thing to learn from such a seemingly innocuous book huh?
7 of 7 people found the following review helpful
One of Edward Packard's best CYOA books 28 May 2003
By Joseph L. Petrow - Published on
Format: Mass Market Paperback
I used to love these books as a kid, and even though invariably thought that those by Edward Packard were the best. This was my third favorite book, behind two other Edward Packard CYOA books Hyperspace and Survival At Sea. This book is only book in the series that also features a unique "special ending" that cannot be encountered through normal decision making. Can you stumble upon paradise?? Get the book to find out!
Recommended for anybody who enjoys the Choose Your Own Adventure genre, and especially for kids who enjoy science fiction.
7 of 7 people found the following review helpful
Pure Gold 11 May 2005
By Eric - Published on
Format: Mass Market Paperback
This book, along with The Cave of Time, made everybody my age in the early eigties want to choose their own adventure, either in this series or any of the other clones that it brought about. What UFO 54-40 teaches us is the blatant futility of aspiring for a perfect or utopian society unless we as a people learn to collectively cheat and read ahead in the book.
2 of 2 people found the following review helpful
Kidnapped by aliens! 1 April 2005
By Michael Valdivielso - Published on
Format: Mass Market Paperback Verified Purchase
You were aboard a supersonic jet, going from New York to Paris, when a huge, gleaming white cylinder shoots out of the clouds. The next thing you know you are inside the spaceship the Rakma, a captive of the U-TY, masters of the space craft.

Will you cooperate, pretend to cooperate or try to escape? What you decide to do might free you or enslave you for life. This Choose Your Own Adventure book seems a tad more logical. Choices sometimes result in major changes. The story line is interesting and the artwork by Paul Granger is cool. There is even a layout of the spaceship. The character of Kim Lee is even cute! One of the better of the series.
1 of 1 people found the following review helpful
I hope Mopo and Bru meet me in Ultima. 7 July 2012
By P. Macpherson - Published on
Format: Mass Market Paperback
As other reviewers have noted the only way to reach the paradise planet Ultima is accidentally, by observation of an unreached page(s), or to purposefully flip through the book looking for it because "no one can get there by making choices or following instructions". I'm not sure what the lesson here is supposed to be exactly but it's definitely unique to the Choose Your Own Adventure series.

Inside UFO 54-40 (CYOA #12) is by Edward Packard. And despite it involving spaceships and aliens it's a bit repetitive. Each path seemed similar to the next with the only difference being which alien or human is helping you escape the UFO. And frankly they're mostly interchangeable. Some of the things you might encounter are homesick fog humanoids, psychic glowing orbs, an art heist with robots, billion year sleeping chambers, 600 year old samurai, whatever Mopo is, and tentacled eggheads. There's also a diagram of UFO 54-40 at the beginning of the book for reference. Usually Paul Granger, the artist, provides very dynamic drawings but here they feel rushed/phoned in. The same drawing is used on two different pages and the alien designs all feel overly familiar and uninspired. There's a full-page picture of an Easter Island-esque head that looks like it was included simply to fill up pages. Not a bad book but the creativity only shines in intervals.

Random observations:

Bru is admittedly a pretty awesome little alien, though I'm not sure why he needed you to escape since you don't do anything. However if you don't escape with him, SPOILER, it's a bloody sad little ending.

One of the last Packard CYOA books I read also mentioned Easter Island and "radio telescopes" (Third Planet from Altair/Message from Space). I wonder if any others do as well..

Computers hate paradoxes. It makes them explode or crash.

Rare for these books, some pages don't tell you to 'continue to the next page' and will sometimes even end mid-sentence.

There are a couple endings where your captors uncharacteristically just let you go free. There's another where you become you reading about you. And even another one which oddly draws out a scene of you and a Chinese girl sitting 30 feet above the ground waiting for help.

The logic of the Benjamin Button chamber eludes me. After reverting back to a fetus and then into nothing you hope to die again so that you can be reborn? I wish you luck with that.

Nearly every time you land, whether it be the farm belt of the USA or Easter Island, there will be a farmer gawking at you.

In one path you and an old man witness an alien creature is hunched over the UFO's computer controls before being killed by your captors with his corpse being described as shriveled up like a dead spider. Unless those were super tiny computers there must've been a miscommunication with the artist because on the next page he's drawn a tiny dead spider next to the old man.

Were these reviews helpful? Let us know

Look for similar items by category