These are the most frequently used words in this book.
3ds
add
adjust
angle
animation
area
artists
bones
box
button
change
chapter
character
check
click
color
control
controller
create
editable
effect
elements
enables
exercise
face
figure
file
first
frame
geometry
get
go
ik
image
key
leg
light
line
list
look
map
material
max
menu
mesh
might
model
modeling
modifier
motion
move
need
new
next
now
object
open
panel
parameters
particles
patch
point
position
render
result
right
rollout
rotation
scene
see
select
selected
set
settings
shadow
should
shows
spline
start
step
sure
surface
time
tools
top
two
type
use
used
user
uvw
value
vertex
vertices
verts
view
viewport
want
window
work