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Inside 3D Studio Max 2: v. 1 [Paperback]

Mark Williamson
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Table of Contents

Introduction
Part I: Core Concepts of 3DS MAX R2
Basic Concepts of 3D Studio MAX
Getting Oriented in 3D Space
Part II: Design Theory for Animators
Mixing Color and Light
Compositiona and Perspective
Animation and Storyboarding
Planning Your Projects
Part III: Modeling
Modifier Basics
Modeling with Shapes
Building Loft Objects
Compound Objects
Mesh Modeling
Patch Modeling
NURBS Modeling
Part IV: Materials and Maps
Materials and Textures
Map Channels, Map Types, and More Material Types
Mapping for Materials
Part V: Lighting and Cameras
Lighting in MAX
Setting Up the Environment
Cameras and Setting the Shot
Part VI: Animation
Animation Control Tools
Building and Animating Hierarchies
Using Particle Systems
Animating with Space Warps
Animation Utilities
Using Controllers and Expressions
Using MAXScript
Part VII: Rendering and Compositing
Rendering Still Images
Rendering Animation
Compositing Effects
Network Rendering
Index

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