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The Inmates are Running the Asylum: Why High-tech Products Drive Us Crazy and How to Restore the Sanity
 
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The Inmates are Running the Asylum: Why High-tech Products Drive Us Crazy and How to Restore the Sanity (Paperback)

by Alan Cooper (Author)
3.8 out of 5 stars  See all reviews (41 customer reviews)
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Product details

  • Paperback: 288 pages
  • Publisher: Sams; 2 edition (11 Mar 2004)
  • Language English
  • ISBN-10: 0672326140
  • ISBN-13: 978-0672326141
  • Product Dimensions: 23.2 x 15.4 x 1.8 cm
  • Average Customer Review: 3.8 out of 5 stars  See all reviews (41 customer reviews)
  • Amazon.co.uk Sales Rank: 51,364 in Books (See Bestsellers in Books)

    Popular in these categories:

    #2 in  Books > Computing & Internet > Web Development > Web Design > Virtual Reality
    #5 in  Books > Science & Nature > Engineering & Technology > Ethics
    #30 in  Books > Computing & Internet > Computer Science > Interface Design
  • See Complete Table of Contents

Product Description

Amazon.co.uk Review

In this book about the darker side of technology's impact on our lives, Alan Cooper begins by explaining that unlike other devices throughout history, computers have a "meta function": an unwanted, unforeseen option that users may accidentally invoke with what they thought was a normal keystroke. Cooper details many of these meta functions to explain his central thesis: programmers need to seriously re-evaluate the many user-hostile concepts deeply embedded within the software development process.

Rather than provide users with a straightforward set of options, programmers often pile on the bells and whistles and ignore or de-prioritise lingering bugs. For the average user, increased functionality is a great burden, adding to the recurrent chorus that plays: "computers are hard, mysterious, unwieldy things." (An average user, Cooper asserts, who doesn't think that way or who has memorised all the esoteric commands and now lords it over others, has simply been desensitised by too many years of badly designed software.)

Cooper's writing style is often overblown, with a pantheon of cutesy terminology (i.e. "dancing bearware") and insider back-patting. (When presenting software to Bill Gates, he reports that Gates replied: "How did you do that?" to which he writes: "I love stumping Bill!") More seriously, he is also unable to see beyond software development's importance--a sin he accuses programmers of throughout the book.

Even with that in mind, the central questions Cooper asks are too important to ignore: Are we making users happier? Are we improving the process by which they get work done? Are we making their work hours more effective? Cooper looks to programmers, business managers and what he calls "interaction designers" to question current assumptions and mindsets. Plainly, he asserts that the goal of computer usage should be "not to make anyone feel stupid." Our distance from that goal reinforces the need to rethink entrenched priorities in software planning. -- Jennifer Buckendorff, Amazon.com --This text refers to an out of print or unavailable edition of this title.



Product Description

Imagine, at a terrifyingly aggressive rate, everything you regularly use is being equipped with computer technology. Think about your phone, cameras, cars-everything-being automated and programmed by people who in their rush to accept the many benefits of the silicon chip, have abdicated their responsibility to make these products easy to use. The Inmates Are Running the Asylum argues that the business executives who make the decisions to develop these products are not the ones in control of the technology used to create them. Insightful and entertaining, The Inmates Are Running the Asylum uses the author's experiences in corporate America to illustrate how talented people continuously design bad software-based products and why we need technology to work the way average people think. Somewhere out there is a happy medium that makes these types of products both user and bottom-line friendly; this book discusses why we need to quickly find that medium.


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The Inmates are Running the Asylum: Why High-tech Products Drive Us Crazy and How to Restore the Sanity
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The Inmates are Running the Asylum: Why High-tech Products Drive Us Crazy and How to Restore the Sanity 3.8 out of 5 stars (41)
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About Face 3: The Essentials of Interaction Design 5.0 out of 5 stars (2)
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Don't Make Me Think!: A Common Sense Approach to Web Usability
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Customer Reviews

41 Reviews
5 star:
 (18)
4 star:
 (10)
3 star:
 (4)
2 star:
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1 star:
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Average Customer Review
3.8 out of 5 stars (41 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

 
32 of 37 people found the following review helpful:
1.0 out of 5 stars Deeply flawed - aimed at those outside the industry, 12 Sep 2002
The most fundamental and consistent error throughout the book is the idea that usability, failure to meet requirements and lack of an adequate design phase are new phenomena, as consequences of this era's computer technology alone.

This simply isn't true. If it were books like the "design for the real world" written by Papanek over 30 years ago would have been unnecessary, Three mile island wouldn't have happened, and no one would ever misdial a telephone.

Sadly Cooper does not present proper evidence for a 'new' problem, preferring an informal and anecdotal style and in doing so extrapolating his entire argument from false foundations. He also sees the need to invent a whole unnecessary set of jargon to use, with fairly woolly and subjective definitions.

There are constant inappropriate references and analogies to other forms of engineering (particularly building), their methods and traditions.

"In the industrial age, engineers were able to solve each new problem ... they made bridges, cars, skyscrapers, and moon rockets that worked well and satisfied their human users. .... But unlike the past [computer] things haven't worked so well. "
Is he implying there were no problems before? Tay bridge, Tacoma Narrows, Ford Pinto, Challenger shuttle, Soyuz-1 and Soyuz-11. All suffering from dangerous design flaws (and not isolated) and none of them had anything to do with computers.

By ignoring the reality of past and current failures in (non Software) engineering Cooper quickly leaps to the conclusion that we "... have encountered a problem qualitatively different from any they confronted in the industrial age".
Errr, no. One of the first things we learn in engineering is how much of our wisdom has come from analysing failure and disaster fully, objectively and with academic rigour.

"When engineers invent, they arrive at their solution ... [it] will always be a derivative of the old beginning solution, which is often not good enough. "
Eh? Brunel? Stephenson? Even Santiago Calatrava doesn't shy from the title 'engineer'. Even in our beloved computer field, engineers and scientists abound; John von Neumann, Berners-Lee, Wozniak and Jobs. All brilliant innovators in their day, and derived of what exactly? Not only a questionable assertion but grossly disrespectful and immodest from someone whose claim to fame is prettying up other peoples' work. These were and are the Engineering geniuses.

In terms of descriptions of what a UI needs to be to qualify as usable, Cooper totally glosses over important concepts such as context. He avoids totally Cost-Benefit analysis of designing and building no-training, no-maintenance systems, blithely asserting that achieving that software (mirage) will reap all rewards. No proof, again.

The problem in programming is not that programmers are ill equipped or unprepared to solve the problems (though some may be), it is that no-one is demanding it of them in a coherent fashion.

Programmers are still being pushed to add 'features' buttons, wizards, gizmos and gadgets of little purpose because marketeers know they need to be able to print it on the box, and that is needed to generate the revenue.

Some programmers have the mindset he characterises, they are hardly very influential. Lack of proper requirements gathering, design, and industry-wide experience of very late, swingeing specification changes cause the problems. Programmers aren't to blame, even anti-social ones, the marketeers aren't, or the pushy ill-informed managers, the customer isn't either, but, at the same time, we all are. What we see is the consequence of nobody really knowing what they want, still less clearly stating, but everyone wanting to stamp their influence on the end product. Nice conspiracy theory Cooper, but it is nonsensical in the real world.

All the evidence sadly refutes Coopers Business Case. Products which demonstrate brilliant consideration of their target users fail miserably to make an impact (or a profit).
Look at a few of the case studies of his own consultancy work he offers;
1. A piece of support software for Logitech to bundle with their page scanners. = Logitech got out of the scanner market some time ago, didn't help their sales obviously.
2. Drumbeat web authoring. Well reviewed in its industry journals but scored poorly for ease of use. Elemental Software was bought out by Macromedia, Drumbeat was discontinued shortly after.
3. His in-flight entertainment (IFE) system (Clevis, et al.) for Sony Trans Com. Bought out by a competitor, Rockwell Collins, 2 years ago. Their new IFE will now be run, in their words, "on an industry standard Microsoft windows platform", Coopers system is not their flagship at all.

Now I am not going to say I think Cooper's advise for UI design is poor, or that his design methodologies are wrong. I think he is right in most of what he asserts there. It is just all based on flawed reasoning and syllogisms, and furthermore, most of it is not ground-breaking or even new ... there are plenty of good books out there discussing usability and making recommendations which are far more realistic and thoroughly presented than Cooper's descriptions of how he runs his consultancy.

Cooper is presenting arguments firmly directed at those who are outside this industry and relying on their ignorance of what goes on. He plays on Technophobia and peddles misinformation. He very cleverly characterises programmers as having something to protect and a reason to be put on the defensive by what he says, in doing so appears to be trying to pre-empt responses and criticisms from technically informed readers. This has (as can be seen from the mudslinging here) unhelpfully stifled debate on his assertions. As Cooper is clearly intelligent and experienced enough to be aware of the flaws I identified, I can only conclude he was having a wry giggle with this book.

The book's populist slant and claim to have "the solution" are very appealing to some, and almost guaranteed its success. Sadly, it contributes little of use to a known and serious set of problems.

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5 of 5 people found the following review helpful:
3.0 out of 5 stars Insightful, educational, but sometimes ridiculous., 24 May 1999
By A Customer
The manner in which Alan Cooper points out problems with many high tech products is thoughtful and insightful. The book contains many descriptive examples and entertaining anectodes to illustrate the problem of "dancing bearware". His case for the necessity of "interaction design" is convincing. Overally the book is thought provoking and educational. So why only three stars?

His accusation of engineers being the root cause of the problem is badly misguided, with a silly generalization of programmers as a whole. I develop software professionally for a living, and I certainly do not consider myself or my peers "techno-jocks". I do not look down upon end users any more than I would expect an M.D. to look down upon me for lack of knowlege about medicine. In the organizations I have worked in, I have seen that developers have the task of interaction design UNWILLINGLY thrust upon them due to miserable product specifications coming from sales and management. I have also seen useless gadget features come from sales and management more often than from engineers. From my experience, these things alongside unreasonable project plans and "we can fix it later" attitude on the part of managers have resulted in awkward products many customers dislike.

Also, the book was too self-referential. In some portions, it appeared that the author was advertising his own company.

It's a shame the "inmates running the asylum" theme and self-advertisements were over-emphasized. Aside from these things, this is a good read for both high-tech managers and engineers.

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13 of 15 people found the following review helpful:
1.0 out of 5 stars Not Suitable for those with High Blood Pressure, 6 Dec 2002
By MATT VANE (Reading, Berks United Kingdom) - See all my reviews
I had to force myself to finish this book. On more than one occasion I had the compulsion to shred my copy, and every other copy in existance.

I entirely agree with everything in Ben Carey's review, with a few extra points.

The new panacean methodology he proposes is nothing more than renamed UML (actors for personas, use cases for scenarios, etc). Fortunately, a short while ago you didn't need to do much more than think up some funky new names for ideas to market your product in the Silicon Valley.

Worse is the suggestions that programmers are power-hungry, obtuse individuals who like nothing better than to write software that noone can use. What would be the point in creating software that was so unservicable that noone could use it?

I think the three main reasons software ends up in the state he describes are 1) sometimes there actually are badly designed interfaces (graphically and interactively) 2) the problem is sufficiently complex and extensive that there is no easy solution or 3) conflicting or dubious requirements from users and management confuse the real requirements of the software.

Rather than try to convince the people responsible for the "dancing bearware", he immediately sets about berating them. At the same time he gives credence to every manager who couldn't work a coffee pot and wanted to blame "them" for all his woes.

Don't read it before going to bed.

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Most Recent Customer Reviews

5.0 out of 5 stars An eye opener
Developing software and solutions myself for more than 20 years this book certainly woke me up and gave me the insight and explanation on why so many users fail using the software... Read more
Published 21 days ago by Henrik Morten Kerrn

4.0 out of 5 stars Important lessons for software engineers
This is a highly readable and entertaining rant directed against the inadequate development practices of software engineers over the years. Read more
Published on 21 Feb 2007 by James Christie

2.0 out of 5 stars Excellent information aggressively presented
This book provides a wealth of knowledge if you can stick with it through the generalisations and attacks on the group of people who need this book the most. Read more
Published on 22 Oct 2005 by Mr. Wayne Pascoe

5.0 out of 5 stars A must read for all people involven in software development.
The book addresses many areas of why the culture that exists in IT and firms that deal with IT is not working and why many IT projects go wrong. Read more
Published on 29 April 2005 by ginos_t

5.0 out of 5 stars Please, first READ and then review...
I've read this book and really felt that I had to respond to some of Ben Carey's and Matt Vane's comments (back in 2002 I think). Read more
Published on 7 May 2004 by tzervos

2.0 out of 5 stars I can save you some time here..
Skim parts I-III it's a diatribe on what's wrong.
Read Part IV several times and take notes as it gives solutions to the identified problems and is actually really... Read more
Published on 2 Feb 2004 by C. NEWPORT

4.0 out of 5 stars It is not just about software development
I found the book useful. Not because I agree with everything (I don't), but because it provides a useful tool to understand decision making in IT organizations. Read more
Published on 22 April 2003 by Tarjei T. Jensen

5.0 out of 5 stars Excellent overview of how to improve software development
I heard Alan Coopers keynote at a conference and now read the book. I was telling my mom the main message the other day: "Software is everywhere and it is way to difficult... Read more
Published on 14 Dec 2001 by wimdg@hotmail.com

5.0 out of 5 stars Vital
Anybody considering a career in software design MUST read this book, it gave me more ideas in 2 days than I have had for months.
Published on 8 May 2000

5.0 out of 5 stars Good insight
This book moves to a broader spectrum than covered in his very interesing "About Face" (also recommended). Read more
Published on 16 Mar 2000 by mwra

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