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Initiates of the Art (Mage)
 
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Initiates of the Art (Mage) [Paperback]

Lynn Davis , etc.
4.0 out of 5 stars  See all reviews (1 customer review)

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Product details

  • Paperback: 86 pages
  • Publisher: White Wolf Publishing (Aug 1999)
  • Language English
  • ISBN-10: 1565044371
  • ISBN-13: 978-1565044371
  • Product Dimensions: 27.4 x 20.8 x 0.8 cm
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon Bestsellers Rank: 409,141 in Books (See Top 100 in Books)

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Customer Reviews

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Most Helpful Customer Reviews
2 of 2 people found the following review helpful
This book jumped straight in at the start as most of White Wolfs books do and from start to finish lead you on a tour through the training of an apprentice mage. This book could be used by any mage game as the notes on how all the factions train their apprentices could be used in a flashback sequence, as information on how to treat the characters as tutors and apprentices. Like all of White Wolfs best stuff initiates of the art has all the game mechanics at the end of book where it is easily accessable.
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Most Helpful Customer Reviews on Amazon.com (beta)
Amazon.com:  3 reviews
16 of 16 people found the following review helpful
A medium-sized book where a single chapter would do. 23 Sep 1999
By A Customer - Published on Amazon.com
Who wanted this book? This is such a light-weight book -- mostly in-character stuff that fails to give much of an overview of how Awakenings and apprenticeship works for more than the specific examples given -- that I have to wonder if this was taken from some longer work for space reasons and then expanded to justify it being published on its own.

The book is 90 percent in-character talk about apprenticing and lots of obvious points (didja know it's hard to balance the demands of apprenticeship and the previous, mundane life? It's TRUE!) with 10 percent useful new information.

Having said that, this is done perfectly servicably, but this should be picked up only if you've already grabbed all the really good Mage books.

1 of 1 people found the following review helpful
Perfect for Street-Level Mage Chronicles 31 Aug 2008
By John Fast - Published on Amazon.com
This book is great for gritty, street-level Mage chronicles for several reasons.

First, it gives character creation rules/stats for "low-leve" Mages -- those who have just Awakened, or are in the process of Awakening, or are about to Awaken.

It discusses what it's like to Awaken and the initial effects it has on one's life, and gives details. It also gives lots of detail about relatively mundane aspects of being an Apprentice -- or an Orphan -- like the sort of things that happen during an Apprenticeship. There are even things that are useful in real life, such as tricks to stay awake when pulling an all-nighter.

Yes, the book is lightweight and it's certainly not useful if you're running a high-powered chronicle with PCs traipsing across the cosmos; but if you like "realistic" Mage games (as I do) then it's certainly worth the relatively low price you have to pay for it here.
Not essential, but may be helpful 25 Sep 2004
By A. Lee - Published on Amazon.com
This was a really basic book about running apprentice magi chronicles. Most of the concepts can be derived through common sense and everything you would expect to find in the book was discussed. The book was focused on Tradition and Orphan magi as opposed to Technocrats. Technocrat players and storytellers wouldn't find many useful bits of info here. Refer to the Guide to the Technocracy instead.

The book talked about general initiations, basic spells, balancing a mundane life with magick, and information on how to make an apprentice mage. I enjoyed the small sections on the Marauders and the Nephandi and how an apprentice could be dragged into their coils. The two versions of the Book of Madness may be better references for storytellers who want to use them in chronicles.

Is this book necessary for PCs and STs? I would have to say it is not. The Mage Revised Core book should be sufficient for apprentice game information. There is nothing new here. It may be a nice guide book to assist novice storytellers with chronicles and can serve as a reminder for concepts in the main book. This was not a bad book, but it wasn't a good book either. Get it if you feel you need more information on how to make an apprentice mage or run an apprentice mage game. If you are familiar with the World of Darkness and have ran a few games before you will not need this book.
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