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Coup Card Game


RRP: £12.99
Price: £11.11 & FREE Delivery in the UK. Details
You Save: £1.88 (14%)
In stock.
Dispatched from and sold by Amazon. Gift-wrap available.
16 new from £9.83 6 used from £14.76
  • In Coup, you want to be the last player with influence in the game
  • The fifteen card deck consists of three copies of five different characters, each with a unique set of powers
  • Bluffing card game
  • 2-6 players
  • Ages 13+
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£11.11 & FREE Delivery in the UK. Details In stock. Dispatched from and sold by Amazon. Gift-wrap available.

Frequently Bought Together

Coup Card Game + Coup: Reformation + Love Letter Card Game
Price For All Three: £30.67

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Product Information

Technical Details
Item Weight113 g
Product Dimensions3.2 x 10.5 x 15.9 cm
Manufacturer recommended age:10 years and up
Item model numberCOU1IBC
Number of Game Players2-6
Batteries Required?No
Batteries Included?No
  
Additional Information
ASINB00GDI4HX4
Best Sellers Rank 3,402 in Toys & Games (See top 100)
Shipping Weight136 g
Delivery Destinations:Visit the Delivery Destinations Help page to see where this item can be delivered.
Date First Available30 Nov. 2013
  
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Product Safety

This product is subject to specific safety warnings
  • Warning: Not suitable for children under 36 months

Product Description

Product Description

Dystopian lives

In the not too distant future, the government is run for profit by a new "royal class" of multi-national CEOs. Their greed and absolute control of the economy has reduced all but a privileged few to lives of poverty and desperation. Out of the oppressed masses rose The Resistance - an underground organization focused on overthrowing these powerful rulers. The valiant efforts of The Resistance have created discord, intrigue and weakness in the political courts of the new royals, bringing the government to brink of collapse. But for you, a powerful government official, this is your opportunity to manipulate, bribe and bluff your way into absolute power. To be successful, you must destroy the influence of your rivals and drive them into exile. In these turbulent times there is only room for one to survive.

Secret identities

Players start the game with two coins and two face-down character cards each with a unique set of powers – the goal is simple: be the last one standing. On each turn, if a player claims a character action it automatically succeeds unless an opponent challenges your identity. When challenged, if you can't reveal the appropriate character, you lose a character, turning it face-up. Face-up characters cannot be used, and if both of your characters are face-up, you're out of the game. If you do have the character in question, you reveal it, the opponent loses a character and your card gets shuffled into the deck only to draw a new one, perhaps getting the same character again and perhaps not. The last player to still have a face-down character (or two) – wins the game!

Who do you think you are?

The Court deck consists of fifteen cards - three copies of five different characters: Duke, Assassin, Contessa, Captain or Ambassador – each with its own special abilities (the Duke can claim tax, the Assassin can attempt an assassination, the Captain can steal coins from another player, etc). As players start claiming actions identities are revealed, the seeds of doubt are planted and poker faces are tested.

Strike a coup

Trick players into losing their cards or gather up the money to overthrow them. At 7 coins any player can use their turn to assassinate another player’s character, a strike that not even the highly influential and powerful Countessa can stop.

The choice is yours

Unlike other bluffing and deception games, in Coup it is possible to have a successful game without ever telling a single lie, however the temptation and rewards of lying may outweigh the consequences of getting caught. There are free actions for those who won’t reveal their characters and with room for doubt – even in a 6 player game, the Court deck will contain 3 unused cards – Coup is an exciting game that relies on your ability to push the boundaries of truth.

Entertainment to go

A game of risk management, bluffing and deduction for 2-6 players, aged 13 and up, Coup makes for an entertaining social event where everyone gets involved. Simple to learn, with a fun theme and quick gameplay, Coup comes in a pocket sized box which makes it easy to transport to any game night.


Character Abilities:
  • Duke: Take three coins from the treasury. Block someone from taking foreign aid.
  • Assassin: Pay three coins and try to assassinate another player's character.
  • Contessa: Block an assassination attempt.
  • Captain: Take two coins from another player, or block someone from stealing coins from you.
  • Ambassador: Draw two character cards from the Court (the deck), choose which (if any) to exchange with your face-down characters, then return two. Block someone from stealing coins from you.

Box Contains

15 character cards (three each of Duke, Assassin, Captain, Ambassador, Contessa)</br>6 summary cards
50 coins
Rules

Customer Questions & Answers

Customer Reviews

4.5 out of 5 stars
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Most Helpful Customer Reviews

5 of 5 people found the following review helpful By D. E. Manton on 9 Aug. 2014
Verified Purchase
Great fun little game. I was amazed at how quick it was - a 3/4 player game lasts just under 10 minutes. It's a game where you need to bluff your way through and there is a nice mixture of skill and luck.

You start off with two cards which for some reason they describe as influence - I would have labelled them as lives. You take actions depending on what cards you have and what you actually want to do. If you want to pretend to be a different character and use their action you can. Any player around the table can challenge what you've done after you've attempted to take your action. If they catch you out you lose a card and a life, if you were telling the truth you reveal the truthful card and they lose one of their cards and a life. You also get to swap a card you've revealed which is a nice touch to enable the bluffing to continue. When you run out of cards you are out. The last one standing wins.

I thought to begin with that it would always be best to tell the truth but there is a definite need to bluff and to stop others knowing what you really have. The bluffing gives you real advantage in the later stages of the game. You also need to race others to the 7 coins for a coup as there is no way to block it - this is then the reason for the bluffing to enable you to get there first, or when you're one on one to beat someone else to the win.
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3 of 3 people found the following review helpful By Kindle Customer on 20 Feb. 2014
This is great fun. Combines elements of bluffing and deception that guarantee tense moments throughout. Such as assasinating someone, when you don't have the assassin, then trying not to smile as they reluctantly discard one of their cards..

The mechanics are very well thought out, and highly strategic. Quite like poker in many ways, but much simplier, and much more fun (imho).

There will be an expansion soon that allows up to 10 players, and new rules (affiliations). It's out of print for the old edition, but I'm positive a new one will be released for this version.

Buy this game. Quick, fun, easy, strategic, and offers many moments of laughter and gloating..
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2 of 2 people found the following review helpful By Andyrads on 5 Oct. 2014
At first it seems that there is very little to this game. The game itself only last around fifteen minutes. The idea being to knock out all your opponents and be the 'last man standing'. Very quickly we realised some of the tactics that can be employed in what appears to be a simple game. It is a game of bluff - does that person really hold that character card? If you collect seven coins you can call 'Coup' and knock another player out. So keeping an eye on how many coins each player has is important. There are ways to stop them collecting coins and also to steal coins from them. We had a great time playing it. Get together with a group of friends or your family, pour some drinks, sit around the table and play 'Coup' - you won't regret it.
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1 of 1 people found the following review helpful By Jared on 7 July 2014
Simple but inconceivably deep and immensely replayable game, at it's core this game is all about bluffing, and outmaneuvering your opponents. It also plays so quickly that you will want to play over and over again, and then you discover the magic of the metagame, where you have to constantly change your strategy to avoid becoming predictable. I was the first of my friends to buy a copy, but everyone I have played it with has loved it so much that there are now 4 of us with copies of the game, I highly recommend it to anyone who enjoys board games, you won't regret adding it to your collection.
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Verified Purchase
I played Coup after having played The Resistance, a game set and the same universe (and made by the same people). That game is very much about cooperation, Coup dispenses with any such notion, you have no friends here!

The game is simple, there are 15 cards, 3 of each of the 5 characters. Each character has an ability and some also have a counter-ability. The game starts with each player having 2 cards face down in front of them, these represent the amount of influence (think lives) they have in court. When you lose all your influence you are out.

Each turn the player will announce the character that they have "I am the ..." and then use this character's ability. The crux of the game hinges on the fact that they do not have to have this character in front of them to make this claim. The way in which is influence is (mostly) lost is through people challenging others on the character they claim to be holding. If the player was lying, then they lose influence (flip up a card of there choice, or the remaining one if already down to one), however, if the player is able to prove that they did in fact have the character that they claimed then the challenger is the one that loses influence.

There are two other mechanisms via which influence can be lost; an assassination, the ability of the assassin and a coup, an action any character can but costs a lot of money.

The only factor of this game that breaks one of the golden rules of game design is that of player elimination and for this I was tempted to dock a star. The saving grace of Coup is the speed at which a game is played, even if knocked out first you are unlikely to spend more than 5 minutes waiting even in a game with the full 5 players.

We have also found this game as a great way to decided player order for the next more in depth game (think Game of Thrones) due to its clear winning/losing order and the fact it can be wrapped up in 15-20 mins.
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