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  • Indiana Jones and the Emperor's Tomb (PC)
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Indiana Jones and the Emperor's Tomb (PC)

Platform : Windows 2000, Windows 98, Windows NT, Windows Me, Windows XP
18 customer reviews

Available from these sellers.
  • Original storyline with new villains, enemies and partner
  • Adventure across the globe
  • Leap, swim, climb and punch your way through exotic locales
  • Fierce fighting action and hand-to-hand combat
  • Shotguns, submachine guns, improvised weapons--and Indy's trusty whip
  • Trademark Indy humour
3 new from £26.20 12 used from £2.26

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Game Information

  • Platform:   Windows 2000 / 98 / NT / Me / XP
  • ELSPA Minimum Age: 11
  • Media: Video Game
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Product details

  • Delivery Destinations: Visit the Delivery Destinations Help page to see where this item can be delivered.
  • ASIN: B000067NZD
  • Release Date: 28 Mar. 2003
  • Average Customer Review: 3.8 out of 5 stars  See all reviews (18 customer reviews)
  • Amazon Bestsellers Rank: 21,974 in PC & Video Games (See Top 100 in PC & Video Games)

Product Description

Product Description

From the crocodile-infested waters in Ceylon to the bustling streets of Hong Kong, perennial action hero Indiana Jones' wits, agility, whip lashing and hand-to-hand combat skills will be put to the test as never before in the third person action-adventure Indiana Jones and the Emperor's Tomb.

Indy's whirlwind adventure, set in the Far East in 1935, plunges him into an international crisis of terrifying magnitude. As the game begins, a powerful underground Asian society, the Black Dragon Triad, and a German mercenary, Albrecht Von Beck, have formed an unholy alliance in the hopes of acquiring the Heart of the Dragon, a black pearl that gives its possessor the power to mould minds. Rumoured to be buried in the crypt of China's first emperor, it has been safely hidden for more than two thousand years. Now, with this unwelcome coalition in desperate pursuit of one of the most powerful artefacts known to man, it's up to Indy to prevent the Heart of the Dragon from falling into the wrong hands.

Indy enters the race for the Heart at the behest of Marshal K'ai, an Asian businessman who asks him to retrieve the pearl and return it to the government of China. However, in order to retrieve the Heart, Indy must first traverse the world to find and assemble the three scattered pieces of the Dragon Seal, the key to unlocking the crypt. Jones is aided in his search by K'ai's stunningly beautiful assistant, Mei Ying, who helps him throughout this epic conflict. The game will offer 10 levels, all set in unique locales such as a 15th century castle that looms over Prague, an underwater palace in Istanbul, and a mountaintop fortress in China.

Amazon.co.uk Review

Indiana Jones and The Emperor's Tomb is an action-oriented romp made by the developers that produced Buffy the Vampire Slayer for Xbox. The Buffy game engine is a good fit for Indy, as he travels the world on a quest to prevent the discovery of an ancient Chinese secret that could spell the end of creation itself.

Such a quest should be easy for an adventurer like Indy and with game controls as well laid out as these, it is. Indy can run, jump, shimmy up ropes, swing with his whip, and fight it out with nasty villains. True to the movies, Indy also has to navigate an almost constant stream of deathtraps--caves full of traps, ruins full of traps, medieval castles filled with traps. And guess what you find in China--yes, more traps. It gets repetitive, but the game has some very clever tricks. For example, skulls make noise, so Indy can toss a few and watch the crocodiles, or sentry traps target them instead.

In addition to traps, Indy must combat Chinese Triads, poachers, animated statuary and Nazis. Indy can execute quick punch combinations to knock his foes out or he can pick up weapons such as a chair, a plank of wood, a machete or firearms. His famous whip can be used to disarm foes. The only problem is the camera, which is difficult to keep in the right position. You have complete control of it, but it's hard to manage a camera while you're fighting a martial arts expert.

The graphics are good, pleasantly reminding you of some of the movies' more memorable locales. The in-game Indy mug looks like Ford down to the chin scar. Other nice touches include Indy actually having to pick up his hat if it falls off during a fight and the little 1930s plane flying over the aged and weathered world map. The music is pure John Williams and the voice work is handled by very convincing imitators. The guy they got for Indy, in particular, sounds a lot like Harrison Ford himself.

Indiana Jones & the Emperor's Tomb does right by its licence and provides hours of entertainment for anyone who's ever wanted to relive the movies starring the most exciting adventurer alive. If gaming adventure has a name, it must be Indiana Jones. --Bob Andrews

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Customer Reviews

3.8 out of 5 stars
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Most Helpful Customer Reviews

19 of 19 people found the following review helpful By sam solomi on 29 April 2003
This game is certainly THE most realistic I have played. It will give you the opportunity to play in what is a good movie.
GAMEPLAY: This is so cool! It tops that of the Infernal Machine (Indy's previous video game) as a result of the super hand-to-hand fighting system. It allows you to control over 100 martial arts moves with just 2 mouse buttons. Where the guns are concerned, I love the way Indiana can lean from around a corner and fire off a few rounds. The shotgun is almost unbelievable as it causes enemies to leap several metres through the air. Shooting a baddie into water will cause him to drown instantly (or get eaten by crocs depending on the location). This allows you to recreate the finale in the 'Temple of Doom'.
GRAPHICS: Excellent, but demanding. Indiana Jones needs at least 512Mb Ram and a 1200MHz processor, so if you have out of date hardware I would recommend an upgrade simply to allow you to play THIS GAME. The engine handles the fight scenes brilliantly, though the cut scenes could be improved.
SOUND: The voice acting is where this shines above the rest. I don't know who did Indy's voice, but he does it too well! The weapon sounds are pretty realistic and the sound of a good uppercut (which is heard too often!) causes you to shiver.
APPEAL: Good, thanks to the girl Indy teams up with!
CONTROLS: The camera takes a few minutes to get used to, but its angle allows you to see all the action as it happens. The controls are perfect as they are and do not need remapping.
OVERALL: Plot (10/10, typical Indy story), Models/graphics (9.5/10, almost cutting-edge), Harrison Ford-ism (10/10, Indy looks like Harrison and makes snide and sarcastic comments!)
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6 of 6 people found the following review helpful By A Customer on 4 April 2003
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After the frankly classic Indiana Jones and The Infernal Machine, my expectations were high for this effort...
Superficially, the game is very similar to Infernal Machine (IM); Lara-like 3rd person perspective and lara like gameplay. One major addition is that, unlike IM, combat is now far more dependant on Indys fists and whip : this is probably the highlight of the game, as the developers have clearly spent a lot of time modelling against Harrison Fords movement in the films and the dynamics of the fight scenes. The story is very authentic, and very Indy (although not up to the standard of classics like Fate Of Atlantis or Infernal Machine - bring back Hal Barwood!)
The graphics are stunning, and VERY Indy : - it's clear that an awful lot of research has gone into the game, whether it is from the angle of the actual modelling of Indy himself (very authentic) or the graphics of the levels themselves (clearly the designers spent a lot of time with cameras in the locations (Prague, Istanbul, Hong Kong).
One of the highlights of the game : LucasArts commisioned someone to write up 33 cues in the style of the music for the films (complete with the Raiders march at regular points), and that effort shows. The music and sound is excellent and highly immersive throughout.
Level Design
Broadly speaking the levels (whilst disappointingly linear at times) are designed very competently; however in honesty they are not nearly up to the standard of IM.
The flaws
Sadly there are a number of major flaws with the game.
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5 of 5 people found the following review helpful By Amanda on 8 Sept. 2003
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What a great shame to waste this franchise with a shoddy console port. On the plus side, it all looks and sounds superb, a real march on the first PC Indy outing. Also, the combat system is very satisfying. On the down side, the control system betrays its console origins immediately. Indy basically can only turn in 8 directions, and cannot step sideways, leading to the (excellantly modelled) character lurching around the sets like the town drunk. Whereas the first game was all about solving fiendish puzzles, this one is all about trying to get Indy to walk in a straight line from A to B. This would be annoying, but coupled with the inability to save game apart from the end of levels (again, a console feature) means that if you do lose a life thanks to the horrendous controls, you get to repeat the whole of the last hours gaming just to rub it in.
I'm sure with enough patience and a few weeks of practice I could master the controls sufficiently to complete the game, but frankly, life is too short.
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4 of 4 people found the following review helpful By A Customer on 24 Sept. 2003
First I must mention that, in my opinion, Indiana Jones and the Fate of Atlantis has been the best of these games to date. This is largely because you had three options for game play at a certain point (team/fists/brains). I've read some of the other reviews and won't repeat what they said too much except to highlight the most relevant.
The downers:
-Voices: The guy who does Indy's voice is pretty good, but not as good as the guy who used to do it. The woman who does the voice of Mei Ying sounds likes she has a head cold and is trying too hard. "Becawful Indy, da Black Dwagon knows we'rah heah!" I'm not convinced by her accent (or the Germans, but oh well, they're still fun).
-Someone mentioned what happens when you reassign keys - you can't climb ropes! I found that really annoying.
-It's fun to play, but it's like following the yellow brick road, It's really freakin' obvious where you're supposed to go. There are even short video clips highlighting the 'answers' to puzzles, ie, nice shot of a ledge? Gee, if you show the ledge leading across the spot of danger should I use it?
-Could have a better facility for shortcuts, ie 1=revolver
-Is going to the Underworld a little too out there, even for Indy?
-Indy's a little square...meaning he has to be precisely lined up with an edge or he won't really climb up it.
-Who took Indy's chalk away?
-It's hard to believe Indy can heal with just water (the medkit makes sense). The man has to have a bladder the size of Sallah's head.
Not all is lost, however, and the 'ups' outweigh the 'downs'
The ups (some will make more sense once you play the game but I don't want to be too explicit):
-The music is great!
-You can search the levels for hidden artefacts.
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