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IOS Development with Flash: Your Visual Blueprint for Developing Apple Apps Paperback – 17 Dec 2010

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From the Back Cover

Welcome to the only guidebook series that takes a visual approach to professional–level computer topics. Open the book and you′ll discover step–by–step screen shots that demonstrate over 150 key Flash and Apple iOS development techniques, including: Creating movie clips and buttons Developing your first application Compiling from Flash Professional CS5 Creating usable hit states Tracking multiple touches Working with sound, text, and video Updating data in SQLite tables Using special iOS URL protocols Creating application settings Debugging and deploying your app Companion Web site includes bonus tools and tips High–resolution screen shots demonstrate each task Succinct explanations walk you through step by step Two–page lessons break big topics into bite–sized modules "Apply It" and "Extra" sidebars highlight useful tips

About the Author

Julian Dolce is a senior Flash developer at QNX Software Systems, specializing in mobile AIR applications. Julian has spoken at numerous conferences around the world where he has taught workshops on moving from Flash development to iPhone development and on AIR for Android development. He also maintains a personal development blog,, in which he writes about his life as a Flash developer.

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Most Helpful Customer Reviews on (beta) 3 reviews
6 of 6 people found the following review helpful
Cloned 22 Jan. 2011
By Dev1101 - Published on
Format: Paperback
This book is the EXACT same thing as the android version, the only difference between the two is the initial introductions on setting up your development environment. Also, if you want to develop anything for the iPhone you need to pay Apple $99, so if you are picking this book up for fun but don't want to spend money for the Apple iOS developer account don't bother with this book, just get the android one instead.

As for the code in this book, it is more of a series of really simple tutorials. If you've developed in actionscript before, this book won't teach you anything new. The only "interesting" stuff in the book is accelerometer control anyway. If you're a beginner, I'd honestly go with another book (the ones published by Friends of Ed are pretty decent).
5 of 6 people found the following review helpful
A book that under-delivers 10 Jan. 2011
By JesusWept - Published on
Format: Paperback Verified Purchase
Having started a lot of my development cycles in xCode and Interface Builder on the Mac, I was intrigued and optimistic based on Adobe Flash CS5 Professionals ability to create iOS applications in what would most likely be a lot simpler than writing directly in object-C.

As of writing (January 10th 2011), this is really the only book available for creating iOS applications in Flash, the rest are some ways away until being released.
If you are familiar with flash, there are few parts you will need, most of which is already discussed on Adobe's blogs themselves.

What this book lacked though was context, how would I create a navigation based application that I would see on an iPhone?
The answer is, it doesn't include any such examples. The best books I have found to be, start with a premise of an application and then including all sorts of elements to build the final application, a culmination of all of your efforts until you have a complete application.

This book has onesy twosy examples that never really amount to anything.
For example, one big advantage is taking advantage of SQLite databases, there are a couple of rudimentary pages on how to use SQL syntax and a couple of lines to show how you'd interact with it.

But it doesn't go beyond a SELECT or an INSERT statement, there is no context given to SQLite, so ok yes, you have selected data, how about going beyond that point?
Why not make a simple shopping cart application or something, showing how you pull the data, how you get that data on the screen and handle the data.
You could then extend it beyond that showing multiple instances where maybe you add something , showing how you get data from your application in to the database itself.

Also the way that the iphone handles a SQLite database and its storage, and where it needs to be in order for it to be persistent are not covered in this book.

If you are looking at doing both iphone and android applications with the use of flash, my tip would be, if you must buy this book, just buy one or the other and google the rest of how to publish apps or set up environments, because it really seems that its just a find and replace of swapping the word iPhone for the word Android, only a handful of pages are truly different, each other page is the exact same.
Finally I found a tech book I can understand 16 Jan. 2012
By YUCHANG A FU - Published on
Format: Paperback
I am a beginner in Flash iOS development. I am not from a Object-Oriented programming background. I was intimated by the Adobe help because it's very techy, and if you don't know how to use class then basically you are stuck on a lot of the examples litsed on the help site.

This book helps me tremendously. It was concisely organized. It lists common must-have iOS functions and how to use them. It gives a brief but clear explaination of what each term does first, in plain English, not techy jargons, then provides step by step codes followed by explaination what each line of code means. It contains all the important Flash iOS features and helped me tremendously during the 11th hour. I was no longer intimidated because this book truely means to help a beginner, and not to intimidate.

I highly recommand this book to whoever really struggles with Flash AS3 iOS development, and I hope there are more series like this to help us learn more advanced stuff. Good luck and best wishes.
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