or
Sign in to turn on 1-Click ordering.
or
Amazon Prime free trial required. Sign up when you check out. Learn more
More Buying Choices
Have one to sell? Sell yours here
or
Get a £1.55 Amazon.co.uk Gift Card
How to Draw and Paint Fantasy Architecture (How to Draw & Paint)
 
See larger image
 
Tell the Publisher!
I’d like to read this book on Kindle

Don't have a Kindle? Get your Kindle here, or download a FREE Kindle Reading App.

How to Draw and Paint Fantasy Architecture (How to Draw & Paint) [Paperback]

Rob Alexander
4.3 out of 5 stars  See all reviews (7 customer reviews)
RRP: £12.99
Price: £9.75 & this item Delivered FREE in the UK with Super Saver Delivery. See details and conditions
You Save: £3.24 (25%)
o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o
In stock.
Dispatched from and sold by Amazon.co.uk. Gift-wrap available.
Want guaranteed delivery by Thursday, May 31? Choose Express delivery at checkout. See Details
Trade In this Item for up to £1.55
Get an extra £5 when you trade in books worth £10 or more until June 30, 2012. Trade in How to Draw and Paint Fantasy Architecture (How to Draw & Paint) for an Amazon.co.uk gift card of up to £1.55, which you can then spend on millions of items across the site. Trade-in values may vary (terms apply). Find more products eligible for trade-in.

Frequently Bought Together

How to Draw and Paint Fantasy Architecture (How to Draw & Paint) + Otherworlds: How to Imagine, Paint and Create Epic Scenes of Fantasy + Imaginative Realism: How to Paint What Doesn't Exist
Price For All Three: £32.48

Show availability and delivery details

Buy the selected items together


Product details

  • Paperback: 128 pages
  • Publisher: Search Press Ltd (12 Oct 2010)
  • Language English
  • ISBN-10: 1844486141
  • ISBN-13: 978-1844486144
  • Product Dimensions: 27.7 x 21.3 x 1 cm
  • Average Customer Review: 4.3 out of 5 stars  See all reviews (7 customer reviews)
  • Amazon Bestsellers Rank: 14,305 in Books (See Top 100 in Books)
  • See Complete Table of Contents

More About the Author

Rob Alexander
Discover books, learn about writers, and more.

Visit Amazon's Rob Alexander Page

Product Description

Review

This book looks at the broad architectural styles, to give the reader and understanding of the common forms, elements and characteristics. Using this knowledge helps the artist to create fantasy buildings grounded in realistic architecture. The book is divided into four main parts, the first is intro to architecture which covers the different variations through time and how they are constructed, from Gothic, to Asian and Viking. Many different styles and each have their won distinctive characteristics. Then follows picture making techniques. This shows us how to look at composition, perspective, the importance of lighting, and some colour theory work. In this chapter Rob takes the same image but makes subtle alterations to show us how simple changes can affect the way the eye travels round the work, and how layer can create depth within it. Simple things like a consistent light source are easily forgotten and Rob reminds us just how important it is to plan and be consistent in these areas. Of course to create realistic buildings perspective and accuracy are essential ( the draw it and hope approach I use simply won't work here!) and Rob covers this in clear detail with accompanying images illustrating his point. I found the colour theory very interesting - Rob tells us how small changes can make images recede or come forward, very useful when you need to know how to bring out the focus of an image. Similarly the mood and drama section takes one image and using different palettes we see how the whole feel of the mood changes from dark and oppressive to light and inviting, simply by use of warm or cool tones. Third section is fantastic: details and textures and Rob has some excellent advice in looking at your work and deciding what textures you need, and how to achieve them. With each different material, wood, stone, brick or thatch he has a texture reference file consisting of references images of different types of each material. These can be very useful for final details and creating illusion of reality. The final chapter pulls everything together - using the information we have learned rob invites us to create our own fantasy world. He gives some step by step examples of finished works, each with helpful accompanying text. We can see from them how the lessons learned earlier on the book pull together into a coherent, realistic fantasy world. If you love fantasy art, or have an interest in painting realistic architecture this book is for you. Its that rare gem, a book for those that can already do the basics of panting competently and want to take it further to create not just pretty pictures but realistic fantasy art. Buy It! You won't regret it for there is so much to learn for artists from this book.-Jeanniezelos.com Architecture; everyone is fascinated by it. Would the towering walls of Hogwarts in Harry Potter be quite so enchanting if they weren't so full of crevices, concealing mysteries and magic? Would Sofia Coppola's Marie Antoinette be anywhere near as beautiful had it not been filmed in the intricately embellished Palace of Versailles? Can architecture explain copious amounts about a story or situation without even an ounce of additional context? I would argue so. When reading, watching or exploring, it is inevitable that to truly engage in a story you need to be lost in its world. For this reason, architecture is fundamental in creating an atmosphere and contributes heavily to our perceptions of a new place. Rob Alexander is a fellow that would undoubtedly agree with my opinion, and has dedicated a book to the art of creating fantasy architecture as a stand-alone feature that can enrich a tale. In How to Draw and Paint Fantasy Architecture, Rob Alexander attempts both to enlighten his readers about some of his favourite styles of architecture, such as Gothic, Romanesque and Modern and Futurist architecture, and proceeds to tell them how to achieve these visuals within their art. Not only does he outline what the features of great architecture are but he also ponders why they exist and therefore invites artists to consider the reason behind their drawings. In explaining conventions of other architectural styles he also gives additional insight to those who are familiar of other components of the periods; for example, his Gothic explanation helped me to further understand the Victorian Gothic novels that I study in my English Literature degree. Rob Alexander is an illustrator and conceptual artist and has received awards such as the Chelsey Award from the Association of Science Fiction and Fantasy Artists. At the beginning of the book, he says that it is one for the fantasy and science fiction artist in particular. As someone that isn't a science fiction artist, I enjoyed it because it didn't assume that I had levels of knowledge in any area of its expertise; everything suggested is explained in a way that encompasses all questions without sounding patronising. A particular notion that I took with me was one that he made about colour and time. Colour, he says, sets the tone of a piece, but not because the colour is significant, because the time of day that it signifies is significant. It's true - a haunted house is going to seem spookier at night, isn't it? Things so simple as these are spelled out in order to ensure that attention to detail is fine, and after telling you what is best to do he even gives his own opinions on which products on the market - from paint brushes to computers - will serve you best in achieving your goals. If you are an artist, an architect, or merely someone who likes to observe either of the aforementioned, this book is definitely for you.-Liverpoolstudentmedia.com If you enjoy fantasy in any form you will surely have been alerted to an interesting book, game or whatever by an arresting piece of artwork. Fantasy art usually contains buildings of some kind and here is how to produce some stunning fantasy pictures of your own. Note that I wrote pictures not paintings as although there is plenty in here on drawing and painting there is also a fair bit on using a computer to achieve your artistic aims. I particularly liked the overview of the book and how to use it at the beginning where each of the four sections is explained very succinctly. I can imagine reading that quickly in a bookstore and knowing what I was in for which is an excellent thing for any book. Firstly architecture of all kinds is introduced, from Middle Eastern to Gothic, Mesoamerican to Asian and even modern and futuristic. It gives a look at its key elements, a bit of background and some examples plus how artists have used it for their own work. The second section deals with the nuts and bolts of art including how to apply color theory, composition and perspective when painting buildings. I like the way in which examples are given and then broken down to explain what is going on in the pictures; a good way of learning. The third section shows you how to achieve the various architectural textures such as stone, tiles, bricks, wood etc and how they look when aged over the years or damaged by fire etc. Finally there is a gallery of work artist by artist, showing the stages of building up a picture and what the artist was working towards and why. It is a good way to learn in my opinion, and I would recommend this book to any intermediate or higher artist who knows about painting or digital art and wants to expand into fantasy.-Myshelf.com Fantasy art at its very best. Useful reference pictures of real-life buildings with full architectural details, detailed art techniques, a gallery of textures (marble, stone etc). A lot of handy painting hints and tips that you can transfer to your cake decoration.-Cake Craft & Decoration

Product Description

This book is a how-to guide to the essential techniques for capturing fantastic buildings, alien architecture, alternate realities, and ancient citadels - and make it all look convincing. Exploring different media - traditional and digital - the book takes you step-by-step through the techniques you need for turning your own imaginative ideas into finished art. You will learn how to find useful reference pictures of real-life buildings and architectural details - and how to paint or render them as part of your fantasy creations.

Tags Customers Associate with This Product

 (What's this?)
Click on a tag to find related items, discussions, and people.
 

Your tags: Add your first tag
 

Sell a Digital Version of This Book in the Kindle Store

If you are a publisher or author and hold the digital rights to a book, you can sell a digital version of it in our Kindle Store. Learn more

What Other Items Do Customers Buy After Viewing This Item?


Customer Reviews

Most Helpful Customer Reviews
5 of 5 people found the following review helpful
Review 18 Feb 2011
Format:Paperback|Amazon Verified Purchase
This book is a rare find, an art book that inspires and does something a little different to the tired step by step formula. The imagery in this book is amazing, and I suspect a lot has had digital enhancement, 9even the ones painted in the traditional way, but this is a minor point and there is something to inspire both traditional and digtal artists.

This book won't tell you how to draw fantasy scenes, but will give you loads of inspiration if you want to have a go. If you are not into fantasy, this book is still lovely and will certainly make you want to start trying new things. For the price, this book is exceptional, lovely quality and creatively designed. I think this book would appeal to illustrators, art students and anyone who loves looking at inspiring work.
Comment | 
Was this review helpful to you?
11 of 12 people found the following review helpful
Format:Paperback|Amazon Verified Purchase
A phenominal book for pictures, this book provides many ideas on what fantasy worlds should look like. However the content of how to draw and paint is rather limited. It lacks techniques. The book provides alot of text, so it is good to read but overall it was a let down to beginners who wish to draw and paint.
Comment | 
Was this review helpful to you?
8 of 9 people found the following review helpful
By L. Chen
Format:Paperback
I am a 3d environment artist for video games. This book is the most useful how to book I have amongst other 10 of them covering all sorts.

The book has the right amount of architecture information for artists with good summary and examples. It's very well organised. It also covers lots of essential concepts in fine art. I would go so far as to say every environment artist should get one copy.

The only downside of the book is the quality of the actual painting(I won't even classify them as paintings honestly, as they look more like second grade still prints of matte paintings). The cover page should give you a good insight of the quality of painting in the book.

so learn everything from the book, but be aware, the paintings in the book are not good examples of fine fantasy architecture paintings.
Comment | 
Was this review helpful to you?

Customer Discussions

This product's forum
Discussion Replies Latest Post
No discussions yet

Ask questions, Share opinions, Gain insight
Start a new discussion
Topic:
First post:
Prompts for sign-in
 

Search Customer Discussions
Search all Amazon discussions
   


Listmania!


Look for similar items by category


Look for similar items by subject


Feedback


Amazon.co.uk Privacy Statement Amazon.co.uk Delivery Information Amazon.co.uk Returns & Exchanges