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How to Design Programs: An Introduction to Programming and Computing [Hardcover]

Matthias Felleisen
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Inside This Book (Learn More)
First Sentence
Getting Started We learn to compute at a young age. Read the first page
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Front Cover | Copyright | Table of Contents | Excerpt | Index | Back Cover
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accumulator  add  alon  answer  application  argument  between  body  boolean  case  class  compute  cond  cons  consider  consumes  contains  contract  create  data  define  definition  design  determine  develop  effect  else  empty  evaluate  evaluation  example  exercise  expression  false  field  figure  first  following  function  given  graph  guess  input  item  last  left  let  list  listof  local  may  must  name  natural  need  new  next  node  now  number  operations  part  point  posn  problem  process  produces  program  purpose  recipe  recursion  represent  representation  rest  result  right  scheme  second  section  set  should  shows  state  step  structure  symbol  template  test  three  time  tion  tree  true  two  use  value  variable  vector  whether  word 
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