Michele Bousquet claims early in this book that it is not intended as a comprehensive reference, that fact becomes painfully obvious as soon as you get past the introduction. This book is basically an outline of general techniques and a collection of basic tips for the various stages of a project in Max; starting with modeling and working through final renderings and animation. Each piece is laid out in a two page spread, usually with several color pictures and captions attempting to explain the point. Graphically the two page spread is interesting, but it's a bit awkward to read, sometimes difficult to discern what the picture is intended to convey,and woefully short on explanation. As best I can tell the "Cheat" aspect of this book is an appeal to save drowning beginners from wading through a Max reference tome and suffering along the steep learning curve. In other words, to cheat your way past the painful Max learning process. It's a noble attempt, but other than giving you a push in the right direction this book isn't going to save you much misery. Buy a thick reference as well and start grinding.
There are a few nice tips and insights for intermediate users, but I was really hoping for a lot more. The coverage of new features in Max 2011 - Slate Material Editor, CAT animation, Viewport Canvas, etc - is as cursory as all of the other topics. I wanted to like this book; it is pretty and has some useful advice, but unfortunately fails to live up to its potential. I respect Ms. Bousquet's intent of keeping things simple and light, but in my opinion each of the tips needs to be developed further and in more detail to be worth the cover price and make this a truly useful reference. If you are new to Max this book may be helpful in giving you an idea of how to approach things, and if you have some Max experience you will probably still find a few gems, but in either case you will have to look up the features and specifics elsewhere.