As anyone with a fondness for the genre knows, a "ghost story" is not any story with something labeled a "ghost" in it; a ghost story offers an encounter with the unknown and unexplained, a meeting with something that is outside the realm of the expected. Ghost stories contain elements of suspense. By such a definition most of the stories in this piece are not ghost stories.
I do not blame the writers -- some of the stories are decently written. I do blame the editors for imagining these action yarns constitute ghost stories.
The first, "Fighting Spirits" is a supernatural confrontation with some monsters from beyond. No ghostly suspense; just a fight scene. The second, "Jennie in the Field" is a ghost story, but not a particularly well-written one. The third, Andre Norton's "Ravenmere," is an exception -- an excellent little story. "In the Charnel House," apparently attempts to be a Kafkaesque morality play but leaves me looking at an over-played and insufficiently justified moral. "When You're Dead" is an adventure / escape story "ghosted up" by a too easily labeled Harry Houdini. "Spirit of Honor" is an Oriental sword & sorcery piece, not a ghost story.
Get the idea?
This is definitely the most disappointing ghost story anthology I've purchased (and I've purchased more than a few).