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High Score!: The Illustrated History of Electronic Games
 
 
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High Score!: The Illustrated History of Electronic Games [Paperback]

Johnny L. Wilson , Rusel DeMaria
5.0 out of 5 stars  See all reviews (1 customer review)

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Product details

  • Paperback: 400 pages
  • Publisher: McGraw-Hill Publishing Co.; 2nd Revised edition edition (1 Jan 2004)
  • Language English
  • ISBN-10: 0072231726
  • ISBN-13: 978-0072231724
  • Product Dimensions: 24.8 x 20.3 x 2.3 cm
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon Bestsellers Rank: 821,650 in Books (See Top 100 in Books)
  • See Complete Table of Contents

More About the Author

Rusel DeMaria
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Product Description

Product Description

In this lavishly illustrated full-color retrospective, discover never-before-seen photos that bring to life the people and stories behind the most popular games of all time, including Space Invaders, Pac-Man, Centipede, Donkey Kong, Asteroids, SimCity, Quake, Myst, Tomb Raider, and more. This is the inside scoop on the history, successes, tricks, and even failures of the entire electronic games industry.

From the Publisher

  • ·High Score! is the only full-color comprehensive overview of the history of electronic games. It has garnered praise from fans and industry insiders alike.
    ·The new edition will correct a few mistakes and omissions that were noted after the book published. It will also add new information that we were not able to include in the first edition, particularly on game development in Europe and Japan, as well as bring the book up-to-date with the latest developments in the US market.
    ·This book is designed to take people back, to commemorate the long, strange journey the industry has taken'from the garages of a few teenaged geniuses to the steel-and-glass high-rises of Sony, the sprawling campus of Microsoft, and the cubicle-filled offices of development teams all over the world.

  • Inside This Book (Learn More)
    First Sentence
    In this section, we very briefly turn back the clock to revisit some of the key events in the history of technology, without which there could have been no electronic games. Read the first page
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    Concordance
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    Front Cover | Copyright | Table of Contents | Excerpt | Index | Back Cover
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    Customer Reviews

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    Most Helpful Customer Reviews
    3 of 5 people found the following review helpful
    Excellent 28 Feb 2005
    Format:Paperback
    This book while looking like your typical picture filled no content table topper it is infact informed and entertaining. It reads well going through the various software houses in a timescale format.Its also full of great pictures of box art and promo materialswhich really make a differance. The authors write in a great style and I can only think of one book which I could recomend more on the subject
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    Most Helpful Customer Reviews on Amazon.com (beta)
    Amazon.com:  22 reviews
    5 of 5 people found the following review helpful
    Absolutely terrific! A must read for videogame fans. 28 Nov 2006
    By Navarro L. Parker - Published on Amazon.com
    Format:Paperback|Amazon Verified Purchase
    An amazing and comprehensive picturebook of all electronic games through history (not just "video" games). This book has some great photos of consoles and game prototypes you may have never heard about -- like the Atari Game Brain and Cosmos. It's just packed with images on thick glossy paper. My only complaints is there were no images of the very first videogame, "Tennis for Two". The book is also so thick and heavy, I don't know how long the binding will last under multiple readings. But these are minor gripes. A must have if you are interested in the beginnings of electronic entertainment.
    7 of 8 people found the following review helpful
    The most comprehensive book on the history of games so far. 3 July 2004
    By Big Joe '83 - Published on Amazon.com
    Format:Paperback
    Searching for books on this topic is infuriating considering since electronic games is a broad subject and reaches various elements. (But hey, so is film and music.) Usually you'll find books that only cover the old arcade games, or some which only cover games of today on the PS2 and X-BOX while barely mentioning anything about the past games we grew up with, and this is twice a hassle if you're a PC gamer. But this book has the lot and it covers it brilliantly. It mentions the well known titles we see everywhere else like Mario and Sonic and all the familiar faces but delves deeps into eras that the average game would have no idea about or have forgotten such as the contributions by Trilobyte or Dragon's Lair.
    Personally it would have been great if they had included some of the PC favorites like Sam & Max, Jazz Jackrabbit, One Must Fall and Little Big Adventure but for what it's worth the quantity of games the book discusses is remarkable. I'm glad that a publication like this can get out there to new gamers out there who have perhaps forgotten or have never seen games in 2-D or in less than 256 colors and they can see for themselves the culture in which a lot of us grew up in and how it has changed over the years. (For better or for worse.)
    13 of 17 people found the following review helpful
    Poor quality 26 Sep 2005
    By Adam Moore - Published on Amazon.com
    Format:Paperback
    This book is filled with inaccuracies. I know that it can be difficult to seperate myth and legend from historical fact when it comes to the history of electronic gaming. For example, look at the variations of the story of Pong in Andy Capp's bar. Unfortunately, even some of the captions next to pictures are wrong.

    If you're looking for a book about the history of electronic gaming, I recommend The Ultimate History of Video Games (ISBN 0-7615-3643-4) by Steven L. Kent. However, inaccuracies aside, this book is good as a visual aid to supplement Kent's book. This book is filled with pictures, while Kent's book is filled with text.

    Also, do not expect this book to have a very long lifespan. It is glue bound and the pages will start to fall out after repeated use.
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