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Hero's Guide: Star Wars Roleplaying Game [Hardcover]

J.D. Wiker
5.0 out of 5 stars  See all reviews (1 customer review)

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Product details

  • Hardcover: 160 pages
  • Publisher: Wizards of the Coast (1 Jun 2003)
  • Language English
  • ISBN-10: 0786928832
  • ISBN-13: 978-0786928835
  • Product Dimensions: 27.9 x 21.6 x 1.3 cm
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon Bestsellers Rank: 1,114,486 in Books (See Top 100 in Books)

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Most Helpful Customer Reviews
9 of 10 people found the following review helpful
Excellent Resource... 15 Jun 2003
Format:Hardcover
An excellent sourcebook, that will add extra depth to your Star Wars game. Primarily focused on player character options, prestige classes (lots and lots of them) and archetypes (for that little extra variation). Tones of new feats including various martial art forms and the long awaited 7 forms of Jedi Lightsaber combat. More gear and rules for cybernetics, rules of joining Factions like the Rebel Alliance or the Empire along with how to rise in the ranks and command respect of your peers and foes alike regardless of who you fight for...

This book is basically just more of everything... including the excellent artwork which has become the hallmark of all Wizards Publications... Buy it now, do not delay...

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Amazon.com:  2 reviews
60 of 61 people found the following review helpful
The Star Wars Player's Best Friend 19 Jun 2003
By Scott Owen - Published on Amazon.com
Format:Hardcover
In a very basic sense, the Hero's Guide is like an advanced expansion of the Revised Core Rulebook, but it's much more than that. The main purpose of this book is to provide tools for the player- and it definitely delivers. Gamers looking for long sections of background and history are advised to go elsewhere, but considering all that it offers, I'd consider this book a must-have for any serious player.

First off, the Hero's Guide follows in the high-quality style of other recent products such as the Ultimate Alien Anthology and Coruscant And The Core Worlds. Like its cousins this book is full-color and hardcover. One immediately notices the large amount of original artwork and still photos. The main index is organized alphabetically by topic, which makes finding most things mercifully simple. This book is well presented, easy on the eyes, and fun to read, but of course that's not why it deserves a spot on your bookshelf.

This book is simply filled to the brim with a vast array of new game rules and character options.

The main standouts are the chapters on Feats and Prestige Classes. In terms of Feats, over 120 new feats are offered, including feats for six distinct martial arts disciplines as well as feats depicting the seven forms of lightsaber combat. There is also a wide selection of faction-related feats. With such a wide selection even the pickiest player should be able to find something that fits his or her character.

Players will also like the selection of nearly 30 new prestige classes. Many of them are tied to specific factions, and some are definitely harder to qualify for than others, but they represent such a wealth of progression options that just about anybody should be satisfied. The full list includes: Chief Engineer, Infiltrator, Loyal Protector, Martial Arts Master, Master Duelist, Outlaw Slicer, Priest, Sharpshooter, Treasure Hunter, Antarian Ranger, Black Sun Enforcer, Black Sun Vigo, Master Spy, CorSec Officer, Corporate Troubleshooter, ISB Special Agent, Crime Broker, Mistryl Shadow Guard, Lord of the Expanse, Rebel Organizer, Sienar Engineer, Baran Do Sage, Matukai Adept, Zeison Sha Warrior, Espionage Droid, and Berzerker Droid.

Noticeably absent are the Jensaarai Warrior and the Dathomiri Witch, but at least the Jensaarai has an official entry in Dungeon Magazine 98 (Polyhedron 157).

The Hero's Guide also showcases the concept of character archetypes. Basically, an archetype is a multiclass character that replaces certain class features with ones that better fit a desired character concept. This sets a welcome precedent: if it doesn't fit, change it!

Also introduced is the concept of Sympathy. Sympathy is similar to and works in conjunction with Reputation, but it only applies when dealing with members of a faction with which you have Sympathy. Unlike Reputation, however, Sympathy can go up or down based on a character's actions.

In addition to all this there is a chapter devoted to character creation, another that discusses new uses for existing skills, a selection of new equipment (including the long-awaited rules for cybernetics), a chapter on new combat moves, a chapter that discusses the Force, and finally a chapter devoted to Droids.

After having read through it several times, I simply can't find a bad thing to say about this book. It may very well be the best SWRPG sourcebook published so far. Hats off to the authors and the entire team who put it together.

And if you still aren't satisfied, the Star Wars RPG section of the Wizards of the Coast website has a web enhancement for the Hero's Guide that includes even more archetypes and prestige classes.

8 of 43 people found the following review helpful
This book rocks 13 Jun 2003
By Robert Francescon - Published on Amazon.com
Format:Hardcover
To be perfectly honest, I hate Star Wars. I think the movies [are bad] and are completely uninteresting. But this book is a different story altogether. It brings to life what the movies can't. The writing is superb. Highly Recommended!!
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