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In Her Majesty's Name: Steampunk Skirmish Wargaming Rules (Osprey Wargames Book 3) [Kindle Edition]

Craig Cartmell , Fabien Lascombe
4.3 out of 5 stars  See all reviews (20 customer reviews)

Print List Price: £11.99
Kindle Price: £5.75 includes VAT* & free wireless delivery via Amazon Whispernet
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Book Description

It is 1895 and the world is in turmoil. The Great Powers compete for resources and the latest technology, and an undeclared and secret war rages between them all. This is the battleground of the Adventuring Companies. These clandestine agents of the Great Powers operate in the shadows, matching skills and wits in pursuit of the newest scientific formulae or powerful occult artifacts. In Her Majesty’s Name sets these Adventuring Companies against each other in one-off encounters and in longer narrative campaigns. Companies are usually comprised of 4–15 figures and two players could easily play three games in an evening. The rules have been designed to allow maximum versatility for the player – if you can imagine it, the system will help you build it. There is, however, a wealth of ready-prepared material covering weird science, mystical powers, and a range of pre-generated Adventuring Companies, including the British Explorers’ Club, the Prussian Society of Thule, the US Marine Corps, the Légion Étrangère, the revolutionaries of the Brick Lane Commune, ancient Egyptian cults, and the mysterious Black Dragon Tong.

Books In This Series (3 Books)
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    Product Description


    The authors have done a very good job of creating a simple, effective set of rules which has all of the steampunk flavour that you could want. The core mechanics are simple to learn and easy to remember. --Miniature Wargames

    About the Author

    With over 30 years' experience as a wargamer, Craig has been writing, playing and publishing his own wargames rules online since the mid-90s. Recently, he formed the Forge of War Development Group to further develop his games and now has an active cadre of 30 other writers. Charles Murton also has more than 30 years of tabletop, role-playing and board wargaming experience, and has gamed with Craig for about 25 of those years. Charles is also a target shooter and brings practical weapons knowledge to the rules-writing team. Jesse McGibney was born in Saskatoon, Canada in 1987, and graduated with a degree in Illustration from Sheridan College in 2009. He is the co-founder and lead artist of the independent video-game studio, AlienTrap Games. Jesse also enjoys doing freelance illustration for various publishing houses, including Fantasy Flight Games and Osprey Publishing. He currently resides, along with too many half-painted miniatures and rulebooks, in Toronto, Canada.

    Product details

    • Format: Kindle Edition
    • File Size: 2368 KB
    • Print Length: 64 pages
    • Publisher: Osprey Publishing (20 May 2013)
    • Sold by: Amazon Media EU S.à r.l.
    • Language: English
    • ASIN: B00CBF08A4
    • Text-to-Speech: Enabled
    • X-Ray:
    • Word Wise: Enabled
    • Enhanced Typesetting: Not Enabled
    • Average Customer Review: 4.3 out of 5 stars  See all reviews (20 customer reviews)
    • Amazon Bestsellers Rank: #92,737 Paid in Kindle Store (See Top 100 Paid in Kindle Store)
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    Customer Reviews

    Most Helpful Customer Reviews
    11 of 11 people found the following review helpful
    5.0 out of 5 stars In Her Majestys Name Review 4 Oct. 2013
    I guess I should first start by explaining exactly what this little gem by Osprey is all about. Written by Craig Cartmell and Charles Murton, In Her Majesty`s Name is a set of slightly unusual Steampunk Skirmish Wargame Rules for 28mm table top gaming.

    I say unusual, and I mean it, because of several reasons. They have a slightly different slant on the whole Victorian skirmish theme... somehow they just feel right. I`ve now read over two dozen sets of rules for Steampunk and/or for Victorian & Colonial gaming (and I`ve written reviews for more than a few of them), and while I can find merit in many of the sets I`ve read over the past few years, I have never yet found the ideal. Maybe it is because I am English, and have a deep love of the period, and because I spent much of my life walking down Victorian cobbled streets, looked up and seen original Victorian houses; have visited Victorian museums (and also looked inside an old Victorian prison), and have been saturated with good Victorian literature and historical tomes all my life. Maybe my lack of faith in most of the Victorian rules I have looked at, also stems from the fact that they all mostly seem to be written in America, by writers who have probably never even been to England, walked down Whitechapel in London, or taken a tour through the old workhouses in the river dock areas of the East End.

    I know Steampunk is meant to be fantasy.... a Victorian era that never was... but could have been; but to get the right feel for that premise, there has to be a basic groundwork of understanding of the Victorian period as a whole.
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    8 of 8 people found the following review helpful
    I'm quite content with these rules. After a decade or two of watching other rules get more complex yet distant from the genre, more padded with eye-candy, more laden with the authors perceptions of what the rules should reflect, I've got to that stage where I appreciate something that comes along, outlines a basic framework, lets me fit the 'fluff' that I want, and provides me with a couple of entertaining games within several hours of reading the book. This book does have the requisite colour photos of figures in dioramas but they do serve well to whet the appetite.

    Now I know some out there like their chapters and codices and army lists to tell them in considerable detail what they can utilise on the tabletop, and thereby lead them into min-maxing for the win. That's not for me, never has been, so this is a pleasant alternative. It's meant to provide you enough rules and complexity for a fun one-off battle, or can be used for a string of games put together, quick and decisive, so you could end up with a fun narrative of several skirmishes linked together in a day or evening's playing.

    There are 'pseudo-official' figures available, and very nice they are too, but a strength for this game is that you can use any suitable figures you may already have in your collection. And if you do need to acquire some new forces, we're not talking armies here - you can get by with a dozen figures just fine. For example, I have early Great War French in blue and scarlet battling against a faction made up of Chinese Boxers. And I've found a use for all those fantastic individual sculpts of figures I've acquired over the years, great one-off detailed castings I couldn't resist buying but were never actually able to place in a game.
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    6 of 6 people found the following review helpful
    4.0 out of 5 stars Ronseal Gaming 23 Sept. 2013
    Format:Paperback|Verified Purchase
    These rules started life as a free fanset for 40K skirmishes called In the Emperor's Name and that set are still available for download. This steampunk adaptation is well written and intelligently laid out. They are easy to read and you can be up and playing in half an hour or so. I like the way the game is supported by a website with downloads, pre-organised `armies' as well as `build your own rules', and decent tie-in figures from North Star Miniatures.

    The rules are decently illustrated and a fair price at a tenner. Avoid the e-version. It is cheap but rubbish. I bought it and had to rebuy the dead-tree version. The Osprey format limits what can go into the core rules but I understand supplements are on the way. I intend to purchase them.

    These are Ronseal Rules: they do exactly what it says on the tin.
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    4 of 4 people found the following review helpful
    5.0 out of 5 stars In her Magesty's Name 4 Oct. 2013
    These are quite straightforward rules with the invitation to develop ones own particular vision of steampunk . This is evident from the ideas to be found on the blog of the same name .
    I have read reviews that criticise the rules for being too dependent on the players imagination but this is the whole point ! All wargaming requires a degree of imagination and effort . But I guess we have a generation of people whom been spoon fed ideas by systems such as Games Workshop !
    The rules could also be used for none Vsf settings as the mechanism is very adaptable and as we speak I am looking at some synthesis between them and the World Aflame inter-war rules.
    On the whole they are a fun set of rules
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    Most Recent Customer Reviews
    5.0 out of 5 stars Steampunk greatness.
    Just a fun setting and Steampunk. What more do you want? Stompy robots? Yup. :-)

    Published 22 days ago by David P. Arthur
    4.0 out of 5 stars looks like it could be a wheeze
    interesting format, different subject, looks like it could be a wheeze.
    Published 23 days ago by G W Hogg
    2.0 out of 5 stars and your club wielding cultists can run across the field to your foe's...
    I've played a number of games of this now and although our players were enthusiastic we are all much less so now and have switched to Empire of the Dead. Read more
    Published 3 months ago by swampedbybunnies
    5.0 out of 5 stars Five Stars
    A gift, so cannot review the contents much, but lavishly illustrated and well received.
    Published 7 months ago by steve broomfield
    4.0 out of 5 stars Good General overview of the game
    Good General overview of the game. Coupled with a set of predefined sets, means that you get straight into the game.
    Published 8 months ago by steven
    5.0 out of 5 stars Five Stars
    great thanks
    Published 8 months ago by Peter
    4.0 out of 5 stars Fun game, paperback is best version
    My friends and I use these rules for a fun game in an evening with a small number of figures. They are a basic set of rules, definitely not suitable for tournaments or rules... Read more
    Published 12 months ago by peter
    5.0 out of 5 stars It's nice to see this type of publication ( Wargame rules ...
    Having this on my Kindle allows me to take it with me to friends and clubs. It's nice to see this type of publication ( Wargame rules and supplements) in a format that allows me to... Read more
    Published 13 months ago by atb731
    4.0 out of 5 stars Fun rules at a fair price
    Fun rules, clearly written but in a old fashioned kind of way. Plays like a steampunk Warhammer 40k, but that isn't necessarily a bad thing! Good price.
    Published 15 months ago by Ric
    5.0 out of 5 stars Classic steampunk
    For those tabletop gamers looking for a simple but effective ruleset covering the steampunk genre, this is a must. Read more
    Published on 4 Sept. 2013 by claymoreents
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