Who committed the murder? Was it Colonel Mustard, Professor Plum or the Reverend Green? Could it have been Mrs Peacock, Mrs White or Miss Scarlett? Where did the murder take place? Was it in the dining room, the lounge, the hall, the study, the kitchen, the library, the billiard room, the conservatory or the ballroom? Which implement was used? Was it a dagger, a spanner, lead piping, a candlestick, a revolver or rope?
It is all very intriguing.
The object of the game is to be the first to detect the murder--who, where and with what? Ask the questions, solve the clues and by a process of elimination work out "whodunnit?"
This excellent game has been enjoyed for years and its popularity continues to grow. The manufacturer recommends that it is suitable for three to six players from age eight up. It is particularly appropriate for groups of mixed ages, older players being able to play with younger generations on a more or less equal footing.
The rules pamphlet, otherwise known as "Detective Case Notes" takes the form of The Daily Echo of Friday June 6, 1926. It is sepia and sets out what needs to be done to set up the game, what you need to do with the clues, how to compile the evidence, how to "operate", how to help police with their enquiries and ultimately how to solve the case.
Have fun making accusations and suggestions, but don't forget to watch your back... --Susan Naylor