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Deliver to your Kindle or other device Presents: The Guide to Classic Graphic Adventures Presents: The Guide to Classic Graphic Adventures [Kindle Edition]

John Szczepaniak , Collin Pierce , Paul Chênevert , John Cameron , Jason Johnson , Michael Plasket , Kevin Anderson , Samuel Melzner , Ryan McSwain , Kurt Kalata
4.5 out of 5 stars  See all reviews (4 customer reviews)

Print List Price: £16.99
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Product Description

Product Description

In 1984, Roberta Williams of Sierra On-Line designed King's Quest, the world's first graphic adventure. A huge step beyond the text-oriented games that preceded it, the genre took the world by storm, and proved immensely popular with computers over the next decade. A combination of storytelling and puzzle solving, they provided the ability to explore a world and experience a narrative without the need for twitchy reflexes demanded of arcade games. This nearly comprehensive book includes reviews for over 250 games from the golden age of the graphic adventure genre, running from 1984 to roughly 2000, focusing on promiminent publishers such as:

-LucasArts (Maniac Mansion, Monkey Island, Sam & Max, Grim Fandango)

-Sierra On-Line (King's Quest, Space Quest, Leisure Suit Larry, Gabriel Knight)

-Legend (Spellcasting, Eric the Unready, Callahan's Crosstime Saloon)

-And several other popular and not-so-popular series and games (Zork, Myst, Broken Sword, The Longest Journey, Simon the Sorcerer, The Last Express, and dozens of others) -Also includes interviews with several adventure game developers, including Al Lowe (creator of Leisure Suit Larry), Corey Cole (creator of Quest for Glory), Bob Bates (founder of Legend Entertainment) and Josh Mandel (writer and designer for Sierra).

Product details

  • Format: Kindle Edition
  • File Size: 18923 KB
  • Print Length: 772 pages
  • Simultaneous Device Usage: Unlimited
  • Sold by: Amazon Media EU S.à r.l.
  • Language: English
  • ASIN: B005231248
  • Text-to-Speech: Enabled
  • X-Ray:
  • Word Wise: Not Enabled
  • Average Customer Review: 4.5 out of 5 stars  See all reviews (4 customer reviews)
  • Amazon Bestsellers Rank: #282,419 Paid in Kindle Store (See Top 100 Paid in Kindle Store)
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Most Helpful Customer Reviews
3 of 3 people found the following review helpful
4.0 out of 5 stars Spoilers, spoilers everywhere! 6 Jun 2012
By J. Oria
Format:Paperback|Verified Purchase
I liked the looks of the book and they definitely got me by the excerpt and the cover. Tha book is massively extensive and covers almost any graphic adventure you could think of, and many you didn't even know that existed! The only setback are the oh-so-many spoilers it has. Except for that, you'll make a good idea of what you can expect from any of the reviewed games.

This book made me realise how few adventure games I have finished and been able to enjoy! Too much work to do...
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5.0 out of 5 stars Superb resource 22 Oct 2014
Format:Paperback|Verified Purchase
I actually bought this as a prize for one of our pupils in an adventure game design class, and wanted to keep it myself (but didn't!). It's a weighty tome, covering pretty much the entire history of graphic adventures from those with static images through to the more modern ilk.

Interviews with games creators, comparative reviews of games (with a nicely rose-tinted view of the past) and lots and lots of pictures.

Having had to part with the one I bought, this is on my wishlist so I get a copy for myself.
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5.0 out of 5 stars point and clicks 12 Jun 2014
Format:Kindle Edition|Verified Purchase
Great read if you remember the point and click Lucasarts days. So many great games, memories. From Beneath a steel sky to Grim Fandango.
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0 of 3 people found the following review helpful
4.0 out of 5 stars Good 22 Dec 2013
Format:Paperback|Verified Purchase
Came quickly, very comprehensive. The cover is particularly shiny, the pages are all in order. I mean, this is a book and it does what it says Amazon. I can't write that much about it, really.
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Most Helpful Customer Reviews on (beta) 4.5 out of 5 stars  22 reviews
14 of 16 people found the following review helpful
3.0 out of 5 stars A great read, but not perfect. 16 Nov 2011
By T. A. Papassilekas - Published on
Format:Paperback|Verified Purchase
This one is a mixed bag. On one hand, there's so much to read and take you back, it's guaranteed to keep you warm and happy for quite a few days. On the other hand, it's god a few glaring issues.

The good: a huge amount of games covered, lots of detail, attention and love. Can't get much better than that.
The bad:

To begin with, the book is 'typeset' in Word or something. It really shows. Now, Word may be a good processor, but a DTP package it is not. This is something I could have printed and bound myself. Also the photos are, disappointingly (but predictably, due to cost issued) in B&W only.

There a lot (a lot!) spelling and grammatical mistakes, a sign of the text not having been edited. Sometimes it's obvious the author changed his mind half-sentence, deleted some of it and then rewrote it without making sure it sticks with the beginning of the sentence. Stuff like that.

The interviews are very few, and gathered together towards the beginning of the book.

Coverage is uneven and raises some brows. For instance, the author covers some obscure (and, probably, hated by the kids that played them back then) edutainment titles and then throws Personal Nightmare and the Elvira titles together in a single (!) page. Then he goes on to cover games up to 2011 (classics??) in his attempt to make an exhaustive guide, but truth be told, he could do with 100-150 pages less, easily. There are definitely tons of non-classic games in there, and you'll find yourself skipping page after page, after a certain point.

What's more, he seems to be nitpicking for most of the time (the Nazi guy in Indiana Jones has an overdone German accent? For god's sake, that was obviously on purpose!) about things that don't really matter when you're engrossed in a real classic and suspension of disbelief is in the works, but that's not a big deal. He also seems to get some facts a bit on the wrong side (Black Dahlia 'totally ignored'? Nah...), but overall he's doing a great job, so maybe I'm the one nitpicking now.

All in all, it's not a perfect book, but (especially since it's the only one out there) it's essential reading. And the price is right, too!
7 of 8 people found the following review helpful
5.0 out of 5 stars If you like Adventure Gaming then this is a must have ! 27 May 2011
By django5135 - Published on
The Guide to Classic Graphic Adventures is a great book filled with tons of information on the Adventure Game genre old and new. The book is organized very well and detailed with rich information about the genre. The book is cataloged by companies that produced the games which goes into detail about each game the companies produced. Starting off with Sierra/Sierra On-line which got adventure gaming genre off the ground to the smaller more singular released games later on. It even goes into detail about some of the free Independent adventure games that have been appearing more frequently these days online . Some articles include games or productions that are not adventure games but are included because they are part of a series in an adventure game line/franchise.

Each article is essentially a detailed description of the game/games with a fair review of its quality on puzzles,story/writing,and graphics. As expected the bigger name games have longer and more in-depth articles. Some even briefly describing the impact they had on the genre or video game industry.

The only downside to the book is that a couple of the articles on some of the games were taken from the website []. The issue with this is if you already read the articles on the games from the site your not getting anything different for the most part. Most of the game specific articles that are featured on the hardcoregaming101 site the book takes word for word. Also there are more pictures on the website of the games and their in color to boot. Fortunately the big games included that have been featured on the site have been changed so your getting a bit of new information on those.Also on a positive note it is quite nice to get the articles in physical format over having to read them on a computer screen.

Overall though besides this minor fault this book is a gem. Opening this book is like the old cliche saying about potato chips, you cant just read one article with out wanting to read another and another after that .If you love adventure games then this is a must have.
8 of 9 people found the following review helpful
5.0 out of 5 stars 21 May 2011
By BattleCircuit - Published on
I have been reading for a while now. It is a great site that has turned me on to a ton of really great arcade games that I would have never been able to find sifting through a database of thousands of games. This book does the same thing with adventure games, and is a must have for classic gaming enthusiasts. Whether they were born a generation late and don't know what games to look for, or lived through it but have some lingering itch of nostalgia that they can't scratch because it is stuck in some deep fissure of their brain, this book helps those answers surface.
1 of 1 people found the following review helpful
5.0 out of 5 stars Great Book 24 July 2013
By HARMIK KHORONIAN - Published on
Format:Kindle Edition|Verified Purchase
Great book well worth the asking price and as a side note also worth going to there site hardcoregaming 101 lots of great info in the book and there site.
2 of 3 people found the following review helpful
4.0 out of 5 stars A definitive guide to graphic adventure games 19 May 2013
By Christian R. Unger - Published on
Format:Paperback|Verified Purchase
This title is a reference of all the major graphic adventure games ever released. It tries (and succeeds) in covering an incredible amount of ground and lists series in context, including discussing pre and se-quels which might not have been graphical adventure games.

This book is a massive work, and remains readable and entertaining, which isn't surprising considering the structure: it devotes one to several pages to each title. In each entry it covers the basic plots, mostly discusses the highs and lows, generally what systems it is available on and what the differences are. Overall more coverage is given to the greats, in particular Sierra, Lucas Arts and Zork (as well as derivatives), which is good and evokes a lot of nostalgia, but even the shorter entries which usually only cover really half a page as they generally include a screen shot, give enough information that conveys enough as to whether or not to check out the title.

Despite being a reference it is viable to read this start to finish (as I just did) and remain reasonably entertained, though this is a massive title, with over 750 pages (although a fair few screenshots) and reading that much on a single genre of games is imposing. Still it remains strong enough and varied to keep things going, largely because the contributors are able to focus on what makes each title unique so it itself each entry is something potentially new, and even if you know the (graphic) adventure genre back to front, there will likely be some things you'll pick up from this that you didn't know.

So, great title, why only four stars? Two major flaws: First the proof reading was terrible, with some sentences being completely unfathomable as to what is trying to be said. This seriously grates and while most are just word order or duplication, some are the wrong word be that by typo or apparent voice dictation gone wrong. But maybe three or four sentences were complete non-sense. And the second issue: screenshots are all black and white ... well grey-scale, and many it is very hard to make out what they are trying to show. Some could have been done away with, and I felt nothing was lost after I stopped looking at them, for the most part they were just random screens not something that is particularly funny. A small section of larger color shots of something more substantial would add immensely. There is a minor small gripe, and that is consistency between the contributors. Some articles keep dwelling on humor (or lack thereof) even though the introduction has pointed out not all titles are supposed to be humorous. In the same vein, some entries degrade into how the title could have been better, but not on an objective level of "use different controls", but rather "if this character had a different personality" or the setting were more happy. This backseat re-designing feels off and clashes with more objective statements about voice acting and the like.

This title is arguable for fans of adventure games, especially of the graphical variety. Additionally, this could possibly a reference for someone doing research into some aspect of computer gaming. Other than that this has very limited appeal, with that interest in games probably needing to be there. That said, any adventure gamer would probably love a copy of this title.
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