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Handheld Usability
 
 
Handheld Usability (Hardcover)
by Scott Weiss (Author) "This book is about designing applications for handled electronic devices, specifically mobile telephone handsets, pagers and personal digital assistants (PDAs) ..." (more)
4.5 out of 5 stars 2 customer reviews (2 customer reviews)
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Product Description
Book Description
Provides extensive coverage of design, prototyping, and usability testing for mobile telephone handsets, PDAs, and two-way email pagers.

Includes descriptions and examples for:
- Motorola Wisdom(TM) OS
- Palm OS
- Pocket PC
- RIM OS
- WAP

Features:
- Design guidelines for handhelds
- Background on Bluetooth(TM) and Wi-Fi
- History section with details from 1842
- Glossary with hundreds of entries
- Full text from a usability study of Sprint PCS' Wireless Web

- How-to section on paper prototyping Palm OS with photographs

More information about the book and the author's email address are available from handheldusability.info

Synopsis
Offering an overview of usability, testing, and information architecture for EPOC, WAP, PDAs, handhelds, and handsets, this how-to guide dives into the details about medium-specific issues and design strategies. Discusses designing for the current wireless platforms: cellular phones and PDAs Covers both stand alone as well as Web-based application design Contains a case study of a usability test

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Inside This Book (Learn More)
First Sentence
This book is about designing applications for handled electronic devices, specifically mobile telephone handsets, pagers and personal digital assistants (PDAs). Read the first page
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Front Cover | Copyright | Table of Contents | Excerpt | Index | Back Cover
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7 of 9 people found the following review helpful:
5.0 out of 5 stars Practical coverage of handheld usability issues/tools, 4 Oct 2002
By A Customer
This book offers a clear and well structured methodology for designing user-centred handheld products.

The book starts with initial 'grounding' for readers - covering issues including the challenges of designing for handheld products compared to desktop products.

The sections about Information Architecture, Prototyping and Usability Testing offer excellent insights and practical methods. These sections will teach 'new-comers' to the field all they need to know - and will provide new perspectives and ideas for current practitioners of handheld usability.

Information Architecture, Prototyping and Usability Testing are the fundamental tools in creating products that are usable - and this book covers them in-depth and with a practical style.

This is the only book currently to offer a comprehensive approach to designing handheld usability and is a must for all those involved with handheld design.

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4 of 5 people found the following review helpful:
4.0 out of 5 stars Essential, 14 Oct 2003
By Mohammad Al-Ubaydli (Bethesda, MD United States) - See all my reviews
Zipf’s law states that common words are very common, and that uncommon words are combinations of uncommon words. For example if you start typing the letters ‘th’ then you are probably trying to write the word ‘the’ rather than ‘theologian’. Applying this simple insight to mobile phones gave us predictive text entry, where a small dictionary allows the phone to guess the word that the user is most likely trying to enter. For example if you press the keys ‘82’ while entering a text message on a modern phone, the phone will predict ‘the’ as your word. This invention allows QWERTY-snobs like me to approach the speeds of Finnish teenagers in tapping text messages on a mobile phone.

Such innovation is just amusingly clever on a PC, but on the small screens of handheld devices, it is essential. A good user interface converts a small device from a limiting gadget to a useful tool. European consumers’ ‘wapathetic’ response to WAP-enable phones was due to over hyping by the telecommunications industry, but also poor usability of the devices.
So a textbook on the topic is certainly appropriate.

Handheld usability defines handheld devices as highly portable machines that can operate with no cables and can be operated within one’s hand. In addition, they must either allow the addition of applications or support internet connectivity. So the book’s focus includes handheld computers (such as Palm-powered machines and Pocket PCs) and mobile phones (with WAP, i-mode or email connectivity) but excludes devices such as music players.

Naturally the discussion includes details of devices that are obsolete. Such is usually the case with any discussion of the details in information technology. But the principles are timeless and the practices will remain practical.
Perhaps the most useful chapter is the one on prototyping. Weiss’ advice is that this should be done with a pen and several pieces of paper. For example the designer would draw the first screen on the paper. The user would then say what he or she expects to see on interacting with each element of the “screen”. During this feedback, the designer would draw the next screen, and again ask the user what he or she expects. This technique is of course cheap but I was surprised by its effectiveness. No doubt Weiss’ clients also found it useful.

If your team is designing applications for handheld devices, consider hiring Weiss. If you cannot afford that, buy his book. You cannot afford not to.

Review appeared in British Medical Informatics Today, Issue 41

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