Like all massive edited compilation, Handbook of Computer Game Studies has something for almost everybody interested in its topic area, but much that will not interest any particular reader. The book, for me, is defined by its sheer size. It is in an 8.5 X 11 format, and has 27 articles extending over 450 pages. It is intended to be definitive as of its publication date in 2005. However, due to the inevitable lag in hard copy publication processes, it is probably better thought of as definitive as of 2004. This means, of course, in this very rapidly moving field, that some of the content has been outdated by much more recent publications on the web itself, or in more nimble hard-copy journals.
For a full review see Interface, Volume 6, Issue 5.