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Half-Real: Video Games Between Real Rules and Fictional Worlds
 
 
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Half-Real: Video Games Between Real Rules and Fictional Worlds [Paperback]

Jesper Juul
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Product details

  • Paperback: 248 pages
  • Publisher: MIT Press (6 Sep 2011)
  • Language English
  • ISBN-10: 0262516519
  • ISBN-13: 978-0262516518
  • Product Dimensions: 21.8 x 17 x 1.5 cm
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon Bestsellers Rank: 512,648 in Books (See Top 100 in Books)

More About the Author

Jesper Juul
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Product Description

Review

"Half-Real tackles key issues in games, from rules and structure to aesthetics and fiction to the complexities of player experience. Juul puts these topics in the context of current intellectual debates, making the book not just a playful exploration of games themselves but a celebration of the emerging fields of game studies and game design theory. Half-Real is essential reading for scholars, designers, and everyone in between." --Eric Zimmerman, Cofounder & CEO, gameLab "Jesper Juul gives us an insightful analysis of the interplay of rules and fiction. Unlike so much of the academic literature on gaming, it's both concise and readable. Strongly recommended." --Ernest W. Adams, freelance game designer --This text refers to the Hardcover edition.

Review

"Jesper Juul gives us an insightful analysis of the interplay of rules and fiction. Unlike so much of the academic literature on gaming, it's both concise and readable. Strongly recommended." Ernest W. Adams, freelance game designer " Half-Real tackles key issues in games, from rules and structure to aesthetics and fiction to the complexities of player experience. Juul puts these topics in the context of current intellectual debates, making the book not just a playful exploration of games themselves but a celebration of the emerging fields of game studies and game design theory. Half-Real is essential reading for scholars, designers, and everyone in between." Eric Zimmerman, Cofounder & CEO, gameLab "*Half-Real* tackles key issues in games, from rules and structure to aesthetics and fiction to the complexities of player experience. Juul puts these topics in the context of current intellectual debates, making the book not just a playful exploration of games themselves but a celebration of the emerging fields of game studies and game design theory. Half-Real is essential reading for scholars, designers, and everyone in between."--Eric Zimmerman, Cofounder & CEO, gameLab

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Most Helpful Customer Reviews
1 of 2 people found the following review helpful
Wow 16 April 2009
Format:Hardcover
I have read a few books on Ludology (the study of recreational games) and Half-Real is by far the best that I have read. It serves as an exceptional introduction to the subject matter and serves as good reference material.
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Amazon.com:  7 reviews
15 of 20 people found the following review helpful
For everyone interested in game design theory or game studies 14 Mar 2006
By Chico Queiroz - Published on Amazon.com
Format:Hardcover
In Half-Real, Jesper Juul presents us a not only a new definition for games (computer-based or not), but also an original perspective on videogames and how they operate. Going beyond the 'Ludology x Narratology' discussion, Juul balances the 'Rules' and 'Fiction' elements of video games, emphasizing how they relate to each other.

The book is very insightful, containing information that will be valuable to game designers, academics, gamers and new media enthusiasts. Although you could find some of the its content on Juul's previous articles available on the internet, they are much more complete polished in Haf-Real.
1 of 1 people found the following review helpful
Half-Read but All Great. 24 Oct 2011
By A. L. Hochschild - Published on Amazon.com
Format:Paperback|Amazon Verified Purchase
I had to purchase this book for an English class where we discuss how we can use videogames to produce fiction, and also how to produce a videogame that is fiction, as well as how the two relate. From what we have covered so far it has really sparked my interest to pursue other literature in this category. Jesper Juul does a great job putting his thoughts out there, and it's been a great read so far.
5 of 7 people found the following review helpful
A Fresh Approach to Videogame Theory 4 Oct 2007
By Reader - Published on Amazon.com
Format:Hardcover|Amazon Verified Purchase
Very good book on the theory of videogames. Accessible, innovative, thoughtful, and centered on concrete (and popular) examples. He also includes lots of screenshots, which is good.

Juul takes what might be called a "grassroots" approach to game studies, not bringing heavy disciplinary baggage to colonize the area, but instead trying to build a formal theory of games from the ground up. He takes his lead primarily from game and culture theorists like Huizinga, Caillois, Crawford and Sutton-Smith rather than from literary theory or media studies. But he really charts his own course and stakes out his own ground in many ways.

He has a strong interest in game rules, which has led some to criticize him for being overly formalistic, but I find this a refreshing and interesting contrast to the more standard "new media" approach to video games.
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