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HTML5 Games Most Wanted: Build the Best HTML5 Games

HTML5 Games Most Wanted: Build the Best HTML5 Games [Kindle Edition]

Egor Kuryanovich , Shy Shalom , Russell Goldenberg , Mathias Paumgarten , David Strauss , Seb Lee-Delisle , Gaėtan Renaudeau , Jonas Wagner , Jonathan Bergknoff , Rob Hawkes , Brian Danchilla

Print List Price: £31.49
Kindle Price: £19.20 includes VAT* & free wireless delivery via Amazon Whispernet
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Product Description

Product Description

HTML5 Games Most Wanted gathers the top HTML5 games developers and reveals the passion they all share for creating and coding great games. You'll learn programming tips, tricks, and optimization techniques alongside real-world code examples that you can use in your own projects. You won't just make games—you'll make great games.

The book is packed full of JavaScript, HTML5, WebGL, and CSS3 code, showing you how these fantastic games were built and passing on the skills you'll need to create your own great games. Whether you're a coding expert looking for secrets to push your games further, or a beginner looking for inspiration and a solid game to build on and experiment with, HTML5 Games Most Wanted is for you. Topics and games covered include building complexity from simplicity in A to B, how to create, save, and load game levels in Marble Run, creating fast 3D action games like Cycleblob, and tips on combining the entangled web of HTML5 technologies brilliantly shown in Far7.

What you’ll learn

  • How to create fantastic games using HTML5
  • How to add 3D to your games with WebGL
  • How to create multiplayer games
  • How to build a level designer for your game

Who this book is for

Game developers creating amazing games that will work across multiple devices using the HTML5 suite of technologies.

About the Author

A bio is not available for this author.

Product details

  • Format: Kindle Edition
  • File Size: 3274 KB
  • Print Length: 284 pages
  • Publisher: friendsofED; 1 edition (4 April 2012)
  • Sold by: Amazon Media EU S.ą r.l.
  • Language: English
  • Text-to-Speech: Enabled
  • X-Ray:
  • Amazon Bestsellers Rank: #583,281 Paid in Kindle Store (See Top 100 Paid in Kindle Store)
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Most Helpful Customer Reviews on (beta) 3.0 out of 5 stars  2 reviews
5 of 5 people found the following review helpful
4.0 out of 5 stars Great collection of essays on in-browser game development 9 May 2012
By Amazon Customer - Published on
Format:Paperback|Verified Purchase
While it's not a beginner's book on HTML5 game development or a primer on using the web stack to build games, it does have an entertaining and informative collection of case studies about how to do various things with HTML5, JavaScript and CSS3.

Some very neat coding patterns are highlighted, along with some extremely worthwhile chapters on WebGL and multiplayer environments with WebSockets. Because the chapters are independently written by separate authors, some of the material is repeated and the level of expertise tends to differ in explaining the concepts, but it makes it all the more valuable for you to find the voice that's right for your level, and you can jump around without anachronism.

If you're an intermediate-to-experienced game developer looking for some inspiration from colleague, this is a great read.
3 of 3 people found the following review helpful
2.0 out of 5 stars The book doesn't contain many things from the product description 17 July 2012
By Matthew Jaquish - Published on
Format:Kindle Edition
The book's description claims several things that do not actually appear in the book:

* "entity interpolation from Snowball Fight"
* "trait-based gaming in Grave Danger"
* "the advanced use of WebGL from the game Bar Fight"
* "the holy grail of making a unique game like Z-Type"
* "how to build split-screen games as in the addictive Robots Are People Too."

NONE of those topics appear in the book. If you are planning to get the book for any of those topics, you will be sorely disappointed when you cannot find them.
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