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HTML5 Games: Creating Fun with HTML5, CSS3 and WebGL [Paperback]

Jacob Seidelin
4.2 out of 5 stars  See all reviews (19 customer reviews)

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HTML5 Games: Creating Fun with HTML5, CSS3 and WebGL HTML5 Games: Creating Fun with HTML5, CSS3 and WebGL 3.9 out of 5 stars (18)
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Book Description

13 Jan 2012
Discover new opportunities for building 2D and 3D games with HTML5 The newest iteration of HTML, HTML5 can be used with JavaScript, CSS3, and WebGL to create beautiful, unique, engaging games that can be played on the web or mobile devices like the iPad or Android phones. Gone are the days where games were only possible with plugin technologies such as Flash and this cutting–edge book shows you how to utilize the latest open web technologies to create a game from scratch using Canvas, HTML5 Audio, WebGL, and WebSockets. You′ll discover how to build a framework on which you will create your HTML5 game. Then each successive chapter covers a new aspect of the game, including user input, sound, multiplayer functionality, 2D and 3D graphics, and more. Aims directly at a new way to develop games for the web through the use of HTML5 Demonstrates how to make iOS and Android web apps Explains how to capture player input; create 3D graphics; and incorporate textures, lighting, and sound Guides you through the process of creating a game from scratch using Canvas, HTML5 Audio, WebGL, and WebSockets By the end of this invaluable book, you will have created a fully functional game that can be played in any compatible browser or on any mobile device that supports HTML5.


Product details

  • Paperback: 456 pages
  • Publisher: John Wiley & Sons; 1 edition (13 Jan 2012)
  • Language: English
  • ISBN-10: 1119975085
  • ISBN-13: 978-1119975083
  • Product Dimensions: 23.3 x 18.8 x 2.1 cm
  • Average Customer Review: 4.2 out of 5 stars  See all reviews (19 customer reviews)
  • Amazon Bestsellers Rank: 399,516 in Books (See Top 100 in Books)
  • See Complete Table of Contents

More About the Author

Jacob Seidelin is a freelance web developer with 10 years of experience working with backend programming, graphics design, and front-end technology. When not working with clients he enjoys JavaScript and HTML5, web game development, and generally pushing the limit of what is possible in the browser. The results of his adventures in web development can be witnessed at his website at http://www.nihilogic.dk/.

Product Description

About the Author

JACOB SEIDELIN (COPENHAGEN) is a freelance web developer with 10 years of experience working withbackend programming, graphics design, and front–end technology. When not working with clients he enjoys JavaScript and HTML5, web game development, and generally pushing the limit of what is possible in the browser. The results of his adventures in web development can be witnessed at his website at http://www.nihilogic.dk/.

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Customer Reviews

4.2 out of 5 stars
4.2 out of 5 stars
Most Helpful Customer Reviews
2 of 2 people found the following review helpful
4.0 out of 5 stars good introduction to game programming 21 Jun 2012
By Mr. Richard The book boy TOP 500 REVIEWER VINE VOICE
Format:Paperback|Vine Customer Review of Free Product (What's this?)
HTML5 Games: Creating fun with HTML5,CS3 and WebGL

Overview
This is a great book on how to use HTML 5 and other tools to build online games. Although games orientated this book is of use to the wider programming environment as it teaches HTML 5 in an engaging way.

Who is it for ?
The book is obviously aimed at game programmers and does do a great job in showing how the latest web tools can be used in very creative ways. The book is pitched at a reasonable level so any one can pick it up and get the gist of HTML 5 and associated programming techniques. I would not say it's an absolute beginners guide but used alongside a basic introduction to HTML 5 it becomes easy to follow. The listings can be downloaded from the authors website to save typing in raw HTML and code.

Content
The examples show each feature of HTML etc. very well but are quite limited in their scope. However, it does show in short amounts of code what's possible and it is easy to develop the basic building blocks introduced in the book, experimentation is what it is all about with programming having done it for 30 years - that's how you learn and that is what this book encourages. The function of each part of the listings and how they can be used have been explained and documented well so you could use this as a dip in reference as well. A good book for programming students especially those on gaming development courses.

Overall
A well written introduction to HTML 5 and the latest programming tools with a bias towards gaming, which is no bad thing. The writing style is informative and the code printed in the book works to show what can be achieved. Overall a great book for programming students and as a help yourself manual on gaming techniques and modern programming methods. It will leave you wanting more but that means it's done its job well. Recommended!
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2 of 2 people found the following review helpful
4.0 out of 5 stars delivers what it promises 11 Feb 2012
By Alex P
Format:Paperback
This book is very useful for both beginners and experienced programmers that want to get into the new web technologies.
I have quite some experience with web and some of the parts I went through very quickly but others were very helpful in explaining how HTML5 or CSS3 features actually work. Most of the times, the book also covers polyfills (workarounds) for older browsers. The book takes a specific game idea (bejeweled clone) and goes through all the steps, from the splash screen to 3D webgl or audio, to create a complete game.
I have read it and created the example in 4 days and I have learned quite a lot. There are though some typos in the code examples in the book, a couple of which made me waste some time debugging. You might want to use the code in the example files, downloadable from the publisher site. On the other side, the debugging time plus the fact that I wanted to use jquery, instead of dom and other libraries in the book, helped me understand the code better.
All in all a useful and easy to read book.
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5.0 out of 5 stars Fantastic 22 Jan 2014
Format:Paperback|Verified Purchase
Just what we needed to get on with university project. Easy to read and assimilate. Up to date and well produced.
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3.0 out of 5 stars Not in the order you would expect 13 Jan 2014
By Kostas
Format:Kindle Edition|Verified Purchase
The book is well written and understandable. Maybe not for the total beginner, but absolutely fine if you have a bit of a computing background. My sole criticism of the book is the order that the code and chapters are laid out. The author is creating the code in a manner that I would never have done. Let me explain:

Every single block of code that you write in a computer program needs to have an immediate effect. You should be able to run your program, write something new, run again and see the result.

As it is in this book, things go fine until chapter 3. We lay out the main page, add some styling, create some modules. At this point we have a menu with four options. Chapter 4 creates the logic of the game. There is absolutely nothing for us to see! Chapter 5 creates asynchronous workers, again, there's no way to run your game and see the difference. The programmer is totally lost, all this code, modules, etc. and not a single difference in what you saw two chapters ago! In Chapter 6 we play with Canvas examples. Not a single line of code against our little project. Chapter 7 creates the game display. By that time I'm totally lost, thank you.

The order of things in my view should have been. Laid out structure of project, creation of splash-screen, menu-screen, linked to all the screens in empty modules, so that navigation is seamless. Then one by one create the content for the screens of the game. Initialize your board, then move on to display it. Create the logic to swap two jewels, then refresh your page to see them move.

The reader cannot simply wait 4 chapters to see a single difference in the browser window.

It's a shame because the book started *so* well. It uses Modernizer and Sizzle which are quite good technologies imho.
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4.0 out of 5 stars Good read. 1 July 2013
Format:Kindle Edition|Verified Purchase
The book covers a lot of useful HTML game concepts. Some of it felt in the wrong order, particularly the chapter on mobile compatibility. Nonetheless, I found it a thoroughly good starting point for web based game development.
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Format:Paperback|Verified Purchase
I clear language when explaining concepts. It shows you how to use HTML5, CSS3 and Javascript features usefully to make your games.
It explains how to set up your games in a way that it will work properly in most browsers, using a practical example to do this.
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Most Recent Customer Reviews
5.0 out of 5 stars really useful
it covers everything you need for a web based gaming developing beginner.
i love this book
best programming book .
Published 19 months ago by Skidd
5.0 out of 5 stars Good Book
I am a dabbler in all things IT, mainly interested in image work, video editing, hardware, system building etc etc etc. Read more
Published on 24 July 2012 by Mr. M. Regan
4.0 out of 5 stars A very good insight into what's possible with HTML5
I've been web-building since the very early HTML versions back in the early 90s when image tags and forms were the new big thing! Read more
Published on 19 July 2012 by The Fat Monk
4.0 out of 5 stars Not for beginners
This is not a book for anyone with no prior experience of web based development, such as Javascript, CSS and html. Read more
Published on 19 July 2012 by The Soft Machine Operator
5.0 out of 5 stars Understanding the modern web
I'm not a professional web programmer, I'm more of an amateur. I've written sites in PHP/ MySQL (which is still the most usual environment) and now I use Drupal for my web sites... Read more
Published on 28 Jun 2012 by Hugo Minney
4.0 out of 5 stars A very handy guide to HTML games
It is a book with a single aim, to create a specific game in HTML5, and it leads you step by step from the simple beginning, right the way through to the finished product that... Read more
Published on 21 Jun 2012 by Russell G. Pottinger
4.0 out of 5 stars Good introduction to a simple HTML5 game
This book basically takes you through the journey of building a Bejewelled style game in HTML5. It presumes a knowledge of HTML and isn't a beginners guide to HTML itself. Read more
Published on 21 Jun 2012 by Evan
4.0 out of 5 stars Excellent resource for understanding HTML5 game programming
This is by no means a book for beginners as it assumes a reasonable understanding of Javascript, HTML and CSS. Read more
Published on 19 Jun 2012 by H. Eaton
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