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HTML5 Games: Creating Fun with HTML5, CSS3 and WebGL [Paperback]

Jacob Seidelin
4.2 out of 5 stars  See all reviews (19 customer reviews)

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Book Description

13 Jan 2012
Discover new opportunities for building 2D and 3D games with HTML5 The newest iteration of HTML, HTML5 can be used with JavaScript, CSS3, and WebGL to create beautiful, unique, engaging games that can be played on the web or mobile devices like the iPad or Android phones. Gone are the days where games were only possible with plugin technologies such as Flash and this cutting–edge book shows you how to utilize the latest open web technologies to create a game from scratch using Canvas, HTML5 Audio, WebGL, and WebSockets. You′ll discover how to build a framework on which you will create your HTML5 game. Then each successive chapter covers a new aspect of the game, including user input, sound, multiplayer functionality, 2D and 3D graphics, and more. Aims directly at a new way to develop games for the web through the use of HTML5 Demonstrates how to make iOS and Android web apps Explains how to capture player input; create 3D graphics; and incorporate textures, lighting, and sound Guides you through the process of creating a game from scratch using Canvas, HTML5 Audio, WebGL, and WebSockets By the end of this invaluable book, you will have created a fully functional game that can be played in any compatible browser or on any mobile device that supports HTML5.

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Product details

  • Paperback: 456 pages
  • Publisher: John Wiley & Sons; 1 edition (13 Jan 2012)
  • Language: English
  • ISBN-10: 1119975085
  • ISBN-13: 978-1119975083
  • Product Dimensions: 23.3 x 18.8 x 2.1 cm
  • Average Customer Review: 4.2 out of 5 stars  See all reviews (19 customer reviews)
  • Amazon Bestsellers Rank: 457,863 in Books (See Top 100 in Books)
  • See Complete Table of Contents

More About the Author

Jacob Seidelin is a freelance web developer with 10 years of experience working with backend programming, graphics design, and front-end technology. When not working with clients he enjoys JavaScript and HTML5, web game development, and generally pushing the limit of what is possible in the browser. The results of his adventures in web development can be witnessed at his website at http://www.nihilogic.dk/.

Product Description

About the Author

JACOB SEIDELIN (COPENHAGEN) is a freelance web developer with 10 years of experience working withbackend programming, graphics design, and front–end technology. When not working with clients he enjoys JavaScript and HTML5, web game development, and generally pushing the limit of what is possible in the browser. The results of his adventures in web development can be witnessed at his website at http://www.nihilogic.dk/.

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Customer Reviews

4.2 out of 5 stars
4.2 out of 5 stars
Most Helpful Customer Reviews
2 of 2 people found the following review helpful
4.0 out of 5 stars delivers what it promises 11 Feb 2012
By Alex P
Format:Paperback
This book is very useful for both beginners and experienced programmers that want to get into the new web technologies.
I have quite some experience with web and some of the parts I went through very quickly but others were very helpful in explaining how HTML5 or CSS3 features actually work. Most of the times, the book also covers polyfills (workarounds) for older browsers. The book takes a specific game idea (bejeweled clone) and goes through all the steps, from the splash screen to 3D webgl or audio, to create a complete game.
I have read it and created the example in 4 days and I have learned quite a lot. There are though some typos in the code examples in the book, a couple of which made me waste some time debugging. You might want to use the code in the example files, downloadable from the publisher site. On the other side, the debugging time plus the fact that I wanted to use jquery, instead of dom and other libraries in the book, helped me understand the code better.
All in all a useful and easy to read book.
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2 of 2 people found the following review helpful
4.0 out of 5 stars good introduction to game programming 21 Jun 2012
By RJP the Book Boy TOP 500 REVIEWER VINE VOICE
Format:Paperback|Vine Customer Review of Free Product (What's this?)
HTML5 Games: Creating fun with HTML5,CS3 and WebGL

Overview
This is a great book on how to use HTML 5 and other tools to build online games. Although games orientated this book is of use to the wider programming environment as it teaches HTML 5 in an engaging way.

Who is it for ?
The book is obviously aimed at game programmers and does do a great job in showing how the latest web tools can be used in very creative ways. The book is pitched at a reasonable level so any one can pick it up and get the gist of HTML 5 and associated programming techniques. I would not say it's an absolute beginners guide but used alongside a basic introduction to HTML 5 it becomes easy to follow. The listings can be downloaded from the authors website to save typing in raw HTML and code.

Content
The examples show each feature of HTML etc. very well but are quite limited in their scope. However, it does show in short amounts of code what's possible and it is easy to develop the basic building blocks introduced in the book, experimentation is what it is all about with programming having done it for 30 years - that's how you learn and that is what this book encourages. The function of each part of the listings and how they can be used have been explained and documented well so you could use this as a dip in reference as well. A good book for programming students especially those on gaming development courses.

Overall
A well written introduction to HTML 5 and the latest programming tools with a bias towards gaming, which is no bad thing. The writing style is informative and the code printed in the book works to show what can be achieved. Overall a great book for programming students and as a help yourself manual on gaming techniques and modern programming methods. It will leave you wanting more but that means it's done its job well. Recommended!
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5.0 out of 5 stars Fantastic 22 Jan 2014
Format:Paperback|Verified Purchase
Just what we needed to get on with university project. Easy to read and assimilate. Up to date and well produced.
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4.0 out of 5 stars Good read. 1 July 2013
Format:Kindle Edition|Verified Purchase
The book covers a lot of useful HTML game concepts. Some of it felt in the wrong order, particularly the chapter on mobile compatibility. Nonetheless, I found it a thoroughly good starting point for web based game development.
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Format:Paperback|Verified Purchase
I clear language when explaining concepts. It shows you how to use HTML5, CSS3 and Javascript features usefully to make your games.
It explains how to set up your games in a way that it will work properly in most browsers, using a practical example to do this.
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1 of 2 people found the following review helpful
By The Fat Monk TOP 500 REVIEWER
Format:Paperback|Vine Customer Review of Free Product (What's this?)
I've been web-building since the very early HTML versions back in the early 90s when image tags and forms were the new big thing! I feel I've managed to keep up with the main technologies such as DHTML, the DOM, CSS, AJAX etc to varying degrees.

HTML5, though, seems to have arrived without me really noticing and though I have no real interest in writing web-based HTML games I thought this book might give me a bit of an insight into what's possible with HTML5.

I wasn't wrong.

Gaming has always been a driving force across the board for computers. Graphics processors and displays, CPUs and code optimisation have always been pushed to their limts by the latest games, so what better place to look for how a new web language can be stretched to make fancy stuff happen.

I haven't read the book as a tutorial - as a step by step guide to writing a 'Bejewelled'-style game from what I've gathered so far - rather I've flicked backwards and forwards looking at the different aspects of HTML5 (and in some cases related technologies) and what they can do.

It has certainly provided inspiration and has sown the seeds of ideas for completely unrelated online projects in my mind. HTML5 makes so much more possible than has been available in previous versions.

It must be pointed out, though, that this is not a beginners guide in any way. You'll need to have some HTML experience to understand what is being talked about and to work through any of the steps described you're going to need a dev platform with an HTTP server running on it (a lot of the code will not work when loaded as a local file - it needs to be served properly).

If the above sounds like a foreign language then this is not the book for you - but if you are interested in HTML game coding or, like me, want to get a peek at what HTML5 is capable of then this is definitely worth considering.
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Most Recent Customer Reviews
3.0 out of 5 stars Not in the order you would expect
The book is well written and understandable. Maybe not for the total beginner, but absolutely fine if you have a bit of a computing background. Read more
Published 9 months ago by Kostas
5.0 out of 5 stars really useful
it covers everything you need for a web based gaming developing beginner.
i love this book
best programming book .
Published 19 months ago by Skidd
5.0 out of 5 stars Good Book
I am a dabbler in all things IT, mainly interested in image work, video editing, hardware, system building etc etc etc. Read more
Published on 24 July 2012 by Mr. M. Regan
4.0 out of 5 stars Not for beginners
This is not a book for anyone with no prior experience of web based development, such as Javascript, CSS and html. Read more
Published on 19 July 2012 by The Soft Machine Operator
5.0 out of 5 stars Understanding the modern web
I'm not a professional web programmer, I'm more of an amateur. I've written sites in PHP/ MySQL (which is still the most usual environment) and now I use Drupal for my web sites... Read more
Published on 28 Jun 2012 by Hugo Minney
4.0 out of 5 stars A very handy guide to HTML games
It is a book with a single aim, to create a specific game in HTML5, and it leads you step by step from the simple beginning, right the way through to the finished product that... Read more
Published on 21 Jun 2012 by Russell G. Pottinger
4.0 out of 5 stars Good introduction to a simple HTML5 game
This book basically takes you through the journey of building a Bejewelled style game in HTML5. It presumes a knowledge of HTML and isn't a beginners guide to HTML itself. Read more
Published on 21 Jun 2012 by Evan
4.0 out of 5 stars Excellent resource for understanding HTML5 game programming
This is by no means a book for beginners as it assumes a reasonable understanding of Javascript, HTML and CSS. Read more
Published on 19 Jun 2012 by H. Eaton
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