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HTML5 Games: Creating Fun with HTML5, CSS3 and WebGL Paperback – 13 Jan 2012


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Product details

  • Paperback: 456 pages
  • Publisher: John Wiley & Sons; 1 edition (13 Jan 2012)
  • Language: English
  • ISBN-10: 1119975085
  • ISBN-13: 978-1119975083
  • Product Dimensions: 18.8 x 2.2 x 23.6 cm
  • Average Customer Review: 4.2 out of 5 stars  See all reviews (19 customer reviews)
  • Amazon Bestsellers Rank: 506,819 in Books (See Top 100 in Books)
  • See Complete Table of Contents

More About the Author

Jacob Seidelin is a freelance web developer with 10 years of experience working with backend programming, graphics design, and front-end technology. When not working with clients he enjoys JavaScript and HTML5, web game development, and generally pushing the limit of what is possible in the browser. The results of his adventures in web development can be witnessed at his website at http://www.nihilogic.dk/.

Product Description

About the Author

JACOB SEIDELIN (COPENHAGEN) is a freelance web developer with 10 years of experience working withbackend programming, graphics design, and front–end technology. When not working with clients he enjoys JavaScript and HTML5, web game development, and generally pushing the limit of what is possible in the browser. The results of his adventures in web development can be witnessed at his website at http://www.nihilogic.dk/.

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Customer Reviews

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Most Helpful Customer Reviews

2 of 2 people found the following review helpful By Alex P on 11 Feb 2012
Format: Paperback
This book is very useful for both beginners and experienced programmers that want to get into the new web technologies.
I have quite some experience with web and some of the parts I went through very quickly but others were very helpful in explaining how HTML5 or CSS3 features actually work. Most of the times, the book also covers polyfills (workarounds) for older browsers. The book takes a specific game idea (bejeweled clone) and goes through all the steps, from the splash screen to 3D webgl or audio, to create a complete game.
I have read it and created the example in 4 days and I have learned quite a lot. There are though some typos in the code examples in the book, a couple of which made me waste some time debugging. You might want to use the code in the example files, downloadable from the publisher site. On the other side, the debugging time plus the fact that I wanted to use jquery, instead of dom and other libraries in the book, helped me understand the code better.
All in all a useful and easy to read book.
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2 of 2 people found the following review helpful By RJP the Book Boy TOP 500 REVIEWERVINE VOICE on 21 Jun 2012
Format: Paperback Vine Customer Review of Free Product ( What's this? )
HTML5 Games: Creating fun with HTML5,CS3 and WebGL

Overview
This is a great book on how to use HTML 5 and other tools to build online games. Although games orientated this book is of use to the wider programming environment as it teaches HTML 5 in an engaging way.

Who is it for ?
The book is obviously aimed at game programmers and does do a great job in showing how the latest web tools can be used in very creative ways. The book is pitched at a reasonable level so any one can pick it up and get the gist of HTML 5 and associated programming techniques. I would not say it's an absolute beginners guide but used alongside a basic introduction to HTML 5 it becomes easy to follow. The listings can be downloaded from the authors website to save typing in raw HTML and code.

Content
The examples show each feature of HTML etc. very well but are quite limited in their scope. However, it does show in short amounts of code what's possible and it is easy to develop the basic building blocks introduced in the book, experimentation is what it is all about with programming having done it for 30 years - that's how you learn and that is what this book encourages. The function of each part of the listings and how they can be used have been explained and documented well so you could use this as a dip in reference as well. A good book for programming students especially those on gaming development courses.

Overall
A well written introduction to HTML 5 and the latest programming tools with a bias towards gaming, which is no bad thing. The writing style is informative and the code printed in the book works to show what can be achieved. Overall a great book for programming students and as a help yourself manual on gaming techniques and modern programming methods. It will leave you wanting more but that means it's done its job well. Recommended!
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By dittle dingling din on 22 Jan 2014
Format: Paperback Verified Purchase
Just what we needed to get on with university project. Easy to read and assimilate. Up to date and well produced.
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By PETER LAMB on 1 July 2013
Format: Kindle Edition Verified Purchase
The book covers a lot of useful HTML game concepts. Some of it felt in the wrong order, particularly the chapter on mobile compatibility. Nonetheless, I found it a thoroughly good starting point for web based game development.
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Format: Paperback Verified Purchase
I clear language when explaining concepts. It shows you how to use HTML5, CSS3 and Javascript features usefully to make your games.
It explains how to set up your games in a way that it will work properly in most browsers, using a practical example to do this.
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1 of 2 people found the following review helpful By The Fat Monk TOP 500 REVIEWER on 19 July 2012
Format: Paperback Vine Customer Review of Free Product ( What's this? )
I've been web-building since the very early HTML versions back in the early 90s when image tags and forms were the new big thing! I feel I've managed to keep up with the main technologies such as DHTML, the DOM, CSS, AJAX etc to varying degrees.

HTML5, though, seems to have arrived without me really noticing and though I have no real interest in writing web-based HTML games I thought this book might give me a bit of an insight into what's possible with HTML5.

I wasn't wrong.

Gaming has always been a driving force across the board for computers. Graphics processors and displays, CPUs and code optimisation have always been pushed to their limts by the latest games, so what better place to look for how a new web language can be stretched to make fancy stuff happen.

I haven't read the book as a tutorial - as a step by step guide to writing a 'Bejewelled'-style game from what I've gathered so far - rather I've flicked backwards and forwards looking at the different aspects of HTML5 (and in some cases related technologies) and what they can do.

It has certainly provided inspiration and has sown the seeds of ideas for completely unrelated online projects in my mind. HTML5 makes so much more possible than has been available in previous versions.

It must be pointed out, though, that this is not a beginners guide in any way. You'll need to have some HTML experience to understand what is being talked about and to work through any of the steps described you're going to need a dev platform with an HTTP server running on it (a lot of the code will not work when loaded as a local file - it needs to be served properly).

If the above sounds like a foreign language then this is not the book for you - but if you are interested in HTML game coding or, like me, want to get a peek at what HTML5 is capable of then this is definitely worth considering.
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