- Paperback: 456 pages
- Publisher: John Wiley & Sons; 1 edition (13 Jan. 2012)
- Language: English
- ISBN-10: 1119975085
- ISBN-13: 978-1119975083
- Product Dimensions: 18.8 x 2.2 x 23.6 cm
- Average Customer Review: 4.2 out of 5 stars See all reviews (19 customer reviews)
- Amazon Bestsellers Rank: 663,945 in Books (See Top 100 in Books)
- See Complete Table of Contents
HTML5 Games: Creating Fun with HTML5, CSS3 and WebGL Paperback – 13 Jan 2012
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Top Customer Reviews
This is a great book on how to use HTML 5 and other tools to build online games. Although games orientated this book is of use to the wider programming environment as it teaches HTML 5 in an engaging way.
Who is it for ?
The book is obviously aimed at game programmers and does do a great job in showing how the latest web tools can be used in very creative ways. The book is pitched at a reasonable level so any one can pick it up and get the gist of HTML 5 and associated programming techniques. I would not say it's an absolute beginners guide but used alongside a basic introduction to HTML 5 it becomes easy to follow. The listings can be downloaded from the authors website to save typing in raw HTML and code.
The examples show each feature of HTML etc. very well but are quite limited in their scope. However, it does show in short amounts of code what's possible and it is easy to develop the basic building blocks introduced in the book, experimentation is what it is all about with programming having done it for 30 years - that's how you learn and that is what this book encourages. The function of each part of the listings and how they can be used have been explained and documented well so you could use this as a dip in reference as well. A good book for programming students especially those on gaming development courses.
A well written introduction to HTML 5 and the latest programming tools with a bias towards gaming, which is no bad thing. The writing style is informative and the code printed in the book works to show what can be achieved. Overall a great book for programming students and as a help yourself manual on gaming techniques and modern programming methods. It will leave you wanting more but that means it's done its job well. Recommended!
I have quite some experience with web and some of the parts I went through very quickly but others were very helpful in explaining how HTML5 or CSS3 features actually work. Most of the times, the book also covers polyfills (workarounds) for older browsers. The book takes a specific game idea (bejeweled clone) and goes through all the steps, from the splash screen to 3D webgl or audio, to create a complete game.
I have read it and created the example in 4 days and I have learned quite a lot. There are though some typos in the code examples in the book, a couple of which made me waste some time debugging. You might want to use the code in the example files, downloadable from the publisher site. On the other side, the debugging time plus the fact that I wanted to use jquery, instead of dom and other libraries in the book, helped me understand the code better.
All in all a useful and easy to read book.
The book is useful for beginner and experienced HTML5 programmers. With code samples available for download it makes sense to check them out as an aid to learning like I did.
It's well written (with just a few annoying typos) too. Easy to follow and a good entry point to pursuing HTML5 as more than a markup only language. Recommended if you're into more of the development side of things otherwise, if you're looking to just build sites it's not required.
If you are looking for a good resource which will help guide you through some well constructed tutorials this is an excellent book. Code examples are accurate and the only errors you should get are from user error.
The games are nothing exciting but it gives you a decent understanding of HTML game programming.
Jacob Seidelin has done an excellent job and I will look out for future publications.
The code builds up in bite size chunks and each piece has a good description. I have been using the book as a reference and not going through each chapter. If you attack the book in the same way you may find that you don't quite follow the logic. I have to admit that I struggle in a few places to really grasp what is going on, but that is no reflection on the book. I never bought it with the intention of reading through it, but to take snippets of code from within and reference.
I have to say that if I was going to spend time writing a game, I wouldn't really consider HTML as the code to do it in. But I think the book is more a showcase as to the flexibility and scope of HTML5 than to write the latest block busting game. If you have the time, patience and desire to write HTML games or are looking for something that integrates well with an existing site then you won't be disappointed with this book. It is well written and well laid out and for less than 20GBP is a fair price for a reference book.
Most Recent Customer Reviews
Just what we needed to get on with university project. Easy to read and assimilate. Up to date and well produced.Published on 22 Jan. 2014 by dittle dingling din
The book is well written and understandable. Maybe not for the total beginner, but absolutely fine if you have a bit of a computing background. Read morePublished on 13 Jan. 2014 by Kostas
The book covers a lot of useful HTML game concepts. Some of it felt in the wrong order, particularly the chapter on mobile compatibility. Read morePublished on 1 July 2013 by PETER LAMB
it covers everything you need for a web based gaming developing beginner.
i love this book
best programming book .
I am a dabbler in all things IT, mainly interested in image work, video editing, hardware, system building etc etc etc. Read morePublished on 24 July 2012 by Mr. M. Regan - The Regsy
I've been web-building since the very early HTML versions back in the early 90s when image tags and forms were the new big thing! Read morePublished on 19 July 2012 by The Fat Monk
I'm not a professional web programmer, I'm more of an amateur. I've written sites in PHP/ MySQL (which is still the most usual environment) and now I use Drupal for my web sites... Read morePublished on 28 Jun. 2012 by Hugo Minney
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