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HTML5 Canvas
 
 

HTML5 Canvas [Kindle Edition]

Steve Fulton , Jeff Fulton
2.0 out of 5 stars  See all reviews (1 customer review)

Digital List Price: £20.84 What's this?
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Product Description

Book Description

Are you ready to leave Flash behind?

Product Description

No matter what platform or tools you use, the HTML5 revolution will soon change the way you build web applications, if it hasn't already. HTML5 is jam-packed with features, and there's a lot to learn. This book gets you started with the Canvas element, perhaps HTML5's most exciting feature. Learn how to build interactive multimedia applications using this element to draw, render text, manipulate images, and create animation.

Whether you currently use Flash, Silverlight, or just HTML and JavaScript, you'll quickly pick up the basics. Practical examples show you how to create various games and entertainment applications with Canvas as you learn. Gain valuable experience with HTML5, and discover why leading application developers rave about this specification as the future of truly innovative web development.

  • Create and modify 2D drawings, text, and bitmap images
  • Incorporate and manipulate video, and add audio
  • Build a basic framework for creating a variety of games on Canvas
  • Use bitmaps and tile sheets to develop animated game graphics
  • Go mobile: port Canvas applications to iPhone with PhoneGap
  • Explore ways to use Canvas for 3D and multiplayer game applications

Product details

  • Format: Kindle Edition
  • File Size: 6021 KB
  • Print Length: 652 pages
  • Page Numbers Source ISBN: 144939390X
  • Publisher: O'Reilly Media (27 April 2011)
  • Sold by: Amazon Media EU S.à r.l.
  • Language English
  • ASIN: B004W8ZL3M
  • Text-to-Speech: Enabled
  • Average Customer Review: 2.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon Bestsellers Rank: #200,702 Paid in Kindle Store (See Top 100 Paid in Kindle Store)
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Steve Fulton
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Most Helpful Customer Reviews
7 of 10 people found the following review helpful
A disappointment 14 Jun 2011
Format:Paperback
I'm not sure what I should have expected. I was hoping for something more in-depth. This is definitely aimed at beginners, not just beginners at Canvas but beginners at programming. Some of the introductions to maths and physics were okay, but these have been covered elsewhere many, many times and in more detail.

Any reasonably seasoned programmer should stay clear of this title ( authors are from a Flash background :-P ). A much more useful and detailed API reference can easily be found online and I don't think a more complete guide will be available for a couple of years, when the the technology is a little more mature and there are a few more feature to mention.

Experiment for yourself
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Amazon.com:  7 reviews
22 of 22 people found the following review helpful
Don't be fooled by the page count 18 Nov 2011
By Timothy French - Published on Amazon.com
Format:Paperback|Amazon Verified Purchase
I was expecting a large book on a single topic to be more reference oriented. Rather disappointed. This is no more than an introduction with a fair amount of time spent on a single, simple game project (half the book) plus a large section on the Text API. This book has not helped me very much and I spend 3/4 of my time searching for syntax on the internet. This is by no means a complete reference but really an intro to what the writers perceive as a simple topic.
This was my third book on the subject. I learned much more in my first book "The Essential Guide to HTML5" (Jeanine Meyer) and HTML5 Canvas was a waste of money and time. There are 11 chapters in this book: 1 is on text, 2 are on AUDIO (???) and one is on Video, one is on Physics and 2 more are on games... not a lot on drawing on the Canvas. It should have been called "Basic Game Development on HTML 5 Canvas" and it didn't answer my questions on compositing so I consider it spotty at best.
7 of 8 people found the following review helpful
Great for Learning Game Development 1 Jun 2011
By David Hayden - Published on Amazon.com
Format:Paperback
If you are interested in learning the basics of HTML5 Game Development using the Canvas, this book is packed with information and examples! I had originally chosen it for Chapter 5 which goes into methods of applying game physics like gravity, elasticity, friction, etc., but the book does an excellent job of covering all the fundamentals and then leading you through the development of games like Space Raiders, Geo Blaster, and Micro Tank. There is a lot of code and examples so you can get familiar with the fundamentals in smaller bits before you start wiring them up together into larger games.

Of course, there is a lot of information on drawing shapes, images, and text on the canvas as well as working with audio and video independent of creating games, but applying all of this knowledge to create games is really what kept me interested cover-to-cover.
4 of 4 people found the following review helpful
Thorough guide for the canvas element 29 Jun 2011
By Jeroen Oliemans - Published on Amazon.com
Format:Paperback
I like the the start of the book with the introduction of the all the canvas properties, the authors filled the book with easy to follow comprehensive examples. The examples let the reader experiment with the features of Canvas. Most of the examples have some minor cross-browser issues since the canvas element is not stable yet, but the book describes these issues open and sincere which I liked. After the reader gets acquainted with the canvas element the books start with game programming and animation mathematics. The animations and math reminds me of former actionscript book, but still I learned a lot from these chapters. Flash cannot be compared one-on-one with canvas regarding; performance, animation, collision detection and resource management.

After the game sections the book briefly touches mobile applications with phoneGap and 3d with webGL. I liked these sections but I am not sure if these sections are relevant for this book.

But still the canvas is an amazing element and this books opens up a new world in html, for example chapter 5 shows some impressive examples of how easy it is to combine video with canvas; transformations, bitmap filtering its all possible. It is exiting to see that every new browser generation will be faster and will open new possibilities.

It would be nice to see some additional information in the next edition regarding business applications, for example how to overcome sandbox issues when uploading images to canvas.

But overall an extensive guide that helps developing canvas games ( and application )

HTML5 Canvas

Disclaimer: I was provided access by O'Reilly Publishing to an electronic copy of this book for review purposes.
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Popular Highlights

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&quote;
Canvas is an immediate mode bitmapped area of the screen that can be manipulated with JavaScript. &quote;
Highlighted by 9 Kindle users
&quote;
The canvas is an immediate mode drawing surface, which means everything needs to be redrawn every time something changes. &quote;
Highlighted by 6 Kindle users
&quote;
The current state is actually a stack of drawing states that apply globally to the entire canvas. &quote;
Highlighted by 5 Kindle users

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