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HTML5 Canvas Cookbook
 
 

HTML5 Canvas Cookbook [Kindle Edition]

Eric Rowell
4.5 out of 5 stars  See all reviews (2 customer reviews)

Print List Price: £24.99
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Product Description

Product Description

Written in cookbook style, this book offers a wide array of techniques for building HTML5 Canvas applications. Each recipe contains step-by-step instructions followed by analysis of what was done in each task and other useful information. The book is designed so that you can read it chapter by chapter, or you can look at the list of recipes and refer to them in no particular order. This book is geared towards web developers who are familiar with HTML and JavaScript. It is written for both beginners and seasoned HTML5 developers with a good working knowledge of JavaScript.EXPOver 80 recipes to revolutionize the Web experience with HTML5 Canvas

About the Author

Eric Rowell


Eric Rowell is a professional web developer and entrepreneur who's fascinated with the web industry, business, technology, and how they fit together. He's the founder and chief editor of Html5CanvasTutorials.com, an HTML5 canvas resource that's designed to complement the recipes in his book , and also the creator of the KineticJS library, a lightweight JavaScript library that extends the 2D canvas context by adding support for animations and region event handling. If you're feeling social, you can follow him on Twitter at @ericdrowell.


Product details

  • Format: Kindle Edition
  • File Size: 1666 KB
  • Print Length: 350 pages
  • Page Numbers Source ISBN: 1849691363
  • Publisher: Packt Publishing (25 Nov 2011)
  • Sold by: Amazon Media EU S.à r.l.
  • Language: English
  • ASIN: B006EEJSLI
  • Text-to-Speech: Enabled
  • X-Ray:
  • Word Wise: Not Enabled
  • Average Customer Review: 4.5 out of 5 stars  See all reviews (2 customer reviews)
  • Amazon Bestsellers Rank: #487,961 Paid in Kindle Store (See Top 100 Paid in Kindle Store)
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Most Helpful Customer Reviews
5.0 out of 5 stars Great book 13 Jun 2012
Format:Paperback|Verified Purchase
This is truly great book where you can find multiple examples of drawing on HTML5 Canvas. It starts with very easy examples and finishes with MVC structured large chunks of code. Each snippet is explained what lets you to fairly easy get familiar with it.
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4.0 out of 5 stars Learning to use HTML5 Canvas in no time 22 Jan 2012
Format:Paperback
First of al I would say that despite it's name the book is not really a cookbook. This is rather a tutorial, teaching the reader how to use computer graphics in HTML5 canvas context.

The book covers the following topics:
* Common computer graphics approaches and algorithms;
* HTML5 Canvas 2D API;
* CSS3 transformations;
* Working with video and images;
* WebGL 3D graphics usage;
* Computer game development approaches.

Pros
* The book is readable by people with literary no experience in computer graphics programming.
* Coding examples are simple and yet interesting.
* Inspiring 2D action game creation tutorial describing widely used game development techniques.

Cons
* Being entry level, the book sometimes does not cover related technology questions. It is assumed that the reader is acquainted with Web technologies such as HTML, JavaScript and CSS.
* Some of the code snippets are too lengthy.
* In real projects it would be beneficial to use JavaScript libraries, which make programmer's job easier. Author does not use any of the libraries in examples, which is a good thing to understand the technology, but not the way you would do it in larger projects.

I would recommend this book to people with some experience in Web technologies, but without computer graphics background and no knowledge of emerging HTML5 features such as Canvas, CSS3 and WebGL. This book will be a great guide for you to get started with common approaches of adding interactive graphics to your application. Do not expect that you will become a canvas professional after finishing this book, but this is an excellent material for entering the path of becoming one.
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Most Helpful Customer Reviews on Amazon.com (beta)
Amazon.com: 4.0 out of 5 stars  2 reviews
9 of 9 people found the following review helpful
4.0 out of 5 stars Learning to use HTML5 Canvas in no time 22 Jan 2012
By Dmitry Buzdin - Published on Amazon.com
Format:Paperback
First of al I would say that despite it's name the book is not really a cookbook. This is rather a tutorial, teaching the reader how to use computer graphics in HTML5 canvas context.

The book covers the following topics:
* Common computer graphics approaches and algorithms;
* HTML5 Canvas 2D API;
* CSS3 transformations;
* Working with video and images;
* WebGL 3D graphics usage;
* Computer game development approaches.

Pros
* The book is readable by people with literary no experience in computer graphics programming.
* Coding examples are simple and yet interesting.
* Inspiring 2D action game creation tutorial describing widely used game development techniques.

Cons
* Being entry level, the book sometimes does not cover related technology questions. It is assumed that the reader is acquainted with Web technologies such as HTML, JavaScript and CSS.
* Some of the code snippets are too lengthy.
* In real projects it would be beneficial to use JavaScript libraries, which make programmer's job easier. Author does not use any of the libraries in examples, which is a good thing to understand the technology, but not the way you would do it in larger projects.

I would recommend this book to people with some experience in Web technologies, but without computer graphics background and no knowledge of emerging HTML5 features such as Canvas, CSS3 and WebGL. This book will be a great guide for you to get started with common approaches of adding interactive graphics to your application. Do not expect that you will become a canvas professional after finishing this book, but this is an excellent material for entering the path of becoming one.
5 of 5 people found the following review helpful
4.0 out of 5 stars One of the better Canvas books so far 3 Feb 2012
By Simon Sarris - Published on Amazon.com
Format:Kindle Edition
This cookbook is really another variant of all the Canvas tutorial/walkthrough books out there with a few nice things that set it apart:

It gives a lot more in the way of code examples compared to some of the other texts out there (I presume this is where the "cookbook" name comes from).

There might actually be *too much* code in the book. This is entirely up to the reader's wants, so if you learn from examples this may help your decision.

The book attempts to explain the "why" of various parts of the Canvas spec and why things like animation are set up in a particular way. Some of these explanations are a big plus, others are a bit too simplistic and could be expounded on more.

The book starts out very gently and progresses through making custom events, interaction, animation, and finally a game. Whereas several other books just pay lip service to WebGL and leave it at that, at the end of this book it actually gives a decent amount of attention to WebGL with plenty of code to get you started.
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