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Gurps Steampunk [Paperback]

William H. Stoddard
5.0 out of 5 stars  See all reviews (1 customer review)

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Product details

  • Paperback: 144 pages
  • Publisher: Steve Jackson Games (Nov 2000)
  • Language English
  • ISBN-10: 1556344198
  • ISBN-13: 978-1556344190
  • Product Dimensions: 27.2 x 20.8 x 0.8 cm
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon Bestsellers Rank: 2,058,149 in Books (See Top 100 in Books)

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Customer Reviews

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Average Customer Review
5.0 out of 5 stars (1 customer review)
 
 
 
 
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3 of 4 people found the following review helpful:
5.0 out of 5 stars Alternative Victorian Technology, 5 Mar 2001
By A Customer
This review is from: Gurps Steampunk (Paperback)
GURPs steampunk is an addition to the GURPS role playing game, so you will need the GURPs basic set to play it. Remember it is a game, not a novel. It is a description of an alternative world based on steam technology: There are steam computers (called difference engines), steam tanks (landships), sentinent animals (as in H.G.Well's Island of Dr Morreux), submarines, steam moles, huge guns that can fire a spaceship to the moon, etc, etc. All set in the Victorian age of chivalry and corsets. Jolly good stuff, what!
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Most Helpful Customer Reviews on Amazon.com (beta)
Amazon.com: 4.6 out of 5 stars (5 customer reviews)

14 of 14 people found the following review helpful:
4.0 out of 5 stars Full steam ahead!, 25 April 2001
By Daniel J. Fawcett - Published on Amazon.com
This review is from: Gurps Steampunk (Paperback)
I've been dying for this book for months, and let me tell you... it lives up to the expectations. It doesn't matter if you want to play a Jules Verne-esque Romantic Fiction romp or a James Blaylock Steam meets Spells dark comedy, this book will help it come true.

Essentially, this book makes the assumption that Victorian-era culture, morality, and society would not change much had the technological marvels been possible, and I tend to agree. The setting gives players and GMs a terrific overview of a mis-understood culture that is chock-a-block with gaming possibilities.

As an example, my playing group is using this book to re-create the Battle of Rourke's Drift... but the Prussian government has secretly armed the Zulus with advanced weaponry, in order to win an ally in the region. Is it plausible? Probably not. But is it fun? HECK, YEAH!

Never mind those "more-anarchist-than-thou" cyberpunks or "more-gothic-than-thou" Vampire gamers. Pick up GURPS Steampunk. Pick it up NOW. Trust me.


7 of 8 people found the following review helpful:
4.0 out of 5 stars A bridge for Space 1889, 29 April 2001
By Cortland Naegelin Jr. - Published on Amazon.com
This review is from: Gurps Steampunk (Paperback)
Ever since the demise of the Game Design Work Shop. I have been looking for a conversion for my Victorian roleplaying. This book fills the gap. I, being an old fart roleplayer, have little time to do conversions. The original rules for 1889 where very simplistic. I wanted more meat. GURPS gives me that extra detail that I crave. The history and color supplied is very good, but of little use to me. The characters and tables were what I needed. Very well written, and to the point. many of these suppliments tend to lean to generalities, but this one focuses on the salient points.

6 of 7 people found the following review helpful:
5.0 out of 5 stars Great book, even if you don't care for the genre!, 7 Sep 2001
By A Customer - Published on Amazon.com
This review is from: Gurps Steampunk (Paperback)
I highly recommend this book, even if you don't find the genre compelling. I may never run a victorian game, but I read the book from cover to cover. The writing is excellent and really captured my imagination. Stoddard evokes a marvelous setting, chock full of gaming potential.
 Go to Amazon.com to see all 5 reviews  4.6 out of 5 stars 
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