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Gurps Magic Paperback – 18 Mar 2009

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Paperback, 18 Mar 2009
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Product details

  • Paperback: 240 pages
  • Publisher: Steve Jackson Games,U.S.; 4th Revised edition edition (18 Mar. 2009)
  • Language: English
  • ISBN-10: 1556347952
  • ISBN-13: 978-1556347955
  • Product Dimensions: 21 x 1.4 x 27.3 cm
  • Average Customer Review: 3.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon Bestsellers Rank: 1,003,442 in Books (See Top 100 in Books)

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GURPS Magic has been brought up to date for fourth edition, although it's a paperback and black & white, which makes it feels quite old compared the GURPS core rulebooks, which makes it feel out of place.
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Most Helpful Customer Reviews on (beta) 5 reviews
7 of 7 people found the following review helpful
Excellent overall, some editing issues. 2 Feb. 2012
By Wellspring - Published on
I'm very impressed with this book overall. The list of spells (derived from the previous Grimoire and other supplements) is pretty much comprehensive. That is, if you're running a GURPS game and want to add magic, this is pretty much the only book you need. (Add Thaumatology if you want to create magic SYSTEMS, but that's another review for another time.) The spells are well-balanced, and the discussion of magic systems (and items) is very well-laid out. For example, they give you a pricing formula for making magic items... but then show you how they derived their numbers. This is priceless for people adding magic to non-medieval settings (Victorian or modern, for example). The spells themselves are relevant to everything from ancients to medieval to victorian to modern to futuristic settings.

A couple issues. First, I'm not sure they completely thought through all the prerequisite chains. In some cases, you have long chains of prerequisites for flavorful but fairly mediocre spells, or major potential flavor issues (high-tech spells that require that you go deep in Necromancy, for example). In the book's defense, it also gives you guidelines for changing those systems. The spells themselves aren't very flavorful... but this is by design, and I think it was the right decision. The book points out ways in which a campaign-appropriate flavor can be added. The artwork is awful.

More seriously, the decision to order the spells by their prerequisites was a bad one. For the player thumbing through the book looking for spells to buy, the ordering does make some sense, but when you go to look up a spell as a reference, you're totally lost. In any event, spells often have multiple prereqs and so the book doesn't even follow its own logic. Better to have gone by spell college, and then within each college alphabetically. SJ Games offers a free PDF with a graphical tree of each spell and its prerequisites in any event, which again helps with character creation, but doesn't help at all as an in-game reference. The current order is a train wreck and a terrible editorial decision.

Magic is now in softcover. The good news is that you have all the errata included. The bad news is this is precisely the kind of book that you want in hardcover (and color!). If you do get a chance, get the second printing hardcover.

With all that said, this is a must-have supplement for GURPS players using magic in their campaigns.
Great revision of the GURPS Magic 3rd edition 29 Dec. 2013
By Gustavo - Published on
Verified Purchase
This GURPS Magic is a revision of the 3rd edition rules with the addition of GURPS Grimoire wich included many new spells. The rules for magic didn't change much since 3rd edition and that is a good thing because they where consistent and balanced. The each spell as a separate skill aspect continues in 4th edition.

This book is also a great and pratically complete source of spells for other RPG systems to draw ideas from both if in your group the players have freedom to create spells or the game master creates them.
4 of 9 people found the following review helpful
A great book, but in B/W 13 July 2009
By Richard Lizárraga - Published on
Verified Purchase
As a book, it's all I wanted/needed.
But as I'm used to buy full-colored Harcover GURPS, i felt bad buying this one. Softcover, OK, but the book is black and white. My fault, didn't read well the item specs. But 5 stars for the book =)
1 of 5 people found the following review helpful
Easier than stealing candy from a baby. 15 Feb. 2011
By Th.Leite - Published on
A book that introduces magic with ease is well structured and easy reference. Everything that makes a great Gurps system.
1 of 6 people found the following review helpful
GURPS Magic 4E Softcover 28 Nov. 2011
By Fabiano - Published on
Verified Purchase
All of you need to know about magic you can find in this book.
You can find help for magic characters creation, alternative magic system, alchemy and of course a huge list of magics.
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