Okay, you've seen the X-Files, you've watched Roswell High, you've read the dubious accounts of alien abductions by toothless country hicks and the truth is that you've barely skimmed the surface.
Players of the GURPS system of role-playing will be well aware of Steve Jackson Games work of brilliance that allows you to play virtually any setting with just a few minor tweaks to the basic rules. They will also be aware of the company's logo which, in truth, is the symbol of the Bavarian Illuminati.
The whole concept of the Illuminati is built upon the "Illuminatus!" Trilogy books (by Robert Shea & Robert Anton Wilson) and Principia Discordia (also available from SJGames).
Right, imagine a group of people that control the destiny of mankind... and they control not only governments but also, mega-corporations, cities, unknown technologies, ancient artifacts of power, the internet, small businesses, big businesses, the weather, micro-biology research labs, the CIA, FBI, MI5, NSA & the Men in Black (really!) satellites, alien devices, sub-conscious mind-altering stimuli... the list goes on. But none of these things are controlled directly; they are controlled through other groups that give the orders, who don't know where they get their orders from, with instructions to pass the orders to groups controlled by them. The result - everyone is in their control but no-one knows who THEY are! Add to that the fact that there are many illuminated groups and you have a recipe for paranoia, assassination, conspiracy, double dealing and diabolical mayhem that you don't have a chance of understanding completely but you may just survived (and stay sane) long enough to really enjoy yourself.
The book is crammed full of lavish illustrations, ideas to make you think, facts to make you question established 'facts', useful tables for gaming, seed ideas for scenarios, cartoons and lists of new rules.
If you like intrigue, conspiracy and back-stabbing duel-handedness then this is the book for you.