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Gurps: Mecha (GURPS: Generic Universal Role Playing System)
 
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Gurps: Mecha (GURPS: Generic Universal Role Playing System) [Paperback]

David L Pulver , Sean M Punch , Dan Smith , Derek Pearcy
4.0 out of 5 stars  See all reviews (2 customer reviews)

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Product details

  • Paperback: 128 pages
  • Publisher: Steve Jackson Games,U.S. (31 Dec 1998)
  • Language English
  • ISBN-10: 155634239X
  • ISBN-13: 978-1556342394
  • Product Dimensions: 27.7 x 21.4 x 0.9 cm
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (2 customer reviews)
  • Amazon Bestsellers Rank: 2,142,461 in Books (See Top 100 in Books)

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Customer Reviews

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Most Helpful Customer Reviews
Good book 9 Oct 2003
Although much of the content here is almost reprint from GURPS Vehicles, the book add some new items, and present a little more streamlined version which can be usefull. The parts containing new items and suggestions for Anime style play is in my opinion as important, and makes this book a well rounded out.
The campaign setting included I've not dvelved too deply into, but it looks nice.
Oh, if you're a die hard anime fan, you might be dissapointed by the art, which is not entirly up to anime-standard quality, but it's pretty decent.
If you're looking for pure Mecha design rules, without anything else, I'd probably go fro GURPS Vehicles instead, since everything you can make in this book can as easily be made there. But if you like some content on anime style play and campaign, as well as mecha design rules this is a good choice.
Personally, I got both. ;)
Btw. worth a mention, the author of this book is also a co-author on the excellent Anime-RPG system, Big Eyes Small Mouth.
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1 of 3 people found the following review helpful
By A Customer
the story is good , but not up to it's top noch competitors , Final Fantasy. Good art , worth getting if anime is your thing.
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Most Helpful Customer Reviews on Amazon.com (beta)
Amazon.com:  1 review
Mecha Madness 24 Nov 1999
By Matthew Zacharias - Published on Amazon.com
GURPS is well known for its flexible and seemingly limitless possibilities for plots and adventures. GURPS Mecha is a refreshing alternative to the standard "party in a dungeon fighting monsters" RPG setting. If you're a fan of Starship Troopers, Mighty Morphin Power Rangers, or such anime as Robotech, Mobile Suit Gundam, or Neon Genesis Evanglion, you will enjoy this genre of play. Be battlesuit-wearing warriors or control 200,000 pound mechs to crush your enemies. If you are a beginner, this book is easy to understand and takes you through the process of constructing your mechs and characters step by step. If you are a more advanced player, it shouldn't take you long to pick up the pace. The book covers some very innovative and fascinating character backgrounds, plot ideas, and extras (read the Bonded Mecha advantage and you will see what I mean). The potential for roleplay is great as well. You can play your characters in a classic anime style, or in a dramatic Hollywood manner. Okay, here's the bad part. First of all, you need to have the GURPS Basic Set. You knew that, right? Well, to fully enjoy your roleplaying experience I recommend getting GURPS Compendium I, GURPS Vehicles, and GURPS Ultra Tech/Ultra Tech 2. GURPS Compendium I allows for characters more suited for your campaign, and it is practically a staple for GURPS campaigns (you may have it already). GURPS Vehicles lets you have more elaborate Mecha designs, and GURPS Ultra Tech gives you a large variety of weaponry and technology. Basically, if you are looking for a refreshing change of pace in you role playing experience, I recommend picking up GURPS Mecha.
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